// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef APP_ANIMATION_CONTAINER_H_ #define APP_ANIMATION_CONTAINER_H_ #include #include "base/ref_counted.h" #include "base/time.h" #include "base/timer.h" // AnimationContainer is used by Animation to manage the underlying timer. // Internally each Animation creates a single AnimationContainer. You can // group a set of Animations into the same AnimationContainer by way of // Animation::SetContainer. Grouping a set of Animations into the same // AnimationContainer ensures they all update and start at the same time. // // AnimationContainer is ref counted. Each Animation contained within the // AnimationContainer own it. class AnimationContainer : public base::RefCounted { public: // The observer is notified after every update of the animations managed by // the container. class Observer { public: // Invoked on every tick of the timer managed by the container and after // all the animations have updated. virtual void AnimationContainerProgressed( AnimationContainer* container) = 0; // Invoked when no more animations are being managed by this container. virtual void AnimationContainerEmpty(AnimationContainer* container) = 0; }; // Interface for the elements the AnimationContainer contains. This is // implemented by Animation. class Element { public: // Sets the start of the animation. This is invoked from // AnimationContainer::Start. virtual void SetStartTime(base::TimeTicks start_time) = 0; // Invoked when the animation is to progress. virtual void Step(base::TimeTicks time_now) = 0; // Returns the time interval of the animation. If an Element needs to change // this it should first invoke Stop, then Start. virtual base::TimeDelta GetTimerInterval() const = 0; protected: virtual ~Element() {} }; AnimationContainer(); // Invoked by Animation when it needs to start. Starts the timer if necessary. // NOTE: This is invoked by Animation for you, you shouldn't invoke this // directly. void Start(Element* animation); // Invoked by Animation when it needs to stop. If there are no more animations // running the timer stops. // NOTE: This is invoked by Animation for you, you shouldn't invoke this // directly. void Stop(Element* animation); void set_observer(Observer* observer) { observer_ = observer; } // The time the last animation ran at. base::TimeTicks last_tick_time() const { return last_tick_time_; } // Are there any timers running? bool is_running() const { return !elements_.empty(); } private: friend class base::RefCounted; typedef std::set Elements; ~AnimationContainer(); // Timer callback method. void Run(); // Sets min_timer_interval_ and restarts the timer. void SetMinTimerInterval(base::TimeDelta delta); // Returns the min timer interval of all the timers. base::TimeDelta GetMinInterval(); // Represents one of two possible values: // . If only a single animation has been started and the timer hasn't yet // fired this is the time the animation was added. // . The time the last animation ran at (::Run was invoked). base::TimeTicks last_tick_time_; // Set of elements (animations) being managed. Elements elements_; // Minimum interval the timers run at. base::TimeDelta min_timer_interval_; base::RepeatingTimer timer_; Observer* observer_; DISALLOW_COPY_AND_ASSIGN(AnimationContainer); }; #endif // APP_ANIMATION_CONTAINER_H_