From ef29778ad0b2f9f4ba7ec1286999784518746a45 Mon Sep 17 00:00:00 2001 From: "alokp@chromium.org" Date: Thu, 20 May 2010 14:27:06 +0000 Subject: Uncommented out precision statements now that glsl translator is enabled. This also fixes Pepper3D ui-test. BUG=44603 Review URL: http://codereview.chromium.org/2105012 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@47793 0039d316-1c4b-4281-b951-d872f2087c98 --- third_party/gles2_book/Chapter_11/Stencil_Test/Stencil_Test.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'third_party/gles2_book/Chapter_11') diff --git a/third_party/gles2_book/Chapter_11/Stencil_Test/Stencil_Test.c b/third_party/gles2_book/Chapter_11/Stencil_Test/Stencil_Test.c index 4ef9a6b..b884e8d 100644 --- a/third_party/gles2_book/Chapter_11/Stencil_Test/Stencil_Test.c +++ b/third_party/gles2_book/Chapter_11/Stencil_Test/Stencil_Test.c @@ -29,9 +29,8 @@ int stInit ( ESContext *esContext ) " gl_Position = a_position; \n" "} \n"; - // TODO(alokp): Shaders containing "precision" do not compile. GLbyte fShaderStr[] = - "//precision mediump float; \n" + "precision mediump float; \n" "uniform vec4 u_color; \n" "void main() \n" "{ \n" -- cgit v1.1