// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/ash_root_window_transformer.h" #include #include "ash/display/display_info.h" #include "ash/display/display_manager.h" #include "ash/magnifier/magnification_controller.h" #include "ash/shell.h" #include "third_party/skia/include/utils/SkMatrix44.h" #include "ui/aura/root_window.h" #include "ui/aura/window_property.h" #include "ui/compositor/dip_util.h" #include "ui/gfx/display.h" #include "ui/gfx/size_conversions.h" #include "ui/gfx/transform.h" DECLARE_WINDOW_PROPERTY_TYPE(gfx::Display::Rotation); namespace ash { namespace { DEFINE_WINDOW_PROPERTY_KEY(gfx::Display::Rotation, kRotationPropertyKey, gfx::Display::ROTATE_0); // Round near zero value to zero. void RoundNearZero(gfx::Transform* transform) { const float kEpsilon = 0.001f; SkMatrix44& matrix = transform->matrix(); for (int x = 0; x < 4; ++x) { for (int y = 0; y < 4; ++y) { if (std::abs(SkMScalarToFloat(matrix.get(x, y))) < kEpsilon) matrix.set(x, y, SkFloatToMScalar(0.0f)); } } } gfx::Transform CreateRotationTransform(aura::RootWindow* root_window, const gfx::Display& display) { internal::DisplayInfo info = Shell::GetInstance()->display_manager()->GetDisplayInfo(display.id()); // TODO(oshima): Add animation. (crossfade+rotation, or just cross-fade) #if defined(OS_WIN) // Windows 8 bots refused to resize the host window, and // updating the transform results in incorrectly resizing // the root window. Don't apply the transform unless // necessary so that unit tests pass on win8 bots. if (info.rotation() == root_window->GetProperty(kRotationPropertyKey)) return gfx::Transform(); root_window->SetProperty(kRotationPropertyKey, info.rotation()); #endif gfx::Transform rotate; // The origin is (0, 0), so the translate width/height must be reduced by // 1 pixel. float one_pixel = 1.0f / display.device_scale_factor(); switch (info.rotation()) { case gfx::Display::ROTATE_0: break; case gfx::Display::ROTATE_90: rotate.Translate(display.bounds().height() - one_pixel, 0); rotate.Rotate(90); break; case gfx::Display::ROTATE_270: rotate.Translate(0, display.bounds().width() - one_pixel); rotate.Rotate(270); break; case gfx::Display::ROTATE_180: rotate.Translate(display.bounds().width() - one_pixel, display.bounds().height() - one_pixel); rotate.Rotate(180); break; } RoundNearZero(&rotate); return rotate; } gfx::Transform CreateMagnifierTransform(aura::RootWindow* root_window) { MagnificationController* magnifier = Shell::GetInstance()->magnification_controller(); float magnifier_scale = 1.f; gfx::Point magnifier_offset; if (magnifier && magnifier->IsEnabled()) { magnifier_scale = magnifier->GetScale(); magnifier_offset = magnifier->GetWindowPosition(); } gfx::Transform transform; if (magnifier_scale != 1.f) { transform.Scale(magnifier_scale, magnifier_scale); transform.Translate(-magnifier_offset.x(), -magnifier_offset.y()); } return transform; } gfx::Transform CreateOverscanAndUIScaleTransform(aura::RootWindow* root_window, const gfx::Display& display) { internal::DisplayInfo info = Shell::GetInstance()->display_manager()->GetDisplayInfo(display.id()); gfx::Insets insets = info.GetOverscanInsetsInPixel(); float scale = info.ui_scale(); gfx::Transform transform; if (insets.top() != 0 || insets.left() != 0) { float device_scale_factor = ui::GetDeviceScaleFactor(root_window->layer()); float x_offset = insets.left() / device_scale_factor; float y_offset = insets.top() / device_scale_factor; transform.Translate(x_offset, y_offset); } float inverted_scale = 1.0f / scale; transform.Scale(inverted_scale, inverted_scale); return transform; } } // namespace AshRootWindowTransformer::AshRootWindowTransformer(aura::RootWindow* root, const gfx::Display& display) : root_window_(root) { root_window_bounds_transform_ = CreateOverscanAndUIScaleTransform(root, display) * CreateRotationTransform(root, display); transform_ = root_window_bounds_transform_ * CreateMagnifierTransform(root); CHECK(transform_.GetInverse(&invert_transform_)); internal::DisplayInfo info = Shell::GetInstance()-> display_manager()->GetDisplayInfo(display.id()); root_window_ui_scale_ = info.ui_scale(); host_insets_ = info.GetOverscanInsetsInPixel(); MagnificationController* magnifier = Shell::GetInstance()->magnification_controller(); bool scaled = (root_window_ui_scale_ != 1.f) || (magnifier && magnifier->GetScale() != 1.f); root_window_->layer()->SetForceRenderSurface(scaled); } AshRootWindowTransformer::~AshRootWindowTransformer() {} gfx::Transform AshRootWindowTransformer::GetTransform() const { return transform_; } gfx::Transform AshRootWindowTransformer::GetInverseTransform() const { return invert_transform_; } gfx::Rect AshRootWindowTransformer::GetRootWindowBounds( const gfx::Size& host_size) const { gfx::Rect bounds(host_size); bounds.Inset(host_insets_); bounds = ui::ConvertRectToDIP(root_window_->layer(), bounds); gfx::RectF new_bounds(bounds); root_window_bounds_transform_.TransformRect(&new_bounds); // Apply |root_window_scale_| twice as the downscaling // is already applied once in |SetTransformInternal()|. // TODO(oshima): This is a bit ugly. Consider specifying // the pseudo host resolution instead. new_bounds.Scale(root_window_ui_scale_ * root_window_ui_scale_); // Ignore the origin because RootWindow's insets are handled by // the transform. // Floor the size because the bounds is no longer aligned to // backing pixel when |root_window_scale_| is specified // (850 height at 1.25 scale becomes 1062.5 for example.) return gfx::Rect(gfx::ToFlooredSize(new_bounds.size())); } gfx::Insets AshRootWindowTransformer::GetHostInsets() const { return host_insets_; } } // namespace ash