// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_DESKTOP_BACKGROUND_DESKTOP_BACKGROUND_CONTROLLER_H_ #define ASH_DESKTOP_BACKGROUND_DESKTOP_BACKGROUND_CONTROLLER_H_ #include "ash/ash_export.h" #include "ash/display/display_controller.h" #include "ash/shell_observer.h" #include "base/basictypes.h" #include "base/files/file_path.h" #include "base/gtest_prod_util.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "base/observer_list.h" #include "base/timer/timer.h" #include "components/wallpaper/wallpaper_layout.h" #include "ui/compositor/layer.h" #include "ui/gfx/image/image_skia.h" typedef unsigned int SkColor; namespace aura { class Window; } namespace wallpaper { class WallpaperResizer; } namespace ash { const SkColor kLoginWallpaperColor = 0xFEFEFE; class DesktopBackgroundControllerObserver; // Updates background layer if necessary. class ASH_EXPORT DesktopBackgroundController : public DisplayController::Observer, public ShellObserver { public: class TestAPI; enum BackgroundMode { BACKGROUND_NONE, BACKGROUND_IMAGE, }; DesktopBackgroundController(); ~DesktopBackgroundController() override; BackgroundMode desktop_background_mode() const { return desktop_background_mode_; } // Add/Remove observers. void AddObserver(DesktopBackgroundControllerObserver* observer); void RemoveObserver(DesktopBackgroundControllerObserver* observer); // Provides current image on the background, or empty gfx::ImageSkia if there // is no image, e.g. background is none. gfx::ImageSkia GetWallpaper() const; wallpaper::WallpaperLayout GetWallpaperLayout() const; // Sets wallpaper. This is mostly called by WallpaperManager to set // the default or user selected custom wallpaper. // Returns true if new image was actually set. And false when duplicate set // request detected. bool SetWallpaperImage(const gfx::ImageSkia& image, wallpaper::WallpaperLayout layout); // Creates an empty wallpaper. Some tests require a wallpaper widget is ready // when running. However, the wallpaper widgets are now created // asynchronously. If loading a real wallpaper, there are cases that these // tests crash because the required widget is not ready. This function // synchronously creates an empty widget for those tests to prevent // crashes. An example test is SystemGestureEventFilterTest.ThreeFingerSwipe. void CreateEmptyWallpaper(); // Move all desktop widgets to locked container. // Returns true if the desktop moved. bool MoveDesktopToLockedContainer(); // Move all desktop widgets to unlocked container. // Returns true if the desktop moved. bool MoveDesktopToUnlockedContainer(); // DisplayController::Observer: void OnDisplayConfigurationChanged() override; // ShellObserver: void OnRootWindowAdded(aura::Window* root_window) override; // Returns the maximum size of all displays combined in native // resolutions. Note that this isn't the bounds of the display who // has maximum resolutions. Instead, this returns the size of the // maximum width of all displays, and the maximum height of all displays. static gfx::Size GetMaxDisplaySizeInNative(); // Returns true if the specified wallpaper is already stored // in |current_wallpaper_|. // If |compare_layouts| is false, layout is ignored. bool WallpaperIsAlreadyLoaded(const gfx::ImageSkia& image, bool compare_layouts, wallpaper::WallpaperLayout layout) const; private: friend class DesktopBackgroundControllerTest; // friend class chromeos::WallpaperManagerBrowserTestDefaultWallpaper; FRIEND_TEST_ALL_PREFIXES(DesktopBackgroundControllerTest, GetMaxDisplaySize); // Creates view for all root windows, or notifies them to repaint if they // already exist. void SetDesktopBackgroundImageMode(); // Creates and adds component for current mode (either Widget or Layer) to // |root_window|. void InstallDesktopController(aura::Window* root_window); // Creates and adds component for current mode (either Widget or Layer) to // all root windows. void InstallDesktopControllerForAllWindows(); // Moves all desktop components from one container to other across all root // windows. Returns true if a desktop moved. bool ReparentBackgroundWidgets(int src_container, int dst_container); // Returns id for background container for unlocked and locked states. int GetBackgroundContainerId(bool locked); // Send notification that background animation finished. void NotifyAnimationFinished(); // Reload the wallpaper. void UpdateWallpaper(); void set_wallpaper_reload_delay_for_test(bool value) { wallpaper_reload_delay_ = value; } // Can change at runtime. bool locked_; BackgroundMode desktop_background_mode_; SkColor background_color_; ObserverList observers_; // The current wallpaper. scoped_ptr current_wallpaper_; gfx::Size current_max_display_size_; base::OneShotTimer timer_; int wallpaper_reload_delay_; DISALLOW_COPY_AND_ASSIGN(DesktopBackgroundController); }; } // namespace ash #endif // ASH_DESKTOP_BACKGROUND_DESKTOP_BACKGROUND_CONTROLLER_H_