From 89f580b14355e7342cff030747d12ec18f8ca012 Mon Sep 17 00:00:00 2001 From: "gman@google.com" Date: Thu, 15 Oct 2009 02:57:43 +0000 Subject: Fix clearing render targets in D3D if there is no associated depth buffer. There's something I don't get here. I thought the dimensions of the depth-stencil and the render target had to match but apparently they don't? Review URL: http://codereview.chromium.org/270100 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@29084 0039d316-1c4b-4281-b951-d872f2087c98 --- o3d/DEPS_chrome | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'o3d/DEPS_chrome') diff --git a/o3d/DEPS_chrome b/o3d/DEPS_chrome index 0635b87..218f772 100644 --- a/o3d/DEPS_chrome +++ b/o3d/DEPS_chrome @@ -1,5 +1,5 @@ vars = { - "o3d_code_rev": "149", + "o3d_code_rev": "154", } deps = { -- cgit v1.1