// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef APP_MENUS_MENU_MODEL_H_ #define APP_MENUS_MENU_MODEL_H_ #pragma once #include "base/scoped_ptr.h" #include "base/string16.h" #include "gfx/native_widget_types.h" class SkBitmap; namespace gfx { class Font; } // namespace gfx namespace menus { class Accelerator; class ButtonMenuItemModel; // An interface implemented by an object that provides the content of a menu. class MenuModel { public: virtual ~MenuModel() {} // The type of item. enum ItemType { TYPE_COMMAND, TYPE_CHECK, TYPE_RADIO, TYPE_SEPARATOR, TYPE_BUTTON_ITEM, TYPE_SUBMENU }; // Returns true if any of the items within the model have icons. Not all // platforms support icons in menus natively and so this is a hint for // triggering a custom rendering mode. virtual bool HasIcons() const = 0; // Returns the index of the first item. This is 0 for most menus except the // system menu on Windows. |native_menu| is the menu to locate the start index // within. It is guaranteed to be reset to a clean default state. // IMPORTANT: If the model implementation returns something _other_ than 0 // here, it must offset the values for |index| it passes to the // methods below by this number - this is NOT done automatically! virtual int GetFirstItemIndex(gfx::NativeMenu native_menu) const { return 0; } // Returns the number of items in the menu. virtual int GetItemCount() const = 0; // Returns the type of item at the specified index. virtual ItemType GetTypeAt(int index) const = 0; // Returns the command id of the item at the specified index. virtual int GetCommandIdAt(int index) const = 0; // Returns the label of the item at the specified index. virtual string16 GetLabelAt(int index) const = 0; // Returns true if the label at the specified index can change over the course // of the menu's lifetime. If this function returns true, the label of the // menu item will be updated each time the menu is shown. virtual bool IsLabelDynamicAt(int index) const = 0; // Returns the font use for the label at the specified index. // If NULL, then use default font. virtual const gfx::Font* GetLabelFontAt(int index) const { return NULL; } // Gets the acclerator information for the specified index, returning true if // there is a shortcut accelerator for the item, false otherwise. virtual bool GetAcceleratorAt(int index, menus::Accelerator* accelerator) const = 0; // Returns the checked state of the item at the specified index. virtual bool IsItemCheckedAt(int index) const = 0; // Returns the id of the group of radio items that the item at the specified // index belongs to. virtual int GetGroupIdAt(int index) const = 0; // Gets the icon for the item at the specified index, returning true if there // is an icon, false otherwise. virtual bool GetIconAt(int index, SkBitmap* icon) const = 0; // Returns the model for a menu item with a line of buttons at |index|. virtual ButtonMenuItemModel* GetButtonMenuItemAt(int index) const = 0; // Returns the enabled state of the item at the specified index. virtual bool IsEnabledAt(int index) const = 0; // Returns true if the menu item is visible. virtual bool IsVisibleAt(int index) const; // Returns the model for the submenu at the specified index. virtual MenuModel* GetSubmenuModelAt(int index) const = 0; // Called when the highlighted menu item changes to the item at the specified // index. virtual void HighlightChangedTo(int index) = 0; // Called when the item at the specified index has been activated. virtual void ActivatedAt(int index) = 0; // Called when the menu is about to be shown. virtual void MenuWillShow() {} // Retrieves the model and index that contains a specific command id. Returns // true if an item with the specified command id is found. |model| is inout, // and specifies the model to start searching from. static bool GetModelAndIndexForCommandId(int command_id, MenuModel** model, int* index); }; } // namespace #endif // APP_MENUS_MENU_MODEL_H_