| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: svn://svn.chromium.org/chrome/trunk/src@25022 0039d316-1c4b-4281-b951-d872f2087c98
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git-svn-id: svn://svn.chromium.org/chrome/trunk/src@25018 0039d316-1c4b-4281-b951-d872f2087c98
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appropriate.
A few places used pseudoRandom. That is in math.js
now so they use that.
Other places there is now
o3djs.material.createBasicMaterial and
o3djs.material.createMaterialFromFile that save
10-20 lines per sample.
This CL will require new reference images.
There are 2 other things I'd like to consider.
#1) Changing every sample that uses shaders/texture-only.shader
to use o3djs.material.createConstantMaterial or some variation.
The problem with o3djs.material.createConstantMaterial is it
requires you pass it a texture if you want a constant textured
material. All the samples create the material first, then
later add the texture.
So, I could add a new o3djs.material.createTextureOnlyMaterial.
At the same time that would mean changing those samples from
setting stuff on 'texSampler0' to 'emissive'
#2) I'd like to change the shader builder so it stops
adding "Sampler" to textured materials. As it is if
the material uses a color it makes the param called "diffuse"
but if it's a texture it makes it "diffuseSampler".
That sucks because it means the code has to do crap like
var param = material.getParam('diffuse');
if (param) {
// it's a color
} else {
param = material.getParam('diffuseSampler');
if (param) {
// it's a texture.
}
}
If we stopped that silliness we could just do
var param = material.getParam('diffuse');
if (param) {
if (param.isA('o3d.ParamTexture')) {
// it's textured.
} else {
// it's not.
}
}
Unfortunately to fix this requires changing the o3dConverter
as well since it uses those conventions. Should we do this?
Review URL: http://codereview.chromium.org/182024
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@25015 0039d316-1c4b-4281-b951-d872f2087c98
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Also, split Lock/Unlock into common and platform
specific parts.
This is needed to work around an apparent bug in
mac drivers where glGetTexImage apparently doesn't
always work.
This doesn't solve the issue unless we disallow
READ completely. Not sure what to about that
except make a small GL sample and report the
bug to Apple.
Review URL: http://codereview.chromium.org/173640
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@25012 0039d316-1c4b-4281-b951-d872f2087c98
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current
display resolution. This makes switching in and out of full screen smoother. A followup CL will
allow the application code to specify the max backbuffer size to get cheaper (from the GPU/pixel shader perspective)
full screen rendering.
Review URL: http://codereview.chromium.org/177007
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24940 0039d316-1c4b-4281-b951-d872f2087c98
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git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24926 0039d316-1c4b-4281-b951-d872f2087c98
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git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24921 0039d316-1c4b-4281-b951-d872f2087c98
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adding pitch to Texture2D::Lock
Review URL: http://codereview.chromium.org/177029
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24907 0039d316-1c4b-4281-b951-d872f2087c98
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can be called recursively. Because of that
ArchiveRequest::raw_data_ would be invalid when the
outer call came back. This way we mostly don't use
that field.
Also updated the docs so it can me marked as
deprecated.
Review URL: http://codereview.chromium.org/173620
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24906 0039d316-1c4b-4281-b951-d872f2087c98
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Review URL: http://codereview.chromium.org/180030
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24849 0039d316-1c4b-4281-b951-d872f2087c98
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Review URL: http://codereview.chromium.org/183007
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24832 0039d316-1c4b-4281-b951-d872f2087c98
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Review URL: http://codereview.chromium.org/160401
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24825 0039d316-1c4b-4281-b951-d872f2087c98
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git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24815 0039d316-1c4b-4281-b951-d872f2087c98
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BUG=None
TEST=None
Review URL: http://codereview.chromium.org/175016
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24814 0039d316-1c4b-4281-b951-d872f2087c98
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This is partly so video can distinguish between
0.1.41 which they pushed internally and 0.1.42 which
will be our next push.
Review URL: http://codereview.chromium.org/179015
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24782 0039d316-1c4b-4281-b951-d872f2087c98
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O3D.
What happens is client.toDataURL creates a RenderSurface
and DepthSurface, sets those as the current Surface
then renders. It then calls Surface::GetBitmap to
get the pixels in the bitmap.
The complications are
1) I needed to make Renderer::StartRendering /
Renderer::FinishRendering be nestable because the
Renderer::SetRenderSurface required StartRendering
to already have been called. I didn't see a cleaner
way to do this but I'm happy to change it if you
have a better idea.
2) Since we can only create POT RenderSurfaces
I added a clip_width / clip_height to render surfaces.
Renderer::SetViewport uses these values so we end up
rendering correctly to the top/left area of the
POT render surface.
3) Doing it this way means that screenshots are NOT
anti-aliased. I feel like that issue can be handled
later. It's more important that toDataURL work now
than it have the ultimate best results. (I hope). It
probably means I'll need to create all new reference
images.
4) I was wondering we we should expose SetClipWidth
to JavaScript. Given that we require POT render surfaces
they should always get the same results on all hardware.
Or, rather, we could just allow the user to create NPOT
RenderSurfaces. Under the hood they'd get a POT surface
but the clip_width/clip_height would be set to the size
the requested. There would have to be a note that texture
wrapping only works if the size if POT.
5) I had to split FinishRendering into FinishRendering
and Present since when taking a screenshot nothing will
be drawn to the backbuffer and so I don't want a
present to happen.
Review URL: http://codereview.chromium.org/174594
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24781 0039d316-1c4b-4281-b951-d872f2087c98
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git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24707 0039d316-1c4b-4281-b951-d872f2087c98
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Review URL: http://codereview.chromium.org/177011
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24687 0039d316-1c4b-4281-b951-d872f2087c98
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of chrome.
This was preventing the installer from baking it in.
BUG=None
TEST=None
TBR=gspencer
Review URL: http://codereview.chromium.org/173591
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24666 0039d316-1c4b-4281-b951-d872f2087c98
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This was adding all Mac debug builds to the default build group, so we were trying to build the
work-in-progress command buffer version and failing.
Review URL: http://codereview.chromium.org/174628
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24665 0039d316-1c4b-4281-b951-d872f2087c98
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Review URL: http://codereview.chromium.org/174597
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24639 0039d316-1c4b-4281-b951-d872f2087c98
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git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24631 0039d316-1c4b-4281-b951-d872f2087c98
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does not
Review URL: http://codereview.chromium.org/174530
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24603 0039d316-1c4b-4281-b951-d872f2087c98
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git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24592 0039d316-1c4b-4281-b951-d872f2087c98
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This CL make it check that the mip_count in the file is
a reasonable size.
Review URL: http://codereview.chromium.org/174583
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24587 0039d316-1c4b-4281-b951-d872f2087c98
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Normally O3D renders as fast as it can but you can
put O3D in a render-on-demand mode
in which case it will only render when it has to,
like when part of the window is uncovered, or when
you explicit tell it.
Asking it to render does not render immediately, it
just marks the plugin in a state of "need to render".
The plugin will render at the next available chance.
Review URL: http://codereview.chromium.org/174465
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24531 0039d316-1c4b-4281-b951-d872f2087c98
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git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24515 0039d316-1c4b-4281-b951-d872f2087c98
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git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24481 0039d316-1c4b-4281-b951-d872f2087c98
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Review URL: http://codereview.chromium.org/173453
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24478 0039d316-1c4b-4281-b951-d872f2087c98
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bugs in opengl command buffers service code until unit tests passed on windows.
Review URL: http://codereview.chromium.org/165279
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24415 0039d316-1c4b-4281-b951-d872f2087c98
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unix builds.
Review URL: http://codereview.chromium.org/174485
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24389 0039d316-1c4b-4281-b951-d872f2087c98
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accordance with styleguide.
Review URL: http://codereview.chromium.org/173327
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24375 0039d316-1c4b-4281-b951-d872f2087c98
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are forwarded.
TEST=none
BUG=none
Review URL: http://codereview.chromium.org/173386
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24364 0039d316-1c4b-4281-b951-d872f2087c98
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git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24354 0039d316-1c4b-4281-b951-d872f2087c98
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Apparently it's off by like 1 bit.
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24337 0039d316-1c4b-4281-b951-d872f2087c98
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doesn't cause the regular pulse builds to fail.
Review URL: http://codereview.chromium.org/174445
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24312 0039d316-1c4b-4281-b951-d872f2087c98
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Downstream packagers are (rightly) careful about the license of code
that they distribute and so we want to dot our i's.
http://codereview.chromium.org/174372
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24311 0039d316-1c4b-4281-b951-d872f2087c98
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git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24294 0039d316-1c4b-4281-b951-d872f2087c98
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Adjust a lot of build voodoo to get things set correctly for a mach-o bundled plugin.
Create scripts to install private frameworks and modify the plugin to use the private copies.
Review URL: http://codereview.chromium.org/173329
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24291 0039d316-1c4b-4281-b951-d872f2087c98
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- Eliminate useless call to ldconfig (see Debian bug #364436)
- Eliminate spurious rpath. We were setting the rpath equal to the build output directory for libs, which is wrong. The rpath is the _run-time_ library search path for the resulting binary, i.e. the one used by ld.so at load time. Setting it equal to the path to build output on the build machine is nonsense.
Also:
- Use new-found knowledge of rpath to eliminate the need to symlink into /usr/lib(32) by instead setting rpath to /opt/google/o3d/lib and putting our three dependent libs there.
Review URL: http://codereview.chromium.org/174369
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24250 0039d316-1c4b-4281-b951-d872f2087c98
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Review URL: http://codereview.chromium.org/174401
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24247 0039d316-1c4b-4281-b951-d872f2087c98
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I believe there were some mis-understandings
about the code. It's supposed to work
StartRendering();
BeginDraw();
EndDraw();
BeginDraw();
EndDraw();
BeginDraw();
EndDraw();
FinishRendering();
To try to enforce correct usage I separated
some platform dependant stuff from shared
stuff and added a few flags.
Also in this CL I made Texture::GetRenderSurface
not require a pack. This is so I because it feels
cleaner that way but also because I wanted to
use surfaces without a pack to take a screenshot.
Finally I put some screenshot code in for GL.
Also fixed some bugs with locking textures.
1) I thought it was x, y, width, height but it's
actually x1, y1, x2, y2
2) I was using width in places I should have been
using mip_width
Review URL: http://codereview.chromium.org/174199
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24188 0039d316-1c4b-4281-b951-d872f2087c98
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Automatically invokes member functions on C++ NPObjects for NPAPI methods. See comment in DispatchedNPObject.
Utilities for invoking the methods of an NPAPI object using C++ typed arguments and return values.
BUG=none
TEST=none
Review URL: http://codereview.chromium.org/173237
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24177 0039d316-1c4b-4281-b951-d872f2087c98
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environment variable.
In the Mac version, the place it's added lets
one instance use the hardware renderer and
another instance use the software renderer.
The windows version does this as well.
Review URL: http://codereview.chromium.org/173248
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24127 0039d316-1c4b-4281-b951-d872f2087c98
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git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24018 0039d316-1c4b-4281-b951-d872f2087c98
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git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24014 0039d316-1c4b-4281-b951-d872f2087c98
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It seems like short of writing a new diff program
the original idea of multiplying the alpha in
as RGB * (0.5 + alpha * 0.5) would give a better
test.
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24012 0039d316-1c4b-4281-b951-d872f2087c98
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Note: This requires all new sample reference files
which are in another CL and that requires a new
pdiff which is in yet another CL
Review URL: http://codereview.chromium.org/173182
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@23983 0039d316-1c4b-4281-b951-d872f2087c98
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to use them.
Review URL: http://codereview.chromium.org/174236
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@23982 0039d316-1c4b-4281-b951-d872f2087c98
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latest reference images.
Review URL: http://codereview.chromium.org/173183
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@23977 0039d316-1c4b-4281-b951-d872f2087c98
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