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* ui: Explicitly prevent GL_TEXTURE_RECTANGLE_ARB from being used GLImageEGL.reveman@chromium.org2013-11-231-0/+5
* gpu: Allow TEXTURE_RECTANGLE_ARB and other targets to be used with CHROMIUM_t...reveman@chromium.org2013-11-221-6/+13
* [Android] Add workaround to unbind gpu memory buffer only on NVIDIAboliu@chromium.org2013-11-131-1/+11
* Re-land: gpu: Add Will/DidUseTexImage to GLImage API.reveman@chromium.org2013-10-221-20/+35
* Revert 229532 "gpu: Add Will/DidUseTexImage to GLImage API."reveman@chromium.org2013-10-211-35/+20
* gpu: Add Will/DidUseTexImage to GLImage API.reveman@chromium.org2013-10-191-20/+35
* gpu: Add support for multiple GpuMemoryBuffer types.reveman@chromium.org2013-08-031-2/+2
* Call glTexImage2D() on a 1x1 pixel instead of a 0x0 NULL pixel.kaanb@chromium.org2013-07-261-2/+10
* Add command line switch and about:flags entry to enable use of D3D11 on Windows.apatrick@chromium.org2013-07-091-2/+3
* -Move #define for EGL_BUFFER_NATIVE_ANDROID within gl_bindings.hkaanb@chromium.org2013-04-091-3/+0
* GLImage support for Android zero-copy pixel bufferskaanb@chromium.org2013-04-091-0/+84