From 10c9af41a73ac7db787d64344630f8200925cfe5 Mon Sep 17 00:00:00 2001 From: jackhou Date: Wed, 3 Dec 2014 21:24:44 -0800 Subject: [cc] Add nearest neighbor filtering for TextureLayer. Blink side is here (depends on this CL): https://codereview.chromium.org/562583002/ This CL also depends on another blink side change here: https://codereview.chromium.org/699103002/ BUG=134040 Review URL: https://codereview.chromium.org/558083002 Cr-Commit-Position: refs/heads/master@{#306768} --- cc/layers/ui_resource_layer_impl.cc | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'cc/layers/ui_resource_layer_impl.cc') diff --git a/cc/layers/ui_resource_layer_impl.cc b/cc/layers/ui_resource_layer_impl.cc index 35d242be..c7653e7 100644 --- a/cc/layers/ui_resource_layer_impl.cc +++ b/cc/layers/ui_resource_layer_impl.cc @@ -112,6 +112,7 @@ void UIResourceLayerImpl::AppendQuads( return; static const bool flipped = false; + static const bool nearest_neighbor = false; static const bool premultiplied_alpha = true; DCHECK(!bounds().IsEmpty()); @@ -138,7 +139,8 @@ void UIResourceLayerImpl::AppendQuads( uv_bottom_right_, SK_ColorTRANSPARENT, vertex_opacity_, - flipped); + flipped, + nearest_neighbor); } const char* UIResourceLayerImpl::LayerTypeAsString() const { -- cgit v1.1