// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef APP_SLIDE_ANIMATION_H_ #define APP_SLIDE_ANIMATION_H_ #include "app/animation.h" // Slide Animation // // Used for reversible animations and as a general helper class. Typical usage: // // #include "app/slide_animation.h" // // class MyClass : public AnimationDelegate { // public: // MyClass() { // animation_.reset(new SlideAnimation(this)); // animation_->SetSlideDuration(500); // } // void OnMouseOver() { // animation_->Show(); // } // void OnMouseOut() { // animation_->Hide(); // } // void AnimationProgressed(const Animation* animation) { // if (animation == animation_.get()) { // Layout(); // SchedulePaint(); // } else if (animation == other_animation_.get()) { // ... // } // } // void Layout() { // if (animation_->IsAnimating()) { // hover_image_.SetOpacity(animation_->GetCurrentValue()); // } // } // private: // scoped_ptr animation_; // } class SlideAnimation : public Animation { public: explicit SlideAnimation(AnimationDelegate* target); virtual ~SlideAnimation(); enum TweenType { NONE, // Default linear. EASE_OUT, // Fast in, slow out. EASE_IN, // Slow in, fast out. EASE_IN_OUT, // Slow in and out, fast in the middle. FAST_IN_OUT, // Fast in and out, slow in the middle. EASE_OUT_SNAP, // Fast in, slow out, snap to final value. }; // Set the animation back to the 0 state. virtual void Reset(); virtual void Reset(double value); // Begin a showing animation or reverse a hiding animation in progress. virtual void Show(); // Begin a hiding animation or reverse a showing animation in progress. virtual void Hide(); // Sets the time a slide will take. Note that this isn't actually // the amount of time an animation will take as the current value of // the slide is considered. virtual void SetSlideDuration(int duration) { slide_duration_ = duration; } int GetSlideDuration() const { return slide_duration_; } void SetTweenType(TweenType tween_type) { tween_type_ = tween_type; } double GetCurrentValue() const { return value_current_; } bool IsShowing() const { return showing_; } bool IsClosing() const { return !showing_ && value_end_ < value_current_; } private: // Overridden from Animation. void AnimateToState(double state); AnimationDelegate* target_; TweenType tween_type_; // Used to determine which way the animation is going. bool showing_; // Animation values. These are a layer on top of Animation::state_ to // provide the reversability. double value_start_; double value_end_; double value_current_; // How long a hover in/out animation will last for. This defaults to // kHoverFadeDurationMS, but can be overridden with SetDuration. int slide_duration_; DISALLOW_COPY_AND_ASSIGN(SlideAnimation); }; #endif // APP_SLIDE_ANIMATION_H_