// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef APP_GFX_GL_GL_CONTEXT_EGL_H_ #define APP_GFX_GL_GL_CONTEXT_EGL_H_ #include "gfx/size.h" #include "app/gfx/gl/gl_context.h" typedef void *EGLContext; typedef void* EGLSurface; namespace gfx { // Interface for EGL contexts. Adds an EGL specific accessor for retreiving // the surface. class BaseEGLContext : public GLContext { public: BaseEGLContext() {} virtual ~BaseEGLContext() {} // Implement GLContext. virtual EGLSurface GetSurface() = 0; private: DISALLOW_COPY_AND_ASSIGN(BaseEGLContext); }; // Encapsulates an EGL OpenGL ES context that renders to a view. class NativeViewEGLContext : public BaseEGLContext { public: explicit NativeViewEGLContext(void* window); virtual ~NativeViewEGLContext(); // Initialize an EGL context. bool Initialize(); // Implement GLContext. virtual void Destroy(); virtual bool MakeCurrent(); virtual bool IsCurrent(); virtual bool IsOffscreen(); virtual void SwapBuffers(); virtual gfx::Size GetSize(); virtual void* GetHandle(); // Implement BaseEGLContext. virtual EGLSurface GetSurface(); private: void* window_; EGLSurface surface_; EGLContext context_; DISALLOW_COPY_AND_ASSIGN(NativeViewEGLContext); }; // Encapsulates an EGL OpenGL ES context intended for offscreen use. It is // actually associated with a native window and will render to it. The caller // must bind an FBO to prevent this. Not using pbuffers because ANGLE does not // support them. class SecondaryEGLContext : public BaseEGLContext { public: SecondaryEGLContext(); virtual ~SecondaryEGLContext(); // Initialize an EGL context that shares a namespace with another. bool Initialize(GLContext* shared_context); // Implement GLContext. virtual void Destroy(); virtual bool MakeCurrent(); virtual bool IsCurrent(); virtual bool IsOffscreen(); virtual void SwapBuffers(); virtual gfx::Size GetSize(); virtual void* GetHandle(); // Implement BaseEGLContext. virtual EGLSurface GetSurface(); private: // All offscreen EGLSurface surface_; EGLContext context_; DISALLOW_COPY_AND_ASSIGN(SecondaryEGLContext); }; } // namespace gfx #endif // APP_GFX_GL_GL_CONTEXT_EGL_H_