// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/desktop_background/desktop_background_controller.h" #include #include #include "ash/ash_switches.h" #include "ash/desktop_background/desktop_background_widget_controller.h" #include "ash/root_window_controller.h" #include "ash/shell.h" #include "ash/shell_window_ids.h" #include "ash/test/ash_test_base.h" #include "ash/test/display_manager_test_api.h" #include "ash/test/test_user_wallpaper_delegate.h" #include "base/message_loop/message_loop.h" #include "base/threading/sequenced_worker_pool.h" #include "content/public/browser/browser_thread.h" #include "content/public/test/test_browser_thread.h" #include "content/public/test/test_utils.h" #include "third_party/skia/include/core/SkBitmap.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/aura/window_event_dispatcher.h" #include "ui/compositor/scoped_animation_duration_scale_mode.h" #include "ui/compositor/test/layer_animator_test_controller.h" using aura::RootWindow; using aura::Window; namespace ash { namespace { // Containers IDs used for tests. const int kDesktopBackgroundId = ash::kShellWindowId_DesktopBackgroundContainer; const int kLockScreenBackgroundId = ash::kShellWindowId_LockScreenBackgroundContainer; // Returns number of child windows in a shell window container. int ChildCountForContainer(int container_id) { Window* root = ash::Shell::GetPrimaryRootWindow(); Window* container = root->GetChildById(container_id); return static_cast(container->children().size()); } // Steps a widget's layer animation until it is completed. Animations must be // enabled. void RunAnimationForWidget(views::Widget* widget) { // Animations must be enabled for stepping to work. ASSERT_NE(ui::ScopedAnimationDurationScaleMode::duration_scale_mode(), ui::ScopedAnimationDurationScaleMode::ZERO_DURATION); ui::Layer* layer = widget->GetNativeView()->layer(); ui::LayerAnimatorTestController controller(layer->GetAnimator()); // Multiple steps are required to complete complex animations. // TODO(vollick): This should not be necessary. crbug.com/154017 while (controller.animator()->is_animating()) { controller.StartThreadedAnimationsIfNeeded(); base::TimeTicks step_time = controller.animator()->last_step_time(); layer->GetAnimator()->Step(step_time + base::TimeDelta::FromMilliseconds(1000)); } } } // namespace class DesktopBackgroundControllerTest : public test::AshTestBase { public: DesktopBackgroundControllerTest() : controller_(NULL), wallpaper_delegate_(NULL) { } virtual ~DesktopBackgroundControllerTest() {} virtual void SetUp() override { test::AshTestBase::SetUp(); // Ash shell initialization creates wallpaper. Reset it so we can manually // control wallpaper creation and animation in our tests. RootWindowController* root_window_controller = Shell::GetPrimaryRootWindowController(); root_window_controller->SetWallpaperController(NULL); root_window_controller->SetAnimatingWallpaperController(NULL); controller_ = Shell::GetInstance()->desktop_background_controller(); wallpaper_delegate_ = static_cast( Shell::GetInstance()->user_wallpaper_delegate()); controller_->set_wallpaper_reload_delay_for_test(0); } protected: // A color that can be passed to CreateImage(). Specifically chosen to not // conflict with any of the default wallpaper colors. static const SkColor kCustomWallpaperColor = SK_ColorMAGENTA; // Creates an image of size |size|. gfx::ImageSkia CreateImage(int width, int height, SkColor color) { SkBitmap bitmap; bitmap.allocN32Pixels(width, height); bitmap.eraseColor(color); gfx::ImageSkia image = gfx::ImageSkia::CreateFrom1xBitmap(bitmap); return image; } // Runs kAnimatingDesktopController's animation to completion. // TODO(bshe): Don't require tests to run animations; it's slow. void RunDesktopControllerAnimation() { DesktopBackgroundWidgetController* controller = Shell::GetPrimaryRootWindowController() ->animating_wallpaper_controller() ->GetController(false); EXPECT_TRUE(!!controller); ASSERT_NO_FATAL_FAILURE(RunAnimationForWidget(controller->widget())); } DesktopBackgroundController* controller_; // Not owned. test::TestUserWallpaperDelegate* wallpaper_delegate_; private: DISALLOW_COPY_AND_ASSIGN(DesktopBackgroundControllerTest); }; TEST_F(DesktopBackgroundControllerTest, BasicReparenting) { DesktopBackgroundController* controller = Shell::GetInstance()->desktop_background_controller(); controller->CreateEmptyWallpaper(); // Wallpaper view/window exists in the desktop background container and // nothing is in the lock screen background container. EXPECT_EQ(1, ChildCountForContainer(kDesktopBackgroundId)); EXPECT_EQ(0, ChildCountForContainer(kLockScreenBackgroundId)); // Moving background to lock container should succeed the first time but // subsequent calls should do nothing. EXPECT_TRUE(controller->MoveDesktopToLockedContainer()); EXPECT_FALSE(controller->MoveDesktopToLockedContainer()); // One window is moved from desktop to lock container. EXPECT_EQ(0, ChildCountForContainer(kDesktopBackgroundId)); EXPECT_EQ(1, ChildCountForContainer(kLockScreenBackgroundId)); // Moving background to desktop container should succeed the first time. EXPECT_TRUE(controller->MoveDesktopToUnlockedContainer()); EXPECT_FALSE(controller->MoveDesktopToUnlockedContainer()); // One window is moved from lock to desktop container. EXPECT_EQ(1, ChildCountForContainer(kDesktopBackgroundId)); EXPECT_EQ(0, ChildCountForContainer(kLockScreenBackgroundId)); } TEST_F(DesktopBackgroundControllerTest, ControllerOwnership) { // We cannot short-circuit animations for this test. ui::ScopedAnimationDurationScaleMode test_duration_mode( ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION); // Create wallpaper and background view. DesktopBackgroundController* controller = Shell::GetInstance()->desktop_background_controller(); controller->CreateEmptyWallpaper(); // The new wallpaper is ready to start animating. kAnimatingDesktopController // holds the widget controller instance. kDesktopController will get it later. RootWindowController* root_window_controller = Shell::GetPrimaryRootWindowController(); EXPECT_TRUE(root_window_controller->animating_wallpaper_controller()-> GetController(false)); // kDesktopController will receive the widget controller when the animation // is done. EXPECT_FALSE(root_window_controller->wallpaper_controller()); // Force the widget's layer animation to play to completion. RunDesktopControllerAnimation(); // Ownership has moved from kAnimatingDesktopController to kDesktopController. EXPECT_FALSE(root_window_controller->animating_wallpaper_controller()-> GetController(false)); EXPECT_TRUE(root_window_controller->wallpaper_controller()); } // Test for crbug.com/149043 "Unlock screen, no launcher appears". Ensure we // move all desktop views if there are more than one. TEST_F(DesktopBackgroundControllerTest, BackgroundMovementDuringUnlock) { // We cannot short-circuit animations for this test. ui::ScopedAnimationDurationScaleMode test_duration_mode( ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION); // Reset wallpaper state, see ControllerOwnership above. DesktopBackgroundController* controller = Shell::GetInstance()->desktop_background_controller(); controller->CreateEmptyWallpaper(); // Run wallpaper show animation to completion. RunDesktopControllerAnimation(); // User locks the screen, which moves the background forward. controller->MoveDesktopToLockedContainer(); // Suspend/resume cycle causes wallpaper to refresh, loading a new desktop // background that will animate in on top of the old one. controller->CreateEmptyWallpaper(); // In this state we have two desktop background views stored in different // properties. Both are in the lock screen background container. RootWindowController* root_window_controller = Shell::GetPrimaryRootWindowController(); EXPECT_TRUE(root_window_controller->animating_wallpaper_controller()-> GetController(false)); EXPECT_TRUE(root_window_controller->wallpaper_controller()); EXPECT_EQ(0, ChildCountForContainer(kDesktopBackgroundId)); EXPECT_EQ(2, ChildCountForContainer(kLockScreenBackgroundId)); // Before the wallpaper's animation completes, user unlocks the screen, which // moves the desktop to the back. controller->MoveDesktopToUnlockedContainer(); // Ensure both desktop backgrounds have moved. EXPECT_EQ(2, ChildCountForContainer(kDesktopBackgroundId)); EXPECT_EQ(0, ChildCountForContainer(kLockScreenBackgroundId)); // Finish the new desktop background animation. RunDesktopControllerAnimation(); // Now there is one desktop background, in the back. EXPECT_EQ(1, ChildCountForContainer(kDesktopBackgroundId)); EXPECT_EQ(0, ChildCountForContainer(kLockScreenBackgroundId)); } // Test for crbug.com/156542. Animating wallpaper should immediately finish // animation and replace current wallpaper before next animation starts. TEST_F(DesktopBackgroundControllerTest, ChangeWallpaperQuick) { // We cannot short-circuit animations for this test. ui::ScopedAnimationDurationScaleMode test_duration_mode( ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION); // Reset wallpaper state, see ControllerOwnership above. DesktopBackgroundController* controller = Shell::GetInstance()->desktop_background_controller(); controller->CreateEmptyWallpaper(); // Run wallpaper show animation to completion. RunDesktopControllerAnimation(); // Change to a new wallpaper. controller->CreateEmptyWallpaper(); RootWindowController* root_window_controller = Shell::GetPrimaryRootWindowController(); DesktopBackgroundWidgetController* animating_controller = root_window_controller->animating_wallpaper_controller()->GetController( false); EXPECT_TRUE(animating_controller); EXPECT_TRUE(root_window_controller->wallpaper_controller()); // Change to another wallpaper before animation finished. controller->CreateEmptyWallpaper(); // The animating controller should immediately move to desktop controller. EXPECT_EQ(animating_controller, root_window_controller->wallpaper_controller()); // Cache the new animating controller. animating_controller = root_window_controller-> animating_wallpaper_controller()->GetController(false); // Run wallpaper show animation to completion. ASSERT_NO_FATAL_FAILURE( RunAnimationForWidget( root_window_controller->animating_wallpaper_controller()-> GetController(false)->widget())); EXPECT_TRUE(root_window_controller->wallpaper_controller()); EXPECT_FALSE(root_window_controller->animating_wallpaper_controller()-> GetController(false)); // The desktop controller should be the last created animating controller. EXPECT_EQ(animating_controller, root_window_controller->wallpaper_controller()); } TEST_F(DesktopBackgroundControllerTest, ResizeCustomWallpaper) { if (!SupportsMultipleDisplays()) return; test::DisplayManagerTestApi display_manager_test_api( Shell::GetInstance()->display_manager()); display_manager_test_api.UpdateDisplay("320x200"); gfx::ImageSkia image = CreateImage(640, 480, kCustomWallpaperColor); // Set the image as custom wallpaper, wait for the resize to finish, and check // that the resized image is the expected size. controller_->SetWallpaperImage(image, WALLPAPER_LAYOUT_STRETCH); EXPECT_TRUE(image.BackedBySameObjectAs(controller_->GetWallpaper())); content::RunAllBlockingPoolTasksUntilIdle(); gfx::ImageSkia resized_image = controller_->GetWallpaper(); EXPECT_FALSE(image.BackedBySameObjectAs(resized_image)); EXPECT_EQ(gfx::Size(320, 200).ToString(), resized_image.size().ToString()); // Load the original wallpaper again and check that we're still using the // previously-resized image instead of doing another resize // (http://crbug.com/321402). controller_->SetWallpaperImage(image, WALLPAPER_LAYOUT_STRETCH); content::RunAllBlockingPoolTasksUntilIdle(); EXPECT_TRUE(resized_image.BackedBySameObjectAs(controller_->GetWallpaper())); } TEST_F(DesktopBackgroundControllerTest, GetMaxDisplaySize) { // Device scale factor shouldn't affect the native size. UpdateDisplay("1000x300*2"); EXPECT_EQ( "1000x300", DesktopBackgroundController::GetMaxDisplaySizeInNative().ToString()); // Rotated display should return the rotated size. UpdateDisplay("1000x300*2/r"); EXPECT_EQ( "300x1000", DesktopBackgroundController::GetMaxDisplaySizeInNative().ToString()); // UI Scaling shouldn't affect the native size. UpdateDisplay("1000x300*2@1.5"); EXPECT_EQ( "1000x300", DesktopBackgroundController::GetMaxDisplaySizeInNative().ToString()); if (!SupportsMultipleDisplays()) return; // First display has maximum size. UpdateDisplay("400x300,100x100"); EXPECT_EQ( "400x300", DesktopBackgroundController::GetMaxDisplaySizeInNative().ToString()); // Second display has maximum size. UpdateDisplay("400x300,500x600"); EXPECT_EQ( "500x600", DesktopBackgroundController::GetMaxDisplaySizeInNative().ToString()); // Maximum width and height belongs to different displays. UpdateDisplay("400x300,100x500"); EXPECT_EQ( "400x500", DesktopBackgroundController::GetMaxDisplaySizeInNative().ToString()); } } // namespace ash