// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/accelerators/spoken_feedback_toggler.h" #include "ash/accessibility_delegate.h" #include "ash/shell.h" #include "ash/test/ash_test_base.h" #include "ash/wm/window_util.h" #include "ui/aura/test/test_window_delegate.h" #include "ui/events/test/event_generator.h" namespace ash { typedef ash::test::AshTestBase SpokenFeedbackTogglerTest; TEST_F(SpokenFeedbackTogglerTest, Basic) { SpokenFeedbackToggler::ScopedEnablerForTest scoped; Shell* shell = Shell::GetInstance(); AccessibilityDelegate* delegate = shell->accessibility_delegate(); ui::test::EventGenerator& generator = GetEventGenerator(); EXPECT_FALSE(delegate->IsSpokenFeedbackEnabled()); generator.PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN); EXPECT_FALSE(delegate->IsSpokenFeedbackEnabled()); generator.ReleaseKey(ui::VKEY_F6, 0); EXPECT_FALSE(delegate->IsSpokenFeedbackEnabled()); // Click and hold toggles the spoken feedback. generator.PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN); EXPECT_FALSE(delegate->IsSpokenFeedbackEnabled()); generator.PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN); EXPECT_TRUE(delegate->IsSpokenFeedbackEnabled()); generator.PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN); EXPECT_TRUE(delegate->IsSpokenFeedbackEnabled()); generator.ReleaseKey(ui::VKEY_F6, 0); EXPECT_TRUE(delegate->IsSpokenFeedbackEnabled()); // toggle again generator.PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN); EXPECT_TRUE(delegate->IsSpokenFeedbackEnabled()); generator.PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN); EXPECT_FALSE(delegate->IsSpokenFeedbackEnabled()); generator.PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN); EXPECT_FALSE(delegate->IsSpokenFeedbackEnabled()); generator.ReleaseKey(ui::VKEY_F6, 0); EXPECT_FALSE(delegate->IsSpokenFeedbackEnabled()); } TEST_F(SpokenFeedbackTogglerTest, PassThroughEvents) { SpokenFeedbackToggler::ScopedEnablerForTest scoped; aura::test::EventCountDelegate delegate; scoped_ptr window(CreateTestWindowInShellWithDelegate( &delegate, 0, gfx::Rect(0, 0, 100, 100))); window->Focus(); ui::test::EventGenerator& generator = GetEventGenerator(); // None hotkey events. generator.PressKey(ui::VKEY_A, 0); generator.ReleaseKey(ui::VKEY_F6, 0); EXPECT_EQ("1 1", delegate.GetKeyCountsAndReset()); // Single hotkey press and release. generator.PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN); generator.ReleaseKey(ui::VKEY_F6, 0); EXPECT_EQ("1 1", delegate.GetKeyCountsAndReset()); // Hotkey press and hold. generator.PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN); generator.PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN); generator.PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN); generator.ReleaseKey(ui::VKEY_F6, 0); EXPECT_EQ("3 1", delegate.GetKeyCountsAndReset()); } } // namespace ash