// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "app/animation_container_element.h" #include "app/multi_animation.h" #include "testing/gtest/include/gtest/gtest.h" typedef testing::Test MultiAnimationTest; TEST_F(MultiAnimationTest, Basic) { // Create a MultiAnimation with two parts. MultiAnimation::Parts parts; parts.push_back(MultiAnimation::Part(100, Tween::LINEAR)); parts.push_back(MultiAnimation::Part(100, Tween::EASE_OUT)); MultiAnimation animation(parts); AnimationContainerElement* as_element = static_cast(&animation); as_element->SetStartTime(base::TimeTicks()); // Step to 50, which is half way through the first part. as_element->Step(base::TimeTicks() + base::TimeDelta::FromMilliseconds(50)); EXPECT_EQ(.5, animation.GetCurrentValue()); // Step to 120, which is 20% through the second part. as_element->Step(base::TimeTicks() + base::TimeDelta::FromMilliseconds(120)); EXPECT_EQ(Tween::CalculateValue(Tween::EASE_OUT, .2), animation.GetCurrentValue()); // Step to 320, which is 20% through the second part. as_element->Step(base::TimeTicks() + base::TimeDelta::FromMilliseconds(320)); EXPECT_EQ(Tween::CalculateValue(Tween::EASE_OUT, .2), animation.GetCurrentValue()); } TEST_F(MultiAnimationTest, DifferingStartAndEnd) { // Create a MultiAnimation with two parts. MultiAnimation::Parts parts; parts.push_back(MultiAnimation::Part(200, Tween::LINEAR)); parts[0].start_time_ms = 100; parts[0].end_time_ms = 400; MultiAnimation animation(parts); AnimationContainerElement* as_element = static_cast(&animation); as_element->SetStartTime(base::TimeTicks()); // Step to 0. Because the start_time is 100, this should be 100ms into the // animation as_element->Step(base::TimeTicks()); EXPECT_EQ(.25, animation.GetCurrentValue()); // Step to 100, which is effectively 200ms into the animation. as_element->Step(base::TimeTicks() + base::TimeDelta::FromMilliseconds(100)); EXPECT_EQ(.5, animation.GetCurrentValue()); } // Makes sure multi-animation stops if cycles is false. TEST_F(MultiAnimationTest, DontCycle) { MultiAnimation::Parts parts; parts.push_back(MultiAnimation::Part(200, Tween::LINEAR)); MultiAnimation animation(parts); AnimationContainerElement* as_element = static_cast(&animation); as_element->SetStartTime(base::TimeTicks()); animation.set_continuous(false); // Step to 300, which is greater than the cycle time. as_element->Step(base::TimeTicks() + base::TimeDelta::FromMilliseconds(300)); EXPECT_EQ(1.0, animation.GetCurrentValue()); EXPECT_FALSE(animation.is_animating()); } // Makes sure multi-animation cycles correctly. TEST_F(MultiAnimationTest, Cycle) { MultiAnimation::Parts parts; parts.push_back(MultiAnimation::Part(200, Tween::LINEAR)); MultiAnimation animation(parts); AnimationContainerElement* as_element = static_cast(&animation); as_element->SetStartTime(base::TimeTicks()); // Step to 300, which is greater than the cycle time. as_element->Step(base::TimeTicks() + base::TimeDelta::FromMilliseconds(300)); EXPECT_EQ(.5, animation.GetCurrentValue()); }