// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_ACCELERATORS_ACCELERATOR_CONTROLLER_H_ #define ASH_ACCELERATORS_ACCELERATOR_CONTROLLER_H_ #include #include #include "ash/ash_export.h" #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/gtest_prod_util.h" #include "base/memory/scoped_ptr.h" #include "ui/base/accelerators/accelerator.h" namespace ui { class AcceleratorManager; } namespace ash { struct AcceleratorData; class BrightnessControlDelegate; class ImeControlDelegate; class KeyboardBrightnessControlDelegate; class ScreenshotDelegate; class VolumeControlDelegate; // Stores information about accelerator context, eg. previous accelerator // or if the current accelerator is repeated or not. class ASH_EXPORT AcceleratorControllerContext { public: AcceleratorControllerContext(); ~AcceleratorControllerContext() {} // Updates context - determines if the accelerator is repeated, as well as // event type of the previous accelerator. void UpdateContext(const ui::Accelerator& accelerator); const ui::Accelerator& previous_accelerator() const { return previous_accelerator_; } bool repeated() const { return current_accelerator_ == previous_accelerator_ && current_accelerator_.type() != ui::ET_UNKNOWN; } private: ui::Accelerator current_accelerator_; // Used for NEXT_IME and DISABLE_CAPS_LOCK accelerator actions. ui::Accelerator previous_accelerator_; DISALLOW_COPY_AND_ASSIGN(AcceleratorControllerContext); }; // AcceleratorController provides functions for registering or unregistering // global keyboard accelerators, which are handled earlier than any windows. It // also implements several handlers as an accelerator target. class ASH_EXPORT AcceleratorController : public ui::AcceleratorTarget { public: AcceleratorController(); virtual ~AcceleratorController(); // Registers a global keyboard accelerator for the specified target. If // multiple targets are registered for an accelerator, a target registered // later has higher priority. void Register(const ui::Accelerator& accelerator, ui::AcceleratorTarget* target); // Unregisters the specified keyboard accelerator for the specified target. void Unregister(const ui::Accelerator& accelerator, ui::AcceleratorTarget* target); // Unregisters all keyboard accelerators for the specified target. void UnregisterAll(ui::AcceleratorTarget* target); // Activates the target associated with the specified accelerator. // First, AcceleratorPressed handler of the most recently registered target // is called, and if that handler processes the event (i.e. returns true), // this method immediately returns. If not, we do the same thing on the next // target, and so on. // Returns true if an accelerator was activated. bool Process(const ui::Accelerator& accelerator); // Returns true if the |accelerator| is registered. bool IsRegistered(const ui::Accelerator& accelerator) const; // Returns true if the |accelerator| is one of the |reserved_actions_|. bool IsReservedAccelerator(const ui::Accelerator& accelerator) const; // Performs the specified action. The |accelerator| may provide additional // data the action needs. Returns whether an action was performed // successfully. bool PerformAction(int action, const ui::Accelerator& accelerator); // Overridden from ui::AcceleratorTarget: virtual bool AcceleratorPressed(const ui::Accelerator& accelerator) OVERRIDE; virtual bool CanHandleAccelerators() const OVERRIDE; void SetBrightnessControlDelegate( scoped_ptr brightness_control_delegate); void SetImeControlDelegate( scoped_ptr ime_control_delegate); void SetScreenshotDelegate( scoped_ptr screenshot_delegate); BrightnessControlDelegate* brightness_control_delegate() const { return brightness_control_delegate_.get(); } // Provides access to an object holding contextual information. AcceleratorControllerContext* context() { return &context_; } private: FRIEND_TEST_ALL_PREFIXES(AcceleratorControllerTest, GlobalAccelerators); // Initializes the accelerators this class handles as a target. void Init(); // Registers the specified accelerators. void RegisterAccelerators(const AcceleratorData accelerators[], size_t accelerators_length); void SetKeyboardBrightnessControlDelegate( scoped_ptr keyboard_brightness_control_delegate); scoped_ptr accelerator_manager_; // TODO(derat): BrightnessControlDelegate is also used by the system tray; // move it outside of this class. scoped_ptr brightness_control_delegate_; scoped_ptr ime_control_delegate_; scoped_ptr keyboard_brightness_control_delegate_; scoped_ptr screenshot_delegate_; // Contextual information, eg. if the current accelerator is repeated. AcceleratorControllerContext context_; // A map from accelerators to the AcceleratorAction values, which are used in // the implementation. std::map accelerators_; // Actions allowed when the user is not signed in. std::set actions_allowed_at_login_screen_; // Actions allowed when the screen is locked. std::set actions_allowed_at_lock_screen_; // Actions allowed when a modal window is up. std::set actions_allowed_at_modal_window_; // Reserved actions. See accelerator_table.h for details. std::set reserved_actions_; // Actions which will not be repeated while holding the accelerator key. std::set nonrepeatable_actions_; // Actions allowed in app mode. std::set actions_allowed_in_app_mode_; DISALLOW_COPY_AND_ASSIGN(AcceleratorController); }; } // namespace ash #endif // ASH_ACCELERATORS_ACCELERATOR_CONTROLLER_H_