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* Ported Chrome's WebGL implementation to Linux. Required changes tokbr@google.com2009-10-053-346/+1765
| | | | | | | | | | | | | | GLEW's bootstrapping sequence on both X11 and Windows platforms to avoid linking against libGL.so.1 directly due to http://crbug.com/16800 . Made GLEW's inclusion of glu.h optional. Tested on Linux, Mac and Windows. BUG=http://crbug.com/21852 TEST=none (runs existing WebGL tests; more coming) Review URL: http://codereview.chromium.org/258024 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@28062 0039d316-1c4b-4281-b951-d872f2087c98
* Ported Chrome's WebGL implementation to Mac OS X. Removed code whichkbr@google.com2009-10-022-17/+9
| | | | | | | | | | | | | used the GPU to vertically flip the framebuffer. Updated GLEW to use standard dlopen / dlsym rather than deprecated mach-o/dyld functions; updated README.chromium. BUG=http://crbug.com/21852 TEST=none (runs existing WebGL tests; more coming) Review URL: http://codereview.chromium.org/256037 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@27902 0039d316-1c4b-4281-b951-d872f2087c98
* Incorporated initial WebGL implementation for Chrome, currentlykbr@google.com2009-09-287-0/+27102
disabled in the build. Change ENABLE_3D_CANVAS to 1 in src/third_party/WebKit/WebKit/chromium/features.gypi and regenerate project files to compile. Current code is Windows-specific and requires the sandbox to be disabled. Follow-on work will add ports to other platforms and eventually work with the sandbox enabled. This CL follows https://bugs.webkit.org/show_bug.cgi?id=29664 . BUG=http://code.google.com/p/chromium/issues/detail?id=21852 TEST=none (runs preexisting WebGL layout tests; more coming) Review URL: http://codereview.chromium.org/219001 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@27404 0039d316-1c4b-4281-b951-d872f2087c98