// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef APP_RESOURCE_BUNDLE_H_ #define APP_RESOURCE_BUNDLE_H_ #include "build/build_config.h" #if defined(OS_WIN) #include #endif #include #include #include #include "base/basictypes.h" #include "base/file_path.h" #include "base/ref_counted_memory.h" #include "base/scoped_ptr.h" #include "base/string16.h" namespace base { class DataPack; } #if defined(USE_X11) typedef struct _GdkPixbuf GdkPixbuf; #endif namespace gfx { class Font; } class Lock; class SkBitmap; typedef uint32 SkColor; namespace base { class StringPiece; } #if defined(OS_MACOSX) #ifdef __OBJC__ @class NSImage; #else class NSImage; #endif // __OBJC__ #endif // defined(OS_MACOSX) // ResourceBundle is a central facility to load images and other resources, // such as theme graphics. // Every resource is loaded only once. class ResourceBundle { public: // An enumeration of the various font styles used throughout Chrome. // The following holds true for the font sizes: // Small <= Base <= Bold <= Medium <= MediumBold <= Large. enum FontStyle { SmallFont, BaseFont, BoldFont, MediumFont, // NOTE: depending upon the locale, this may *not* result in a bold font. MediumBoldFont, LargeFont, }; // Initialize the ResourceBundle for this process. Returns the language // selected. // NOTE: Mac ignores this and always loads up resources for the language // defined by the Cocoa UI (ie-NSBundle does the langange work). static std::string InitSharedInstance(const std::wstring& pref_locale); // Changes the locale for an already-initialized ResourceBundle. Future // calls to get strings will return the strings for this new locale. This // has no effect on existing or future image resources. This has no effect // on existing or future image resources, and thus does not use the lock to // guarantee thread-safety, since all string access is expected to happen on // the UI thread. static std::string ReloadSharedInstance(const std::wstring& pref_locale); // Registers additional data pack files with the global ResourceBundle. When // looking for a DataResource, we will search these files after searching the // main module. This method is not thread safe! You should call it // immediately after calling InitSharedInstance. static void AddDataPackToSharedInstance(const FilePath& path); // Delete the ResourceBundle for this process if it exists. static void CleanupSharedInstance(); // Return the global resource loader instance. static ResourceBundle& GetSharedInstance(); // Gets the bitmap with the specified resource_id from the current module // data. Returns a pointer to a shared instance of the SkBitmap. This shared // bitmap is owned by the resource bundle and should not be freed. // // The bitmap is assumed to exist. This function will log in release, and // assert in debug mode if it does not. On failure, this will return a // pointer to a shared empty placeholder bitmap so it will be visible what // is missing. SkBitmap* GetBitmapNamed(int resource_id); // Loads the raw bytes of a data resource into |bytes|, // without doing any processing or interpretation of // the resource. Returns whether we successfully read the resource. RefCountedStaticMemory* LoadDataResourceBytes(int resource_id) const; // Return the contents of a resource in a StringPiece given the resource id. base::StringPiece GetRawDataResource(int resource_id) const; // Get a localized string given a message id. Returns an empty // string if the message_id is not found. string16 GetLocalizedString(int message_id); // Returns the font for the specified style. const gfx::Font& GetFont(FontStyle style); #if defined(OS_WIN) // Loads and returns an icon from the app module. HICON LoadThemeIcon(int icon_id); // Loads and returns a cursor from the app module. HCURSOR LoadCursor(int cursor_id); #elif defined(OS_MACOSX) // Wrapper for GetBitmapNamed. Converts the bitmap to an autoreleased NSImage. NSImage* GetNSImageNamed(int resource_id); #elif defined(USE_X11) // Gets the GdkPixbuf with the specified resource_id from the main data pak // file. Returns a pointer to a shared instance of the GdkPixbuf. This // shared GdkPixbuf is owned by the resource bundle and should not be freed. // // The bitmap is assumed to exist. This function will log in release, and // assert in debug mode if it does not. On failure, this will return a // pointer to a shared empty placeholder bitmap so it will be visible what // is missing. GdkPixbuf* GetPixbufNamed(int resource_id); // As above, but flips it in RTL locales. GdkPixbuf* GetRTLEnabledPixbufNamed(int resource_id); private: // Shared implementation for the above two functions. GdkPixbuf* GetPixbufImpl(int resource_id, bool rtl_enabled); public: #endif // TODO(glen): Move these into theme provider (dialogs still depend on // ResourceBundle). static const SkColor frame_color; static const SkColor frame_color_inactive; static const SkColor frame_color_app_panel; static const SkColor frame_color_app_panel_inactive; static const SkColor frame_color_incognito; static const SkColor frame_color_incognito_inactive; static const SkColor toolbar_color; static const SkColor toolbar_separator_color; private: // Helper class for managing data packs. class LoadedDataPack { public: explicit LoadedDataPack(const FilePath& path); bool GetStringPiece(int resource_id, base::StringPiece* data) const; RefCountedStaticMemory* GetStaticMemory(int resource_id) const; private: void Load(); scoped_ptr data_pack_; FilePath path_; DISALLOW_COPY_AND_ASSIGN(LoadedDataPack); }; // We define a DataHandle typedef to abstract across how data is stored // across platforms. #if defined(OS_WIN) // Windows stores resources in DLLs, which are managed by HINSTANCE. typedef HINSTANCE DataHandle; #elif defined(USE_BASE_DATA_PACK) // Linux uses base::DataPack. typedef base::DataPack* DataHandle; #endif // Ctor/dtor are private, since we're a singleton. ResourceBundle(); ~ResourceBundle(); // Free skia_images_. void FreeImages(); #if defined(USE_X11) // Free gdkPixbufs_. void FreeGdkPixBufs(); #endif // Load the main resources. void LoadCommonResources(); // Try to load the locale specific strings from an external data module. // Returns the locale that is loaded. std::string LoadLocaleResources(const std::wstring& pref_locale); // Unload the locale specific strings and prepares to load new ones. See // comments for ReloadSharedInstance(). void UnloadLocaleResources(); // Initialize all the gfx::Font members if they haven't yet been initialized. void LoadFontsIfNecessary(); #if defined(USE_BASE_DATA_PACK) // Returns the full pathname of the main resources file to load. May return // an empty string if no main resources data files are found. static FilePath GetResourcesFilePath(); #endif // Returns the full pathname of the locale file to load. May return an empty // string if no locale data files are found. static FilePath GetLocaleFilePath(const std::string& app_locale); // Returns a handle to bytes from the resource |module|, without doing any // processing or interpretation of the resource. Returns whether we // successfully read the resource. Caller does not own the data returned // through this method and must not modify the data pointed to by |bytes|. static RefCountedStaticMemory* LoadResourceBytes(DataHandle module, int resource_id); // Creates and returns a new SkBitmap given the data file to look in and the // resource id. It's up to the caller to free the returned bitmap when // done. static SkBitmap* LoadBitmap(DataHandle dll_inst, int resource_id); // Class level lock. Used to protect internal data structures that may be // accessed from other threads (e.g., skia_images_). scoped_ptr lock_; // Handles for data sources. DataHandle resources_data_; DataHandle locale_resources_data_; // References to extra data packs loaded via AddDataPackToSharedInstance. std::vector data_packs_; // Cached images. The ResourceBundle caches all retrieved bitmaps and keeps // ownership of the pointers. typedef std::map SkImageMap; SkImageMap skia_images_; #if defined(USE_X11) typedef std::map GdkPixbufMap; GdkPixbufMap gdk_pixbufs_; #endif // The various fonts used. Cached to avoid repeated GDI creation/destruction. scoped_ptr base_font_; scoped_ptr bold_font_; scoped_ptr small_font_; scoped_ptr medium_font_; scoped_ptr medium_bold_font_; scoped_ptr large_font_; scoped_ptr web_font_; static ResourceBundle* g_shared_instance_; DISALLOW_COPY_AND_ASSIGN(ResourceBundle); }; #endif // APP_RESOURCE_BUNDLE_H_