From c797cd43680b525ea771dc226ca353078c5c56f1 Mon Sep 17 00:00:00 2001 From: "sadrul@chromium.org" Date: Tue, 15 Mar 2011 02:18:36 +0000 Subject: Start working on compositor tree painting. As a first step, maintain a skia canvas in each transformed view. Each transformed view will acquire a texture-id for the canvas it owns. Whenever the canvas is updated, it will trigger a refresh in the compositor tree. BUG=none TEST=none Review URL: http://codereview.chromium.org/6594125 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@78149 0039d316-1c4b-4281-b951-d872f2087c98 --- ui/gfx/canvas_direct2d.h | 1 + 1 file changed, 1 insertion(+) (limited to 'ui/gfx/canvas_direct2d.h') diff --git a/ui/gfx/canvas_direct2d.h b/ui/gfx/canvas_direct2d.h index 45452f5..88ab8bf 100644 --- a/ui/gfx/canvas_direct2d.h +++ b/ui/gfx/canvas_direct2d.h @@ -78,6 +78,7 @@ class CanvasDirect2D : public Canvas { virtual gfx::NativeDrawingContext BeginPlatformPaint(); virtual void EndPlatformPaint(); virtual void Transform(const ui::Transform& transform); + virtual ui::TextureID GetTextureID(); virtual CanvasSkia* AsCanvasSkia(); virtual const CanvasSkia* AsCanvasSkia() const; -- cgit v1.1