// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "app/animation_container.h" #include "app/linear_animation.h" #include "app/test_animation_delegate.h" #include "base/scoped_ptr.h" #include "testing/gmock/include/gmock/gmock.h" #include "testing/gtest/include/gtest/gtest.h" using testing::AtLeast; namespace { class MockObserver : public AnimationContainer::Observer { public: MockObserver() {} MOCK_METHOD1(AnimationContainerProgressed, void(AnimationContainer*)); MOCK_METHOD1(AnimationContainerEmpty, void(AnimationContainer*)); private: DISALLOW_COPY_AND_ASSIGN(MockObserver); }; class TestAnimation : public LinearAnimation { public: explicit TestAnimation(AnimationDelegate* delegate) : LinearAnimation(20, 20, delegate) { } virtual void AnimateToState(double state) { } private: DISALLOW_COPY_AND_ASSIGN(TestAnimation); }; } // namespace class AnimationContainerTest: public testing::Test { private: MessageLoopForUI message_loop_; }; // Makes sure the animation ups the ref count of the container and releases it // appropriately. TEST_F(AnimationContainerTest, Ownership) { TestAnimationDelegate delegate; scoped_refptr container(new AnimationContainer()); scoped_ptr animation(new TestAnimation(&delegate)); animation->SetContainer(container.get()); // Setting the container should up the ref count. EXPECT_FALSE(container->HasOneRef()); animation.reset(); // Releasing the animation should decrement the ref count. EXPECT_TRUE(container->HasOneRef()); } // Makes sure multiple animations are managed correctly. TEST_F(AnimationContainerTest, Multi) { TestAnimationDelegate delegate1; TestAnimationDelegate delegate2; scoped_refptr container(new AnimationContainer()); TestAnimation animation1(&delegate1); TestAnimation animation2(&delegate2); animation1.SetContainer(container.get()); animation2.SetContainer(container.get()); // Start both animations. animation1.Start(); EXPECT_TRUE(container->is_running()); animation2.Start(); EXPECT_TRUE(container->is_running()); // Run the message loop the delegate quits the message loop when notified. MessageLoop::current()->Run(); // Both timers should have finished. EXPECT_TRUE(delegate1.finished()); EXPECT_TRUE(delegate2.finished()); // And the container should no longer be runnings. EXPECT_FALSE(container->is_running()); } // Makes sure observer is notified appropriately. TEST_F(AnimationContainerTest, Observer) { MockObserver observer; TestAnimationDelegate delegate1; scoped_refptr container(new AnimationContainer()); container->set_observer(&observer); TestAnimation animation1(&delegate1); animation1.SetContainer(container.get()); // We expect to get these two calls: the animation progressed, and then when // the animation completed the container went empty. EXPECT_CALL(observer, AnimationContainerProgressed(container.get())).Times( AtLeast(1)); EXPECT_CALL(observer, AnimationContainerEmpty(container.get())).Times(1); // Start the animation. animation1.Start(); EXPECT_TRUE(container->is_running()); // Run the message loop the delegate quits the message loop when notified. MessageLoop::current()->Run(); // The timer should have finished. EXPECT_TRUE(delegate1.finished()); // And the container should no longer be runnings. EXPECT_FALSE(container->is_running()); container->set_observer(NULL); }