// Copyright (c) 2009 The Chromium Authors. All rights reserved. Use of this // source code is governed by a BSD-style license that can be found in the // LICENSE file. #include "app/app_switches.h" namespace switches { // Stop the GPU from synchronizing on the vsync before presenting. const char kDisableGpuVsync[] = "disable-gpu-vsync"; // Select which implementation of GL the GPU process should use. Options are: // desktop: whatever desktop OpenGL the user has installed (Linux and Mac // default). // egl: whatever EGL / GLES2 the user has installed (Windows default - actually // ANGLE). // osmesa: The OSMesa software renderer. const char kUseGL[] = "use-gl"; } // namespace switches