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* win: fix DXSDK include path, needs to be after platform sdk include pathpiman@google.com2010-01-281-1/+1
| | | | | | Review URL: http://codereview.chromium.org/554110 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@37384 0039d316-1c4b-4281-b951-d872f2087c98
* This change removes CG from O3D and uses GLSLgman@chromium.org2010-01-081-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | instead of HLSL. The current "hack" for shaders is that the shader string you supply to Effect::LoadFromFXString requires the lines // #o3d SplitMarker \n" Above which is the vertex shader and below which is the fragment shader. Since GLSL has no semantics the names are used for semantics so to get an automatically supplied worldViewProjection you must name the uniform worldViewProjection as in uniform mat4 worldViewProjection Similarly for attributes (vertex streams) you must name them to match O3D semantics as in attribute vec4 texcoord1 attribute vec3 normal etc. Included in this is one working sample in o3d/samples/hellocube-glsl.html Other things: Added a glsl field to clientInfo so that a program can check if it needs to supply GLSL or HLSL. eg client.clientInfo.glsl == true Updated the O3D libraries to store that info in o3djs.base.glsl so that the libaries can be modified to supply GLSL if we want. Note: To run this on windows you must copy glew32.dll and glut32.dll to <AppData>...\Mozilla\plugins To get this to actually work in GLES2 will require (*) renaming a few functions (*) telling O3D there is no NPOT support or if possible no NPOT support unless the texture has only 1 level. (*) removing LargeGeometry and FloatingPointTexture support. (*) Making it link with the GLES2 code Review URL: http://codereview.chromium.org/527028 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@35845 0039d316-1c4b-4281-b951-d872f2087c98
* Step 1 in Adding GLES2 renderer to O3D.gman@google.com2009-12-161-0/+15
| | | | | | | | | | | | | | | | | | | | | This step does only copies the GL files to a GLES2 folder. It's still actually the GL renderer at this point but it's the smallest step for getting something that builds and a place to start working. The next step will be to rename all the classes from xxxGL to xxxGLES2 At some point CG will be removed as well One other thing slipped in there. A standalone build path to help generate a C++ only example of using O3D. It's currently only a placeholder. Review URL: http://codereview.chromium.org/500070 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@34744 0039d316-1c4b-4281-b951-d872f2087c98
* Removed O3D command buffer protocol code and O3D comand buffer configuration.apatrick@google.com2009-11-201-18/+3
| | | | | | Review URL: http://codereview.chromium.org/415004 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@32576 0039d316-1c4b-4281-b951-d872f2087c98
* Moved all gpu plugin and command buffer tests into a single executable prior ↵apatrick@google.com2009-11-121-9/+0
| | | | | | | | to move to Chrome tree. Review URL: http://codereview.chromium.org/392017 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@31854 0039d316-1c4b-4281-b951-d872f2087c98
* Recomitting 31676 with fix.apatrick@google.com2009-11-111-4/+4
| | | | git-svn-id: svn://svn.chromium.org/chrome/trunk/src@31692 0039d316-1c4b-4281-b951-d872f2087c98
* Reverting 31676.apatrick@google.com2009-11-111-4/+4
| | | | git-svn-id: svn://svn.chromium.org/chrome/trunk/src@31682 0039d316-1c4b-4281-b951-d872f2087c98
* Reorganized command buffer and GPU plugin code into following structure:apatrick@google.com2009-11-111-4/+4
| | | | | | | | | | | | gpu/gpu.gyp gpu/command_buffer/... gpu/gpu_plugin/... gpu/np_utils/... And fixed up paths and header sentry macros. Also merged command_buffer.gyp into gpu.gyp. git-svn-id: svn://svn.chromium.org/chrome/trunk/src@31676 0039d316-1c4b-4281-b951-d872f2087c98
* Switched from NPObject shared memory wrapper to Chrome shared memory in ↵apatrick@google.com2009-11-101-1/+7
| | | | | | | | | | | preparation for moving from NPAPI to Chrome IPC for synchronous messages. Started work on an O3D configuration that will use Pepper 3D to connect to a remote GPU plugin. This is not building yet. Updated to latest NPAPI from nixysa. Review URL: http://codereview.chromium.org/371074 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@31519 0039d316-1c4b-4281-b951-d872f2087c98
* Fixes to get renderer=cb cb_service=gl to compilegman@google.com2009-10-221-0/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | again. I was working on spliting some of the command buffer code in preparation for GL command buffers so those changes are in there as well. I didn't realize the gl command buffers were broken. I'm planning on sharing some of the command buffer code and commands so I thought about making the command buffers into 2 parts. The first N (256?) commands are common commands. Noop, SetToken, Jump Gosub. Those will be handled by common code. After that come the O3D or GL command buffer commands. I'm not sure that's a good idea but there is a significant amount of code in managing tokens and parsing etc and it seems like it would be nice to share it until/if we delete the O3D command buffers. Note: You'll see that SetToken is hardcoded to 1. I plan to fix that in the next CL when I split the command into shared vs specific. Review URL: http://codereview.chromium.org/307043 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@29831 0039d316-1c4b-4281-b951-d872f2087c98
* Changed O3D to use CommandBuffer in-process. Still not connecting to the GPU ↵apatrick@google.com2009-10-191-9/+10
| | | | | | | | | | | | | | | | | | | | | plugin. I removed all the NaCl dependencies. Synchronous messages are now sent by NPAPI. Removed BufferSyncInterface and replaced it with CommandBuffer. CommandBufferHelper now uses NPAPI. Changed some unsigned ints to int32s because NPAPI doesn't support unsigned int. There are now two subclasses of RendererCB. RendererCBLocal is for use with an in-process CommandBuffer. RendererCBRemote is for use with an out-of-process CommandBuffer. I'm going to rearrange the locations of the source files under gpu_plugin next. CommandBuffer and GPUProcessor probably belong in the command_buffer_service library now. np_utils and system_services should be standalone libraries. TEST=none BUG=none Review URL: http://codereview.chromium.org/266068 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@29429 0039d316-1c4b-4281-b951-d872f2087c98
* This moves the Cg libs into a library directory under the product dir,gspencer@google.com2009-10-151-0/+12
| | | | | | | | | | | | | and fixes the locations in the executable so that unit tests run correctly. Also, removes explicit references to Cg.framework from plugin and converter gyp files, since they already rely on cg_libs, and that should be sufficient. Review URL: http://codereview.chromium.org/276049 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@29199 0039d316-1c4b-4281-b951-d872f2087c98
* This removes the command buffer tests from the non-command buffergspencer@google.com2009-10-131-3/+9
| | | | | | | | builds because they fail with the current version of nacl, and Al is busy making command buffer code that doesn't use nacl anyhow. Review URL: http://codereview.chromium.org/266057 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@28765 0039d316-1c4b-4281-b951-d872f2087c98
* Add comments setting emacs and vim tab width and expansion variables.sgk@google.com2009-10-061-0/+6
| | | | | | | | BUG=none TEST=successful builds Review URL: http://codereview.chromium.org/256059 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@28089 0039d316-1c4b-4281-b951-d872f2087c98
* Fixed Mac gyp build. Switched to using Chrome hash_tables.h, changedkbr@google.com2009-09-261-0/+11
| | | | | | | | | | | | | | | how hash functions are specified for certain key types, and deleted our std_hash.h. Fixed forward reference bug in cmd_buffer_format.h. Built and tested on Windows and Mac. Remaining workarounds: enabled C++ exceptions due to use of Objective C try/catch in plugin_mac.mm; disabled warnings as errors due to signed / unsigned issues in command buffer code, which will probably need to be fixed by changing typedefs and argument types. Review URL: http://codereview.chromium.org/249013 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@27311 0039d316-1c4b-4281-b951-d872f2087c98
* Dynamically loads d3d9 and d3dx9 dlls on Windows.apatrick@google.com2009-09-251-9/+15
| | | | | | | | | | | It's so chrome.exe does not have to load these dlls even when there's no 3D going on. TEST=none BUG=none Review URL: http://codereview.chromium.org/237004 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@27224 0039d316-1c4b-4281-b951-d872f2087c98
* Added command buffer unit tests to gyp.apatrick@google.com2009-09-241-1/+5
| | | | | | | | | | | | | | | | | | | Can optionally override default renderer with environment variable. One of: GYP_DEFINES = "renderer=d3d9" GYP_DEFINES = "renderer=gl" GYP_DEFINES = "renderer=cb cb_service=d3d9" GYP_DEFINES = "renderer=cb cb_service=gl" Fixed some warnings. Works on windows with D3D9 but not GL, mac or linux yet. TEST=none BUG=none Review URL: http://codereview.chromium.org/208037 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@27125 0039d316-1c4b-4281-b951-d872f2087c98
* Made gyp file for command buffer libraries.apatrick@google.com2009-09-151-2/+2
| | | | | | | | | | | | | | Gyp build works on Windows. Mac and linux won't work yet. Fixed some warnings. Switched from dxerr.lib to dxerr9.lib. Implemented a Texture::SetRect case for DXT compressed textures. Fixed division by zero for zero stride vertex buffers. TEST=none BUG=none Review URL: http://codereview.chromium.org/200127 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@26271 0039d316-1c4b-4281-b951-d872f2087c98
* This adds in targets for selenium and updated several other problems,gspencer@google.com2009-09-041-4/+39
| | | | | | | | | | | including some problems with the samples and idl generation. Selenium targets launch selenium on all platforms, but the tests don't pass anywhere but Windows yet because the plugin isn't found. I'll work on that next. Review URL: http://codereview.chromium.org/197014 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@25467 0039d316-1c4b-4281-b951-d872f2087c98
* Changes needed to get everything packaged for Mac.maf@google.com2009-08-261-1/+1
| | | | | | Review URL: http://codereview.chromium.org/173453 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24478 0039d316-1c4b-4281-b951-d872f2087c98
* Changes to make test project build.maf@google.com2009-08-191-0/+5
| | | | | | Review URL: http://codereview.chromium.org/172081 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@23692 0039d316-1c4b-4281-b951-d872f2087c98
* Fixed some warnings in bitmap_png.ccbradnelson@google.com2009-08-101-1/+1
| | | | | | | | | | | | | | Switched to using the latest nacl and using their gyp files. Added a copy/rename step so that o3dConverter gets the dll it needs for other build steps. BUG=None TEST=None TBR=gspencer Review URL: http://codereview.chromium.org/164238 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@22891 0039d316-1c4b-4281-b951-d872f2087c98
* Changes for Mac GYP build: fix source that causes compiler warnings, fix ↵maf@google.com2009-08-071-0/+6
| | | | | | | | includes and defines. Review URL: http://codereview.chromium.org/164129 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@22770 0039d316-1c4b-4281-b951-d872f2087c98
* Asynchronous tick now uses NPN_PluginAsyncCall.URL streaming callbacks are ↵apatrick@google.com2009-08-031-1/+1
| | | | | | | | now also asynchronous.Implemented NPN_PluginAsyncCall for IE.Allowed WM_PAINT handler to be reentered because it no longer calls into the browser (except to schedule an asynchronous tick if none is pending).Fixed a bug where the EventManager would crash if an event callback called cleanUp on the client.Cleanup destroys all the packs. Doing this in NPP_Destroy seems to make Chrome timeout and fail to load the next page.Tar and GZ decoding happens on a new thread. Review URL: http://codereview.chromium.org/155733 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@22305 0039d316-1c4b-4281-b951-d872f2087c98
* This updates the DEPS to bring them in line with the versionsgspencer@google.com2009-07-231-1/+38
| | | | | | | | | | | that Chrome is currently using, and it removes "files" from the NPAPI include paths and file location in third_party so that we can be consistent with other Chrome third party directories. TEST=build using gyp and scons and ran unit tests on each. Review URL: http://codereview.chromium.org/159277 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@21415 0039d316-1c4b-4281-b951-d872f2087c98
* These are gyp file changes that start to make the Mac GYP build work.gspencer@google.com2009-07-221-0/+3
| | | | | | | | It still doesn't but I want to checkpoint these changes. Review URL: http://codereview.chromium.org/155890 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@21279 0039d316-1c4b-4281-b951-d872f2087c98
* Update the nacl part of the gyp build so it works correctly for tests,gspencer@google.com2009-07-201-1/+2
| | | | | | | and so it doesn't have a hard-coded path to python... Review URL: http://codereview.chromium.org/159093 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@21098 0039d316-1c4b-4281-b951-d872f2087c98
* This splits the import.gyp file into two parts (one for building archive lib,gspencer@google.com2009-07-141-0/+115
and one for building import lib), so that the chrome build can depend only on the archive.gyp file to reduce its dependencies. It also adds a missing gyp file for the tests. Review URL: http://codereview.chromium.org/149623 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@20638 0039d316-1c4b-4281-b951-d872f2087c98