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* virtual/override specifier cleanup in ui/ (mostly Ozone code).gunsch2015-01-061-2/+2
* [ozone] Add stub implementation to ozone surfaceless to avoid hitting the DCH...alexst2015-01-051-0/+12
* [ozone] Cleanup virtual/override style.alexst2015-01-051-22/+20
* Cleanup: Update the path to gfx size headers.tfarina2015-01-037-7/+7
* Allow Windows to use system Vsync if only one window is swappingbajones2015-01-026-2/+78
* Cleanup: Update the path to gfx rect headers.tfarina2014-12-312-4/+4
* Reland: Refactor Vaapi video decoder/encoder in preparation of Freon supportlionel.g.landwerlin2014-12-251-0/+2
* Add support to delay sending SwapbufferAck as needed.kalyan.kondapally2014-12-242-0/+54
* Make callers of CommandLine use it via the base:: namespace.avi2014-12-237-12/+17
* Standardize usage of virtual/override/final specifiers in ui/.dcheng2014-12-222-16/+16
* Switch users of foundation_util.h to include it directly and clean up uses of...avi2014-12-211-1/+0
* Revert of Refactor Vaapi video decoder/encoder in preparation of Freon suppor...dcheng2014-12-201-2/+0
* Refactor Vaapi video decoder/encoder in preparation of Freon supportlionel.g.landwerlin2014-12-201-0/+2
* gl_image_glx files from VaapiVideoAccelerator patch in issue 490233002alexst2014-12-194-0/+263
* Add a glBegin/End pair to make glBindFramebuffer workccameron2014-12-122-0/+7
* Add a command line switch for emulating shader precisionoetuaho2014-12-112-7/+0
* Added ability to force a GLContext SwapInterval to zero.bajones2014-12-1115-15/+37
* egl: Don't query EGL_POST_SUB_BUFFER_SUPPORTED_NV without extensionspang2014-12-091-6/+6
* Add glGetShaderPrecisionFormat to skia GL bindings.bsalomon2014-12-081-0/+6
* Set the lowest-end Android memory limit to 8MBccameron2014-12-081-4/+2
* cc: zero/one-copy based on shared memory on IOS uses GL_TEXTURE_2D, not GL_TE...dongseong.hwang2014-12-082-12/+18
* Add framebuffer object related commands to command buffer.zmo2014-12-052-8/+10
* gpu: Fix the internal format for GL_RED_EXT on es3hendrikw2014-12-052-0/+40
* Use glFlush instead of glFinishmarcheu2014-12-041-1/+1
* Add an option to show ANGLE's interm outputoetuaho2014-12-042-1/+8
* gn format //uiscottmg2014-12-031-11/+8
* gpu: Added the feature flag for GL_EXT_texture_rg to FeatureInfohendrikw2014-12-021-0/+8
* Mac: Fix performance issues with remote CoreAnimationccameron2014-11-264-1/+20
* Infrastructure for temporarily relinquishing GPU resources.gusfernandez2014-11-224-11/+72
* cc: Make one-copy tiledongseong.hwang2014-11-201-9/+5
* Add ES3 APIs to gl bindings: PART II.zmo2014-11-201-9/+172
* gpu: Change the hex code of conflicted _CHROMIUM macrodongseong.hwang2014-11-201-5/+5
* Add ES3 APIs to gl bindings.zmo2014-11-191-3/+153
* Enable asynchronous glReadPixels on Windows.miu2014-11-151-2/+8
* Update to VS2013 Update 4, and Windows SDK 8.1scottmg2014-11-151-1/+1
* Update the use-warp flag for the new ANGLE_platform_angle spec.geofflang2014-11-122-6/+12
* Revert of Allow Windows to use system Vsync for a single window each swap (pa...bajones2014-11-125-47/+1
* Use the experimental PBQP register allocator for UBSan builds.glider2014-11-111-8/+0
* Add GL_APPLE_fence support, enabling asynchronous glReadPixels for Mac.miu2014-11-116-2/+126
* Add subscribeUniform extension pipelineorglofch2014-11-071-0/+4
* Sort APIs so it's easier to add new APIs.zmo2014-11-071-438/+450
* Revert of Add subscribeUniform extension pipeline (patchset #7 id:460001 of h...orglofch2014-11-071-4/+0
* Cleanup: Remove unneeded path_service.h includes.thestig2014-11-061-1/+0
* Allow Windows to use system Vsync for a single window each swapbajones2014-11-065-1/+47
* Add subscribeUniform extension pipelineorglofch2014-11-061-0/+4
* Check if there is error on waiting for GL Fence.dongseong.hwang2014-11-052-4/+39
* Dont set SwapInterval with Surfaceless.kalyan.kondapally2014-11-034-2/+12
* ui: Remove GLImageGLX.reveman2014-11-034-259/+0
* Improve context loss error handlingoetuaho2014-10-313-4/+23
* ui: Add a few missing overrides found by a new clang warning.thakis2014-10-301-1/+1