// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef APP_SURFACE_ACCELERATED_SURFACE_MAC_H_ #define APP_SURFACE_ACCELERATED_SURFACE_MAC_H_ #pragma once #include #include "app/gfx/gl/gl_context.h" #include "app/surface/transport_dib.h" #include "base/callback.h" #include "base/scoped_cftyperef.h" #include "base/scoped_ptr.h" #include "gfx/rect.h" #include "gfx/size.h" // Should not include GL headers in a header file. Forward declare these types // instead. typedef struct _CGLContextObject* CGLContextObj; typedef unsigned int GLenum; typedef unsigned int GLuint; namespace gfx { class Rect; } // Encapsulates an accelerated GL surface that can be shared across processes // on systems that support it (10.6 and above). For systems that do not, it // uses a regular dib. There will either be an IOSurface or a TransportDIB, // never both. class AcceleratedSurface { public: AcceleratedSurface(); virtual ~AcceleratedSurface() { } // Set up internal buffers. |share_context|, if non-NULL, is a context // with which the internally created OpenGL context shares textures and // other resources. |allocate_fbo| indicates whether or not this surface // should allocate an offscreen frame buffer object (FBO) internally. If // not, then the user is expected to allocate one. NOTE that allocating // an FBO internally does NOT work properly with client code which uses // OpenGL (i.e., via GLES2 command buffers), because the GLES2 // implementation does not know to bind the accelerated surface's // internal FBO when the default FBO is bound. Returns false upon // failure. bool Initialize(gfx::GLContext* share_context, bool allocate_fbo); // Tear down. Must be called before destructor to prevent leaks. void Destroy(); // These methods are used only once the accelerated surface is initialized. // Sets the accelerated surface to the given size, creating a new one if // the height or width changes. Returns a unique id of the IOSurface to // which the surface is bound, or 0 if no changes were made or an error // occurred. MakeCurrent() will have been called on the new surface. uint64 SetSurfaceSize(const gfx::Size& size); // Sets the GL context to be the current one for drawing. Returns true if // it succeeded. bool MakeCurrent(); // Clear the surface to be transparent. Assumes the caller has already called // MakeCurrent(). void Clear(const gfx::Rect& rect); // Call after making changes to the surface which require a visual update. // Makes the rendering show up in other processes. Assumes the caller has // already called MakeCurrent(). // // If this AcceleratedSurface is configured with its own FBO, then // this call causes the color buffer to be transmitted. Otherwise, // it causes the frame buffer of the current GL context to be copied // either into an internal texture via glCopyTexSubImage2D or into a // TransportDIB via glReadPixels. // // The size of the rectangle copied is the size last specified via // SetSurfaceSize. If another GL context than the one this // AcceleratedSurface contains is responsible for the production of // the pixels, then when this entry point is called, the color // buffer must be in a state where a glCopyTexSubImage2D or // glReadPixels is legal. (For example, if using multisampled FBOs, // the FBO must have been resolved into a non-multisampled color // texture.) Additionally, in this situation, the contexts must // share server-side GL objects, so that this AcceleratedSurface's // texture is a legal name in the namespace of the current context. void SwapBuffers(); CGLContextObj context() { return static_cast(gl_context_->GetHandle()); } // These methods are only used when there is a transport DIB. // Sets the transport DIB to the given size, creating a new one if the // height or width changes. Returns a handle to the new DIB, or a default // handle if no changes were made. Assumes the caller has already called // MakeCurrent(). TransportDIB::Handle SetTransportDIBSize(const gfx::Size& size); // Sets the methods to use for allocating and freeing memory for the // transport DIB. void SetTransportDIBAllocAndFree( Callback2::Type* allocator, Callback1::Type* deallocator); // Get the accelerated surface size. gfx::Size GetSize() const { return surface_size_; } private: // Helper function to generate names for the backing texture, render buffers // and FBO. On return, the resulting buffer names can be attached to |fbo_|. // |target| is the target type for the color buffer. void AllocateRenderBuffers(GLenum target, const gfx::Size& size); // Helper function to attach the buffers previously allocated by a call to // AllocateRenderBuffers(). On return, |fbo_| can be used for // rendering. |target| must be the same value as used in the call to // AllocateRenderBuffers(). Returns |true| if the resulting framebuffer // object is valid. bool SetupFrameBufferObject(GLenum target); // The OpenGL context, and pbuffer drawable, used to transfer data // to the shared region (IOSurface or TransportDIB). Strictly // speaking, we do not need to allocate a GL context all of the // time. We only need one if (a) we are using the IOSurface code // path, or (b) if we are allocating an FBO internally. scoped_ptr gl_context_; // Either |io_surface_| or |transport_dib_| is a valid pointer, but not both. // |io_surface_| is non-NULL if the IOSurface APIs are supported (Mac OS X // 10.6 and later). // TODO(dspringer,kbr): Should the GPU backing store be encapsulated in its // own class so all this implementation detail is hidden? scoped_cftyperef io_surface_; // TODO(dspringer): If we end up keeping this TransportDIB mechanism, this // should really be a scoped_ptr_malloc<>, with a deallocate functor that // runs |dib_free_callback_|. I was not able to figure out how to // make this work (or even compile). scoped_ptr transport_dib_; gfx::Size surface_size_; // TODO(kbr): the FBO management should not be in this class at all. // However, if it is factored out, care needs to be taken to not // introduce another copy of the color data on the GPU; the direct // binding of the internal texture to the IOSurface saves a copy. bool allocate_fbo_; // If the IOSurface code path is being used, then this texture // object is always allocated. Otherwise, it is only allocated if // the user requests an FBO be allocated. GLuint texture_; // The FBO and renderbuffer are only allocated if allocate_fbo_ is // true. GLuint fbo_; GLuint depth_stencil_renderbuffer_; // Allocate a TransportDIB in the renderer. scoped_ptr::Type> dib_alloc_callback_; scoped_ptr::Type> dib_free_callback_; }; #endif // APP_SURFACE_ACCELERATED_SURFACE_MAC_H_