// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef APP_RESOURCE_BUNDLE_H_ #define APP_RESOURCE_BUNDLE_H_ #include "build/build_config.h" #if defined(OS_WIN) #include #endif #include #include #include "base/basictypes.h" #include "base/file_path.h" #include "base/lock.h" #include "base/scoped_ptr.h" #include "base/string16.h" #if defined(USE_BASE_DATA_PACK) namespace base { class DataPack; } #endif #if defined(USE_X11) typedef struct _GdkPixbuf GdkPixbuf; #endif namespace gfx { class Font; } class SkBitmap; typedef uint32 SkColor; namespace base { class StringPiece; } #if defined(OS_MACOSX) #ifdef __OBJC__ @class NSImage; #else class NSImage; #endif // __OBJC__ #endif // defined(OS_MACOSX) // ResourceBundle is a central facility to load images and other resources, // such as theme graphics. // Every resource is loaded only once. class ResourceBundle { public: // An enumeration of the various font styles used throughout Chrome. // The following holds true for the font sizes: // Small <= Base <= Medium <= MediumBold <= Large. enum FontStyle { SmallFont, BaseFont, MediumFont, // NOTE: depending upon the locale, this may *not* result in a bold font. MediumBoldFont, LargeFont, }; // Initialize the ResourceBundle for this process. // NOTE: Mac ignores this and always loads up resources for the language // defined by the Cocoa UI (ie-NSBundle does the langange work). static void InitSharedInstance(const std::wstring& pref_locale); // Delete the ResourceBundle for this process if it exists. static void CleanupSharedInstance(); // Return the global resource loader instance. static ResourceBundle& GetSharedInstance(); // Load the data file that contains theme resources if present. void LoadThemeResources(); // Gets the bitmap with the specified resource_id, first by looking into the // theme data, then in the current module data if applicable. // Returns a pointer to a shared instance of the SkBitmap. This shared bitmap // is owned by the resource bundle and should not be freed. // // The bitmap is assumed to exist. This function will log in release, and // assert in debug mode if it does not. On failure, this will return a // pointer to a shared empty placeholder bitmap so it will be visible what // is missing. SkBitmap* GetBitmapNamed(int resource_id); // Loads the raw bytes of an image resource into |bytes|, // without doing any processing or interpretation of // the resource. Returns whether we successfully read the resource. bool LoadImageResourceBytes(int resource_id, std::vector* bytes); // Loads the raw bytes of a data resource into |bytes|, // without doing any processing or interpretation of // the resource. Returns whether we successfully read the resource. bool LoadDataResourceBytes(int resource_id, std::vector* bytes); // Return the contents of a file in a string given the resource id. // This will copy the data from the resource and return it as a string. // TODO(port): deprecate this and replace with GetRawDataResource to avoid // needless copying. std::string GetDataResource(int resource_id); // Like GetDataResource(), but avoids copying the resource. Instead, it // returns a StringPiece which points into the actual resource in the image. base::StringPiece GetRawDataResource(int resource_id); // Get a localized string given a message id. Returns an empty // string if the message_id is not found. string16 GetLocalizedString(int message_id); // Returns the font for the specified style. gfx::Font GetFont(FontStyle style); #if defined(OS_WIN) // Loads and returns an icon from the theme dll. HICON LoadThemeIcon(int icon_id); // Loads and returns a cursor from the app module. HCURSOR LoadCursor(int cursor_id); #elif defined(OS_MACOSX) // Wrapper for GetBitmapNamed. Converts the bitmap to an autoreleased NSImage. NSImage* GetNSImageNamed(int resource_id); #elif defined(USE_X11) // Gets the GdkPixbuf with the specified resource_id, first by looking into // the theme data, than in the current module data if applicable. Returns a // pointer to a shared instance of the GdkPixbuf. This shared GdkPixbuf is // owned by the resource bundle and should not be freed. // // The bitmap is assumed to exist. This function will log in release, and // assert in debug mode if it does not. On failure, this will return a // pointer to a shared empty placeholder bitmap so it will be visible what // is missing. GdkPixbuf* GetPixbufNamed(int resource_id); // As above, but flips it in RTL locales. GdkPixbuf* GetRTLEnabledPixbufNamed(int resource_id); private: // Shared implementation for the above two functions. GdkPixbuf* GetPixbufImpl(int resource_id, bool rtl_enabled); public: #endif // TODO(glen): Move these into theme provider (dialogs still depend on // ResourceBundle). static const SkColor frame_color; static const SkColor frame_color_inactive; static const SkColor frame_color_incognito; static const SkColor frame_color_incognito_inactive; static const SkColor toolbar_color; static const SkColor toolbar_separator_color; private: // We define a DataHandle typedef to abstract across how data is stored // across platforms. #if defined(OS_WIN) // Windows stores resources in DLLs, which are managed by HINSTANCE. typedef HINSTANCE DataHandle; #elif defined(USE_BASE_DATA_PACK) // Linux uses base::DataPack. typedef base::DataPack* DataHandle; #endif // Ctor/dtor are private, since we're a singleton. ResourceBundle(); ~ResourceBundle(); // Free skia_images_. void FreeImages(); // Try to load the main resources and the locale specific strings from an // external data module. void LoadResources(const std::wstring& pref_locale); // Initialize all the gfx::Font members if they haven't yet been initialized. void LoadFontsIfNecessary(); // Returns the full pathname of the locale file to load. May return an empty // string if no locale data files are found. FilePath GetLocaleFilePath(const std::wstring& pref_locale); // Loads the raw bytes of a resource from |module| into |bytes|, // without doing any processing or interpretation of // the resource. Returns whether we successfully read the resource. static bool LoadResourceBytes(DataHandle module, int resource_id, std::vector* bytes); // Creates and returns a new SkBitmap given the data file to look in and the // resource id. It's up to the caller to free the returned bitmap when // done. static SkBitmap* LoadBitmap(DataHandle dll_inst, int resource_id); // Class level lock. Used to protect internal data structures that may be // accessed from other threads (e.g., skia_images_). Lock lock_; // Handles for data sources. DataHandle resources_data_; DataHandle locale_resources_data_; DataHandle theme_data_; // Cached images. The ResourceBundle caches all retrieved bitmaps and keeps // ownership of the pointers. typedef std::map SkImageMap; SkImageMap skia_images_; #if defined(USE_X11) typedef std::map GdkPixbufMap; GdkPixbufMap gdk_pixbufs_; #endif // The various fonts used. Cached to avoid repeated GDI creation/destruction. scoped_ptr base_font_; scoped_ptr small_font_; scoped_ptr medium_font_; scoped_ptr medium_bold_font_; scoped_ptr large_font_; scoped_ptr web_font_; static ResourceBundle* g_shared_instance_; DISALLOW_EVIL_CONSTRUCTORS(ResourceBundle); }; #endif // APP_RESOURCE_BUNDLE_H_