From a5ab30a4c604d77110914aa8d6c5a25fbba01a6b Mon Sep 17 00:00:00 2001 From: "tc@google.com" Date: Wed, 14 Jan 2009 03:05:08 +0000 Subject: disable failing media unit tests these don't work on my machine either TBR=cpu Review URL: http://codereview.chromium.org/18039 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@8000 0039d316-1c4b-4281-b951-d872f2087c98 --- media/audio/win/audio_output_win_unittest.cc | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'media/audio/win') diff --git a/media/audio/win/audio_output_win_unittest.cc b/media/audio/win/audio_output_win_unittest.cc index 9b88c0c..1780630 100644 --- a/media/audio/win/audio_output_win_unittest.cc +++ b/media/audio/win/audio_output_win_unittest.cc @@ -177,7 +177,7 @@ TEST(WinAudioTest, PCMWaveStreamGetAndClose) { } // Test that it can be opened and closed. -TEST(WinAudioTest, PCMWaveStreamOpenAndClose) { +TEST(WinAudioTest, DISABLED_PCMWaveStreamOpenAndClose) { AudioManager* audio_man = AudioManager::GetAudioManager(); ASSERT_TRUE(NULL != audio_man); AudioOutputStream* oas = @@ -189,7 +189,7 @@ TEST(WinAudioTest, PCMWaveStreamOpenAndClose) { // Test that it uses the double buffers correctly. Because it uses the actual // audio device, you might hear a short pop noise for a short time. -TEST(WinAudioTest, PCMWaveStreamDoubleBuffer) { +TEST(WinAudioTest, DISABLED_PCMWaveStreamDoubleBuffer) { AudioManager* audio_man = AudioManager::GetAudioManager(); ASSERT_TRUE(NULL != audio_man); AudioOutputStream* oas = @@ -209,7 +209,7 @@ TEST(WinAudioTest, PCMWaveStreamDoubleBuffer) { // This test produces actual audio for 1.5 seconds on the default wave // device at 44.1K s/sec. Parameters have been chosen carefully so you should // not hear pops or noises while the sound is playing. -TEST(WinAudioTest, PCMWaveStreamPlay200HzTone44Kss) { +TEST(WinAudioTest, DISABLED_PCMWaveStreamPlay200HzTone44Kss) { AudioManager* audio_man = AudioManager::GetAudioManager(); ASSERT_TRUE(NULL != audio_man); AudioOutputStream* oas = @@ -231,7 +231,7 @@ TEST(WinAudioTest, PCMWaveStreamPlay200HzTone44Kss) { // This test produces actual audio for for 1.5 seconds on the default wave // device at 22K s/sec. Parameters have been chosen carefully so you should // not hear pops or noises while the sound is playing. -TEST(WinAudioTest, PCMWaveStreamPlay200HzTone22Kss) { +TEST(WinAudioTest, DISABLED_PCMWaveStreamPlay200HzTone22Kss) { AudioManager* audio_man = AudioManager::GetAudioManager(); ASSERT_TRUE(NULL != audio_man); AudioOutputStream* oas = -- cgit v1.1