// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "app/animation_container.h" using base::TimeDelta; using base::TimeTicks; AnimationContainer::AnimationContainer() : last_tick_time_(TimeTicks::Now()), observer_(NULL) { } AnimationContainer::~AnimationContainer() { // The animations own us and stop themselves before being deleted. If // elements_ is not empty, something is wrong. DCHECK(elements_.empty()); } void AnimationContainer::Start(Element* element) { DCHECK(elements_.count(element) == 0); // Start should only be invoked if the // element isn't running. if (elements_.empty()) { last_tick_time_ = TimeTicks::Now(); SetMinTimerInterval(element->GetTimerInterval()); } else if (element->GetTimerInterval() < min_timer_interval_) { SetMinTimerInterval(element->GetTimerInterval()); } element->SetStartTime(last_tick_time_); elements_.insert(element); } void AnimationContainer::Stop(Element* element) { DCHECK(elements_.count(element) > 0); // The element must be running. elements_.erase(element); if (elements_.empty()) { timer_.Stop(); if (observer_) observer_->AnimationContainerEmpty(this); } else { TimeDelta min_timer_interval = GetMinInterval(); if (min_timer_interval > min_timer_interval_) SetMinTimerInterval(min_timer_interval); } } void AnimationContainer::Run() { // We notify the observer after updating all the elements. If all the elements // are deleted as a result of updating then our ref count would go to zero and // we would be deleted before we notify our observer. We add a reference to // ourself here to make sure we're still valid after running all the elements. scoped_refptr this_ref(this); TimeTicks current_time = TimeTicks::Now(); last_tick_time_ = current_time; // Make a copy of the elements to iterate over so that if any elements are // removed as part of invoking Step there aren't any problems. Elements elements = elements_; for (Elements::const_iterator i = elements.begin(); i != elements.end(); ++i) { // Make sure the element is still valid. if (elements_.find(*i) != elements_.end()) (*i)->Step(current_time); } if (observer_) observer_->AnimationContainerProgressed(this); } void AnimationContainer::SetMinTimerInterval(base::TimeDelta delta) { // This doesn't take into account how far along the current element is, but // that shouldn't be a problem for uses of Animation/AnimationContainer. timer_.Stop(); min_timer_interval_ = delta; timer_.Start(min_timer_interval_, this, &AnimationContainer::Run); } TimeDelta AnimationContainer::GetMinInterval() { DCHECK(!elements_.empty()); TimeDelta min; Elements::const_iterator i = elements_.begin(); min = (*i)->GetTimerInterval(); for (++i; i != elements_.end(); ++i) { if ((*i)->GetTimerInterval() < min) min = (*i)->GetTimerInterval(); } return min; }