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* Mac: Undo the change in r44662 to use npo3dautoplugin for the default Mac bun...tschmelcher@chromium.org2010-05-114-20/+82
* Linux: Make the Debian package build rules work with both Make and SCons.tschmelcher@chromium.org2010-05-101-10/+9
* Axe the o3d_version.py script and turn it into a .gypi file. This fixes a bug...tschmelcher@chromium.org2010-05-069-82/+66
* Added setLanguage functions to canvas, fps and particles. Added beachdemo-gl...amarinichev@chromium.org2010-05-0623-106/+7106
* Grr, change last CL to define ChangeResolution as a target with type of none ...tschmelcher@chromium.org2010-05-051-8/+9
* Only define the ChangeResolution target on Windows. This fixes a problem wher...tschmelcher@chromium.org2010-05-051-8/+16
* Flush GL errors before any operation that checks for GL errors afterwards, so...tschmelcher@chromium.org2010-05-056-26/+71
* Small changes to make GCC 4.4.1 happy.zhurunz@google.com2010-05-043-4/+10
* Linux: make gypbuild use make now that that's the default GYP generator.tschmelcher@chromium.org2010-05-041-7/+3
* Compute the absolute path containing the o3dConverter tool for thekbr@google.com2010-05-031-1/+6
* Quote the path to the temporary file containing the Cg shader to fixkbr@google.com2010-05-031-1/+9
* Fixed renderer_test.cc for GLES2.amarinichev@chromium.org2010-05-032-0/+11
* Bump version to turn on SET_MAX_FPS.zhurunz@google.com2010-05-031-1/+1
* Refactored event handling code gman added to simpleviewer.html intokbr@google.com2010-04-302-98/+130
* Merged in gman's fixes to make o3d-webgl samples work in Firefox.kbr@google.com2010-04-306-14/+123
* Advancing to latest gyp.bradnelson@google.com2010-04-302-60/+5
* Incorporated gman's CSS changes for resizing and placing thekbr@google.com2010-04-301-6/+29
* Added pool ball image to MANIFEST.kbr@google.com2010-04-301-0/+1
* Roll forward DEPS for assets to pick up dummy dependencies currentlykbr@google.com2010-04-301-1/+1
* Worked around bug in directory copying support in gyp MSVS generatorkbr@google.com2010-04-291-4/+59
* Fixed problem with some parameters being optimized away by the GLSLkbr@google.com2010-04-291-4/+12
* Reorganized dependencies in generated samples_gen.gyp so that thekbr@google.com2010-04-291-6/+32
* Added culling sample.petersont@google.com2010-04-2914-79/+772
* Added pool, fixed a bug in Bitmap (or to be precise, kbr fixed the bug). Fli...petersont@google.com2010-04-294-5/+2155
* Fixed output directory for converted WebGL assets. Something stillkbr@google.com2010-04-291-1/+1
* Review URL: http://codereview.chromium.org/1798009petersont@google.com2010-04-291-36/+79
* Copy WebGL compatible assets to output directory during the build.kbr@google.com2010-04-292-0/+27
* Fleshed out sampler implementation a bit.petersont@google.com2010-04-293-14/+115
* Copy o3d-webgl and o3d-webgl-samples into the build directory whilekbr@google.com2010-04-291-0/+32
* Fixed bug in effect.js during lookup of attribute locations. Fixedkbr@google.com2010-04-291-8/+8
* Fixed samples to work with resizing code introduced yesterday. Now thekbr@google.com2010-04-289-13/+57
* Fixed bug in samples conversion introduced by WebGL-related changes andkbr@google.com2010-04-281-2/+10
* Addressing review feedback on last changes.kbr@google.com2010-04-281-28/+31
* Fixed bug in naming of texCoord[0..7] parameters discovered by petersont.kbr@google.com2010-04-281-4/+4
* Thanks to gman, fixed o3d.webgl.createClient and o3d-webgl Client to handlekbr@google.com2010-04-283-4/+394
* Dropping obsolete HTTP method for o3d.bradnelson@google.com2010-04-271-2/+0
* Added rules which generate WebGL-compatible assets to samples_gen.py.kbr@google.com2010-04-272-3/+19
* Added more logic to cg_to_glsl converter to find cgc in o3d/third_party/cgc/kbr@google.com2010-04-271-23/+56
* Pulled changes from issue 669220 to fix building with renderer=gles2.amarinichev@chromium.org2010-04-273-8/+10
* Updated docs for converter.kbr@google.com2010-04-271-5/+30
* Remove svn:executable property from the last few files that don't need it.thestig@chromium.org2010-04-271-0/+0
* Changed cg_to_glsl converter script to also look in the script'skbr@google.com2010-04-271-0/+7
* Copy the Cg-to-GLSL converter script alongside the converterkbr@google.com2010-04-261-0/+13
* Thanks to amarinichev for extensive help, ported o3dConverter'skbr@google.com2010-04-243-9/+33
* Adds --convert-cg-to-glsl to the Collada converter tool.amarinichev@chromium.org2010-04-236-27/+90
* Fixed problem in o3dConverter where it was not outputting all of thekbr@google.com2010-04-236-33/+118
* Fixed primitives' glsl shaders: it was missing MatrixLoadOrder directive.amarinichev@chromium.org2010-04-231-7/+16
* Fixed bug pointed out by mihai where success was incorrectly reportedkbr@google.com2010-04-231-2/+7
* Simplification of recent change suggested by amarinichev.kbr@google.com2010-04-221-4/+4
* Changed the semantics of many fields throughout the o3d-webglkbr@google.com2010-04-2224-672/+782