// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef APP_SQL_CONNECTION_H_ #define APP_SQL_CONNECTION_H_ #pragma once #include #include #include #include "base/basictypes.h" #include "base/ref_counted.h" #include "base/time.h" class FilePath; struct sqlite3; struct sqlite3_stmt; namespace sql { class Statement; // Uniquely identifies a statement. There are two modes of operation: // // - In the most common mode, you will use the source file and line number to // identify your statement. This is a convienient way to get uniqueness for // a statement that is only used in one place. Use the SQL_FROM_HERE macro // to generate a StatementID. // // - In the "custom" mode you may use the statement from different places or // need to manage it yourself for whatever reason. In this case, you should // make up your own unique name and pass it to the StatementID. This name // must be a static string, since this object only deals with pointers and // assumes the underlying string doesn't change or get deleted. // // This object is copyable and assignable using the compiler-generated // operator= and copy constructor. class StatementID { public: // Creates a uniquely named statement with the given file ane line number. // Normally you will use SQL_FROM_HERE instead of calling yourself. StatementID(const char* file, int line) : number_(line), str_(file) { } // Creates a uniquely named statement with the given user-defined name. explicit StatementID(const char* unique_name) : number_(-1), str_(unique_name) { } // This constructor is unimplemented and will generate a linker error if // called. It is intended to try to catch people dynamically generating // a statement name that will be deallocated and will cause a crash later. // All strings must be static and unchanging! explicit StatementID(const std::string& dont_ever_do_this); // We need this to insert into our map. bool operator<(const StatementID& other) const; private: int number_; const char* str_; }; #define SQL_FROM_HERE sql::StatementID(__FILE__, __LINE__) class Connection; // ErrorDelegate defines the interface to implement error handling and recovery // for sqlite operations. This allows the rest of the classes to return true or // false while the actual error code and causing statement are delivered using // the OnError() callback. // The tipical usage is to centralize the code designed to handle database // corruption, low-level IO errors or locking violations. class ErrorDelegate : public base::RefCounted { public: ErrorDelegate(); // |error| is an sqlite result code as seen in sqlite\preprocessed\sqlite3.h // |connection| is db connection where the error happened and |stmt| is // our best guess at the statement that triggered the error. Do not store // these pointers. // // |stmt| MAY BE NULL if there is no statement causing the problem (i.e. on // initialization). // // If the error condition has been fixed an the original statement succesfuly // re-tried then returning SQLITE_OK is appropiate; otherwise is recomended // that you return the original |error| or the appropiae error code. virtual int OnError(int error, Connection* connection, Statement* stmt) = 0; protected: friend class base::RefCounted; virtual ~ErrorDelegate(); }; class Connection { private: class StatementRef; // Forward declaration, see real one below. public: // The database is opened by calling Open[InMemory](). Any uncommitted // transactions will be rolled back when this object is deleted. Connection(); ~Connection(); // Pre-init configuration ---------------------------------------------------- // Sets the page size that will be used when creating a new database. This // must be called before Init(), and will only have an effect on new // databases. // // From sqlite.org: "The page size must be a power of two greater than or // equal to 512 and less than or equal to SQLITE_MAX_PAGE_SIZE. The maximum // value for SQLITE_MAX_PAGE_SIZE is 32768." void set_page_size(int page_size) { page_size_ = page_size; } // Sets the number of pages that will be cached in memory by sqlite. The // total cache size in bytes will be page_size * cache_size. This must be // called before Open() to have an effect. void set_cache_size(int cache_size) { cache_size_ = cache_size; } // Call to put the database in exclusive locking mode. There is no "back to // normal" flag because of some additional requirements sqlite puts on this // transaition (requires another access to the DB) and because we don't // actually need it. // // Exclusive mode means that the database is not unlocked at the end of each // transaction, which means there may be less time spent initializing the // next transaction because it doesn't have to re-aquire locks. // // This must be called before Open() to have an effect. void set_exclusive_locking() { exclusive_locking_ = true; } // Sets the object that will handle errors. Recomended that it should be set // before calling Open(). If not set, the default is to ignore errors on // release and assert on debug builds. void set_error_delegate(ErrorDelegate* delegate) { error_delegate_ = delegate; } // Initialization ------------------------------------------------------------ // Initializes the SQL connection for the given file, returning true if the // file could be opened. You can call this or OpenInMemory. bool Open(const FilePath& path); // Initializes the SQL connection for a temporary in-memory database. There // will be no associated file on disk, and the initial database will be // empty. You can call this or Open. bool OpenInMemory(); // Returns trie if the database has been successfully opened. bool is_open() const { return !!db_; } // Closes the database. This is automatically performed on destruction for // you, but this allows you to close the database early. You must not call // any other functions after closing it. It is permissable to call Close on // an uninitialized or already-closed database. void Close(); // Pre-loads the first pages into the cache from the file. // If you expect to soon use a substantial portion of the database, this // is much more efficient than allowing the pages to be populated organically // since there is no per-page hard drive seeking. If the file is larger than // the cache, the last part that doesn't fit in the cache will be brought in // organically. // // This function assumes your class is using a meta table on the current // database, as it openes a transaction on the meta table to force the // database to be initialized. You should feel free to initialize the meta // table after calling preload since the meta table will already be in the // database if it exists, and if it doesn't exist, the database won't // generally exist either. void Preload(); // Transactions -------------------------------------------------------------- // Transaction management. We maintain a virtual transaction stack to emulate // nested transactions since sqlite can't do nested transactions. The // limitation is you can't roll back a sub transaction: if any transaction // fails, all transactions open will also be rolled back. Any nested // transactions after one has rolled back will return fail for Begin(). If // Begin() fails, you must not call Commit or Rollback(). // // Normally you should use sql::Transaction to manage a transaction, which // will scope it to a C++ context. bool BeginTransaction(); void RollbackTransaction(); bool CommitTransaction(); // Returns the current transaction nesting, which will be 0 if there are // no open transactions. int transaction_nesting() const { return transaction_nesting_; } // Statements ---------------------------------------------------------------- // Executes the given SQL string, returning true on success. This is // normally used for simple, 1-off statements that don't take any bound // parameters and don't return any data (e.g. CREATE TABLE). bool Execute(const char* sql); // Returns true if we have a statement with the given identifier already // cached. This is normally not necessary to call, but can be useful if the // caller has to dynamically build up SQL to avoid doing so if it's already // cached. bool HasCachedStatement(const StatementID& id) const; // Returns a statement for the given SQL using the statement cache. It can // take a nontrivial amount of work to parse and compile a statement, so // keeping commonly-used ones around for future use is important for // performance. // // The SQL may have an error, so the caller must check validity of the // statement before using it. // // The StatementID and the SQL must always correspond to one-another. The // ID is the lookup into the cache, so crazy things will happen if you use // different SQL with the same ID. // // You will normally use the SQL_FROM_HERE macro to generate a statement // ID associated with the current line of code. This gives uniqueness without // you having to manage unique names. See StatementID above for more. // // Example: // sql::Statement stmt(connection_.GetCachedStatement( // SQL_FROM_HERE, "SELECT * FROM foo")); // if (!stmt) // return false; // Error creating statement. scoped_refptr GetCachedStatement(const StatementID& id, const char* sql); // Returns a non-cached statement for the given SQL. Use this for SQL that // is only executed once or only rarely (there is overhead associated with // keeping a statement cached). // // See GetCachedStatement above for examples and error information. scoped_refptr GetUniqueStatement(const char* sql); // Info querying ------------------------------------------------------------- // Returns true if the given table exists. bool DoesTableExist(const char* table_name) const; // Returns true if a column with the given name exists in the given table. bool DoesColumnExist(const char* table_name, const char* column_name) const; // Returns sqlite's internal ID for the last inserted row. Valid only // immediately after an insert. int64 GetLastInsertRowId() const; // Returns sqlite's count of the number of rows modified by the last // statement executed. Will be 0 if no statement has executed or the database // is closed. int GetLastChangeCount() const; // Errors -------------------------------------------------------------------- // Returns the error code associated with the last sqlite operation. int GetErrorCode() const; // Returns the errno associated with GetErrorCode(). See // SQLITE_LAST_ERRNO in SQLite documentation. int GetLastErrno() const; // Returns a pointer to a statically allocated string associated with the // last sqlite operation. const char* GetErrorMessage() const; private: // Statement access StatementRef which we don't want to expose to erverybody // (they should go through Statement). friend class Statement; // Internal initialize function used by both Init and InitInMemory. The file // name is always 8 bits since we want to use the 8-bit version of // sqlite3_open. The string can also be sqlite's special ":memory:" string. bool OpenInternal(const std::string& file_name); // A StatementRef is a refcounted wrapper around a sqlite statement pointer. // Refcounting allows us to give these statements out to sql::Statement // objects while also optionally maintaining a cache of compiled statements // by just keeping a refptr to these objects. // // A statement ref can be valid, in which case it can be used, or invalid to // indicate that the statement hasn't been created yet, has an error, or has // been destroyed. // // The Connection may revoke a StatementRef in some error cases, so callers // should always check validity before using. class StatementRef : public base::RefCounted { public: // Default constructor initializes to an invalid statement. StatementRef(); StatementRef(Connection* connection, sqlite3_stmt* stmt); // When true, the statement can be used. bool is_valid() const { return !!stmt_; } // If we've not been linked to a connection, this will be NULL. Guaranteed // non-NULL when is_valid(). Connection* connection() const { return connection_; } // Returns the sqlite statement if any. If the statement is not active, // this will return NULL. sqlite3_stmt* stmt() const { return stmt_; } // Destroys the compiled statement and marks it NULL. The statement will // no longer be active. void Close(); private: friend class base::RefCounted; ~StatementRef(); Connection* connection_; sqlite3_stmt* stmt_; DISALLOW_COPY_AND_ASSIGN(StatementRef); }; friend class StatementRef; // Executes a rollback statement, ignoring all transaction state. Used // internally in the transaction management code. void DoRollback(); // Called by a StatementRef when it's being created or destroyed. See // open_statements_ below. void StatementRefCreated(StatementRef* ref); void StatementRefDeleted(StatementRef* ref); // Frees all cached statements from statement_cache_. void ClearCache(); // Called by Statement objects when an sqlite function returns an error. // The return value is the error code reflected back to client code. int OnSqliteError(int err, Statement* stmt); // Like |Execute()|, but retries if the database is locked. bool ExecuteWithTimeout(const char* sql, base::TimeDelta ms_timeout); // The actual sqlite database. Will be NULL before Init has been called or if // Init resulted in an error. sqlite3* db_; // Parameters we'll configure in sqlite before doing anything else. Zero means // use the default value. int page_size_; int cache_size_; bool exclusive_locking_; // All cached statements. Keeping a reference to these statements means that // they'll remain active. typedef std::map > CachedStatementMap; CachedStatementMap statement_cache_; // A list of all StatementRefs we've given out. Each ref must register with // us when it's created or destroyed. This allows us to potentially close // any open statements when we encounter an error. typedef std::set StatementRefSet; StatementRefSet open_statements_; // Number of currently-nested transactions. int transaction_nesting_; // True if any of the currently nested transactions have been rolled back. // When we get to the outermost transaction, this will determine if we do // a rollback instead of a commit. bool needs_rollback_; // This object handles errors resulting from all forms of executing sqlite // commands or statements. It can be null which means default handling. scoped_refptr error_delegate_; DISALLOW_COPY_AND_ASSIGN(Connection); }; } // namespace sql #endif // APP_SQL_CONNECTION_H_