// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef APP_GFX_GL_GL_CONTEXT_OSMESA_H_ #define APP_GFX_GL_GL_CONTEXT_OSMESA_H_ #pragma once #include "base/scoped_ptr.h" #include "app/gfx/gl/gl_context.h" #include "ui/gfx/size.h" typedef struct osmesa_context *OSMesaContext; namespace gfx { // Encapsulates an OSMesa OpenGL context that uses software rendering. class OSMesaGLContext : public GLContext { public: OSMesaGLContext(); virtual ~OSMesaGLContext(); // Initialize an OSMesa GL context with the default 1 x 1 initial size. bool Initialize(GLuint format, GLContext* shared_context); // Resize the back buffer, preserving the old content. Does nothing if the // size is unchanged. void Resize(const gfx::Size& new_size); const void* buffer() const { return buffer_.get(); } // Implement GLContext. virtual void Destroy(); virtual bool MakeCurrent(); virtual bool IsCurrent(); virtual bool IsOffscreen(); virtual bool SwapBuffers(); virtual gfx::Size GetSize(); virtual void* GetHandle(); virtual void SetSwapInterval(int interval); private: gfx::Size size_; scoped_array buffer_; OSMesaContext context_; DISALLOW_COPY_AND_ASSIGN(OSMesaGLContext); }; } // namespace gfx #endif // APP_GFX_GL_GL_CONTEXT_OSMESA_H_