From fe54944f6080ed9f48619899ad342924754b19a9 Mon Sep 17 00:00:00 2001
From: "jcampan@chromium.org"
 <jcampan@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>
Date: Sat, 20 Dec 2008 01:18:59 +0000
Subject: This CL moves the different resource handlers from
 resource_dispatcher_host.cc into their own files, into a new renderer_host
 directory. Their is no functionality change in this CL.

The motivation for doing that was:
- resource_dispatcher_host.cc has become very long and more than 1/3 of the code is for the resource handler.
- having the resource handler in their own file allows having unit tests for them.

BUG=none
TEST=run all unit tests and UI tests.
Review URL: http://codereview.chromium.org/14487

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@7336 0039d316-1c4b-4281-b951-d872f2087c98
---
 .../browser/renderer_host/async_resource_handler.h | 50 ++++++++++++++++++++++
 1 file changed, 50 insertions(+)
 create mode 100644 chrome/browser/renderer_host/async_resource_handler.h

(limited to 'chrome/browser/renderer_host/async_resource_handler.h')

diff --git a/chrome/browser/renderer_host/async_resource_handler.h b/chrome/browser/renderer_host/async_resource_handler.h
new file mode 100644
index 0000000..5d24b75
--- /dev/null
+++ b/chrome/browser/renderer_host/async_resource_handler.h
@@ -0,0 +1,50 @@
+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CHROME_BROWSER_RENDERER_HOST_ASYNC_RESOURCE_HANDLER_H_
+#define CHROME_BROWSER_RENDERER_HOST_ASYNC_RESOURCE_HANDLER_H_
+
+#include "chrome/browser/renderer_host/resource_dispatcher_host.h"
+#include "chrome/browser/renderer_host/resource_handler.h"
+
+class base::SharedMemory;
+
+// Used to complete an asynchronous resource request in response to resource
+// load events from the resource dispatcher host.
+class AsyncResourceHandler : public ResourceHandler {
+ public:
+  AsyncResourceHandler(ResourceDispatcherHost::Receiver* receiver,
+                       int render_process_host_id,
+                       int routing_id,
+                       HANDLE render_process,
+                       const GURL& url,
+                       ResourceDispatcherHost* resource_dispatcher_host);
+
+  // ResourceHandler implementation:
+  bool OnUploadProgress(int request_id, uint64 position, uint64 size);
+  bool OnRequestRedirected(int request_id, const GURL& new_url);
+  bool OnResponseStarted(int request_id, ResourceResponse* response);
+  bool OnWillRead(int request_id, char** buf, int* buf_size, int min_size);
+  bool OnReadCompleted(int request_id, int* bytes_read);
+  bool OnResponseCompleted(int request_id, const URLRequestStatus& status);
+
+  static void GlobalCleanup();
+
+ private:
+  // When reading, we don't know if we are going to get EOF (0 bytes read), so
+  // we typically have a buffer that we allocated but did not use.  We keep
+  // this buffer around for the next read as a small optimization.
+  static base::SharedMemory* spare_read_buffer_;
+
+  scoped_ptr<base::SharedMemory> read_buffer_;
+  ResourceDispatcherHost::Receiver* receiver_;
+  int render_process_host_id_;
+  int routing_id_;
+  HANDLE render_process_;
+  ResourceDispatcherHost* rdh_;
+
+  DISALLOW_COPY_AND_ASSIGN(AsyncResourceHandler);
+};
+
+#endif  // CHROME_BROWSER_RENDERER_HOST_ASYNC_RESOURCE_HANDLER_H_
-- 
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