// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/desktop_background/desktop_background_controller.h" #include #include #include "ash/ash_switches.h" #include "ash/desktop_background/desktop_background_controller_observer.h" #include "ash/desktop_background/desktop_background_widget_controller.h" #include "ash/root_window_controller.h" #include "ash/shell.h" #include "ash/shell_window_ids.h" #include "ash/test/ash_test_base.h" #include "ash/test/display_manager_test_api.h" #include "base/command_line.h" #include "base/file_util.h" #include "base/files/file_path.h" #include "base/files/scoped_temp_dir.h" #include "base/message_loop/message_loop.h" #include "content/public/test/test_browser_thread.h" #include "third_party/skia/include/core/SkBitmap.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/aura/root_window.h" #include "ui/compositor/scoped_animation_duration_scale_mode.h" #include "ui/compositor/test/layer_animator_test_controller.h" #include "ui/gfx/codec/jpeg_codec.h" #include "ui/gfx/point.h" #include "ui/gfx/rect.h" using aura::RootWindow; using aura::Window; namespace ash { namespace internal { namespace { // Containers IDs used for tests. const int kDesktopBackgroundId = ash::internal::kShellWindowId_DesktopBackgroundContainer; const int kLockScreenBackgroundId = ash::internal::kShellWindowId_LockScreenBackgroundContainer; // Returns number of child windows in a shell window container. int ChildCountForContainer(int container_id) { RootWindow* root = ash::Shell::GetPrimaryRootWindow(); Window* container = root->GetChildById(container_id); return static_cast(container->children().size()); } class TestObserver : public DesktopBackgroundControllerObserver { public: explicit TestObserver(DesktopBackgroundController* controller) : controller_(controller) { DCHECK(controller_); controller_->AddObserver(this); } virtual ~TestObserver() { controller_->RemoveObserver(this); } void WaitForWallpaperDataChanged() { base::MessageLoop::current()->Run(); } // DesktopBackgroundControllerObserver overrides: virtual void OnWallpaperDataChanged() OVERRIDE { base::MessageLoop::current()->Quit(); } private: DesktopBackgroundController* controller_; }; // Steps a widget's layer animation until it is completed. Animations must be // enabled. void RunAnimationForWidget(views::Widget* widget) { // Animations must be enabled for stepping to work. ASSERT_NE(ui::ScopedAnimationDurationScaleMode::duration_scale_mode(), ui::ScopedAnimationDurationScaleMode::ZERO_DURATION); ui::Layer* layer = widget->GetNativeView()->layer(); ui::LayerAnimatorTestController controller(layer->GetAnimator()); gfx::AnimationContainerElement* element = layer->GetAnimator(); // Multiple steps are required to complete complex animations. // TODO(vollick): This should not be necessary. crbug.com/154017 while (controller.animator()->is_animating()) { controller.StartThreadedAnimationsIfNeeded(); base::TimeTicks step_time = controller.animator()->last_step_time(); element->Step(step_time + base::TimeDelta::FromMilliseconds(1000)); } } } // namespace class DesktopBackgroundControllerTest : public test::AshTestBase { public: DesktopBackgroundControllerTest() : command_line_(CommandLine::NO_PROGRAM), controller_(NULL) { } virtual ~DesktopBackgroundControllerTest() {} virtual void SetUp() OVERRIDE { test::AshTestBase::SetUp(); // Ash shell initialization creates wallpaper. Reset it so we can manually // control wallpaper creation and animation in our tests. RootWindowController* root_window_controller = Shell::GetPrimaryRootWindowController(); root_window_controller->SetWallpaperController(NULL); root_window_controller->SetAnimatingWallpaperController(NULL); controller_ = Shell::GetInstance()->desktop_background_controller(); } protected: // Colors used for different default wallpapers by // WriteWallpapersAndSetFlags(). static const SkColor kLargeWallpaperColor = SK_ColorRED; static const SkColor kSmallWallpaperColor = SK_ColorGREEN; static const SkColor kLargeGuestWallpaperColor = SK_ColorBLUE; static const SkColor kSmallGuestWallpaperColor = SK_ColorYELLOW; // Dimension used for width and height of default wallpaper images. A // small value is used to minimize the amount of time spent compressing // and writing images. static const int kWallpaperSize = 2; // Runs kAnimatingDesktopController's animation to completion. // TODO(bshe): Don't require tests to run animations; it's slow. void RunDesktopControllerAnimation() { DesktopBackgroundWidgetController* controller = Shell::GetPrimaryRootWindowController()-> animating_wallpaper_controller()->GetController(false); ASSERT_NO_FATAL_FAILURE(RunAnimationForWidget(controller->widget())); } // Returns true if the color at the center of |image| is close to // |expected_color|. (The center is used so small wallpaper images can be // used.) bool ImageIsNearColor(gfx::ImageSkia image, SkColor expected_color) { if (image.size().IsEmpty()) { LOG(ERROR) << "Image is empty"; return false; } const SkBitmap* bitmap = image.bitmap(); if (!bitmap) { LOG(ERROR) << "Unable to get bitmap from image"; return false; } bitmap->lockPixels(); gfx::Point center = gfx::Rect(image.size()).CenterPoint(); SkColor image_color = bitmap->getColor(center.x(), center.y()); bitmap->unlockPixels(); const int kDiff = 3; if (std::abs(static_cast(SkColorGetA(image_color)) - static_cast(SkColorGetA(expected_color))) > kDiff || std::abs(static_cast(SkColorGetR(image_color)) - static_cast(SkColorGetR(expected_color))) > kDiff || std::abs(static_cast(SkColorGetG(image_color)) - static_cast(SkColorGetG(expected_color))) > kDiff || std::abs(static_cast(SkColorGetB(image_color)) - static_cast(SkColorGetB(expected_color))) > kDiff) { LOG(ERROR) << "Expected color near 0x" << std::hex << expected_color << " but got 0x" << image_color; return false; } return true; } // Writes a JPEG image of the specified size and color to |path|. Returns // true on success. bool WriteJPEGFile(const base::FilePath& path, int width, int height, SkColor color) { SkBitmap bitmap; bitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height, 0); bitmap.allocPixels(); bitmap.eraseColor(color); const int kQuality = 80; std::vector output; if (!gfx::JPEGCodec::Encode( static_cast(bitmap.getPixels()), gfx::JPEGCodec::FORMAT_SkBitmap, width, height, bitmap.rowBytes(), kQuality, &output)) { LOG(ERROR) << "Unable to encode " << width << "x" << height << " bitmap"; return false; } size_t bytes_written = file_util::WriteFile( path, reinterpret_cast(&output[0]), output.size()); if (bytes_written != output.size()) { LOG(ERROR) << "Wrote " << bytes_written << " byte(s) instead of " << output.size() << " to " << path.value(); return false; } return true; } // Initializes |wallpaper_dir_|, writes JPEG wallpaper images to it, and // passes |controller_| a command line instructing it to use the images. // Only needs to be called (once) by tests that want to test loading of // default wallpapers. void WriteWallpapersAndSetFlags() { wallpaper_dir_.reset(new base::ScopedTempDir); ASSERT_TRUE(wallpaper_dir_->CreateUniqueTempDir()); const base::FilePath kLargePath = wallpaper_dir_->path().Append(FILE_PATH_LITERAL("large.jpg")); ASSERT_TRUE(WriteJPEGFile(kLargePath, kWallpaperSize, kWallpaperSize, kLargeWallpaperColor)); command_line_.AppendSwitchPath( switches::kAshDefaultWallpaperLarge, kLargePath); const base::FilePath kSmallPath = wallpaper_dir_->path().Append(FILE_PATH_LITERAL("small.jpg")); ASSERT_TRUE(WriteJPEGFile(kSmallPath, kWallpaperSize, kWallpaperSize, kSmallWallpaperColor)); command_line_.AppendSwitchPath( switches::kAshDefaultWallpaperSmall, kSmallPath); const base::FilePath kLargeGuestPath = wallpaper_dir_->path().Append(FILE_PATH_LITERAL("guest_large.jpg")); ASSERT_TRUE(WriteJPEGFile(kLargeGuestPath, kWallpaperSize, kWallpaperSize, kLargeGuestWallpaperColor)); command_line_.AppendSwitchPath( switches::kAshDefaultGuestWallpaperLarge, kLargeGuestPath); const base::FilePath kSmallGuestPath = wallpaper_dir_->path().Append(FILE_PATH_LITERAL("guest_small.jpg")); ASSERT_TRUE(WriteJPEGFile(kSmallGuestPath, kWallpaperSize, kWallpaperSize, kSmallGuestWallpaperColor)); command_line_.AppendSwitchPath( switches::kAshDefaultGuestWallpaperSmall, kSmallGuestPath); controller_->set_command_line_for_testing(&command_line_); } // Custom command line passed to DesktopBackgroundController by // WriteWallpapersAndSetFlags(). CommandLine command_line_; // Directory created by WriteWallpapersAndSetFlags() to store default // wallpaper images. scoped_ptr wallpaper_dir_; DesktopBackgroundController* controller_; // Not owned. private: DISALLOW_COPY_AND_ASSIGN(DesktopBackgroundControllerTest); }; TEST_F(DesktopBackgroundControllerTest, BasicReparenting) { DesktopBackgroundController* controller = Shell::GetInstance()->desktop_background_controller(); controller->CreateEmptyWallpaper(); // Wallpaper view/window exists in the desktop background container and // nothing is in the lock screen background container. EXPECT_EQ(1, ChildCountForContainer(kDesktopBackgroundId)); EXPECT_EQ(0, ChildCountForContainer(kLockScreenBackgroundId)); // Moving background to lock container should succeed the first time but // subsequent calls should do nothing. EXPECT_TRUE(controller->MoveDesktopToLockedContainer()); EXPECT_FALSE(controller->MoveDesktopToLockedContainer()); // One window is moved from desktop to lock container. EXPECT_EQ(0, ChildCountForContainer(kDesktopBackgroundId)); EXPECT_EQ(1, ChildCountForContainer(kLockScreenBackgroundId)); // Moving background to desktop container should succeed the first time. EXPECT_TRUE(controller->MoveDesktopToUnlockedContainer()); EXPECT_FALSE(controller->MoveDesktopToUnlockedContainer()); // One window is moved from lock to desktop container. EXPECT_EQ(1, ChildCountForContainer(kDesktopBackgroundId)); EXPECT_EQ(0, ChildCountForContainer(kLockScreenBackgroundId)); } TEST_F(DesktopBackgroundControllerTest, ControllerOwnership) { // We cannot short-circuit animations for this test. ui::ScopedAnimationDurationScaleMode normal_duration_mode( ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION); // Create wallpaper and background view. DesktopBackgroundController* controller = Shell::GetInstance()->desktop_background_controller(); controller->CreateEmptyWallpaper(); // The new wallpaper is ready to start animating. kAnimatingDesktopController // holds the widget controller instance. kDesktopController will get it later. RootWindowController* root_window_controller = Shell::GetPrimaryRootWindowController(); EXPECT_TRUE(root_window_controller->animating_wallpaper_controller()-> GetController(false)); // kDesktopController will receive the widget controller when the animation // is done. EXPECT_FALSE(root_window_controller->wallpaper_controller()); // Force the widget's layer animation to play to completion. RunDesktopControllerAnimation(); // Ownership has moved from kAnimatingDesktopController to kDesktopController. EXPECT_FALSE(root_window_controller->animating_wallpaper_controller()-> GetController(false)); EXPECT_TRUE(root_window_controller->wallpaper_controller()); } // Test for crbug.com/149043 "Unlock screen, no launcher appears". Ensure we // move all desktop views if there are more than one. TEST_F(DesktopBackgroundControllerTest, BackgroundMovementDuringUnlock) { // We cannot short-circuit animations for this test. ui::ScopedAnimationDurationScaleMode normal_duration_mode( ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION); // Reset wallpaper state, see ControllerOwnership above. DesktopBackgroundController* controller = Shell::GetInstance()->desktop_background_controller(); controller->CreateEmptyWallpaper(); // Run wallpaper show animation to completion. RunDesktopControllerAnimation(); // User locks the screen, which moves the background forward. controller->MoveDesktopToLockedContainer(); // Suspend/resume cycle causes wallpaper to refresh, loading a new desktop // background that will animate in on top of the old one. controller->CreateEmptyWallpaper(); // In this state we have two desktop background views stored in different // properties. Both are in the lock screen background container. RootWindowController* root_window_controller = Shell::GetPrimaryRootWindowController(); EXPECT_TRUE(root_window_controller->animating_wallpaper_controller()-> GetController(false)); EXPECT_TRUE(root_window_controller->wallpaper_controller()); EXPECT_EQ(0, ChildCountForContainer(kDesktopBackgroundId)); EXPECT_EQ(2, ChildCountForContainer(kLockScreenBackgroundId)); // Before the wallpaper's animation completes, user unlocks the screen, which // moves the desktop to the back. controller->MoveDesktopToUnlockedContainer(); // Ensure both desktop backgrounds have moved. EXPECT_EQ(2, ChildCountForContainer(kDesktopBackgroundId)); EXPECT_EQ(0, ChildCountForContainer(kLockScreenBackgroundId)); // Finish the new desktop background animation. RunDesktopControllerAnimation(); // Now there is one desktop background, in the back. EXPECT_EQ(1, ChildCountForContainer(kDesktopBackgroundId)); EXPECT_EQ(0, ChildCountForContainer(kLockScreenBackgroundId)); } // Test for crbug.com/156542. Animating wallpaper should immediately finish // animation and replace current wallpaper before next animation starts. TEST_F(DesktopBackgroundControllerTest, ChangeWallpaperQuick) { // We cannot short-circuit animations for this test. ui::ScopedAnimationDurationScaleMode normal_duration_mode( ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION); // Reset wallpaper state, see ControllerOwnership above. DesktopBackgroundController* controller = Shell::GetInstance()->desktop_background_controller(); controller->CreateEmptyWallpaper(); // Run wallpaper show animation to completion. RunDesktopControllerAnimation(); // Change to a new wallpaper. controller->CreateEmptyWallpaper(); RootWindowController* root_window_controller = Shell::GetPrimaryRootWindowController(); DesktopBackgroundWidgetController* animating_controller = root_window_controller->animating_wallpaper_controller()-> GetController(false); EXPECT_TRUE(animating_controller); EXPECT_TRUE(root_window_controller->wallpaper_controller()); // Change to another wallpaper before animation finished. controller->CreateEmptyWallpaper(); // The animating controller should immediately move to desktop controller. EXPECT_EQ(animating_controller, root_window_controller->wallpaper_controller()); // Cache the new animating controller. animating_controller = root_window_controller-> animating_wallpaper_controller()->GetController(false); // Run wallpaper show animation to completion. ASSERT_NO_FATAL_FAILURE( RunAnimationForWidget( root_window_controller->animating_wallpaper_controller()-> GetController(false)->widget())); EXPECT_TRUE(root_window_controller->wallpaper_controller()); EXPECT_FALSE(root_window_controller->animating_wallpaper_controller()-> GetController(false)); // The desktop controller should be the last created animating controller. EXPECT_EQ(animating_controller, root_window_controller->wallpaper_controller()); } TEST_F(DesktopBackgroundControllerTest, GetAppropriateResolution) { // TODO(derat|oshima|bshe): Configuring desktops seems busted on Win8, // even when just a single display is being used -- the small wallpaper // is used instead of the large one. Track down the cause of the problem // and only use a SupportsMultipleDisplays() clause for the dual-display // code below. if (!SupportsMultipleDisplays()) return; test::DisplayManagerTestApi display_manager_test_api( Shell::GetInstance()->display_manager()); // Small wallpaper images should be used for configurations less than or // equal to kSmallWallpaperMaxWidth by kSmallWallpaperMaxHeight, even if // multiple displays are connected. display_manager_test_api.UpdateDisplay("800x600"); EXPECT_EQ(WALLPAPER_RESOLUTION_SMALL, controller_->GetAppropriateResolution()); display_manager_test_api.UpdateDisplay("800x600,800x600"); EXPECT_EQ(WALLPAPER_RESOLUTION_SMALL, controller_->GetAppropriateResolution()); display_manager_test_api.UpdateDisplay("1366x800"); EXPECT_EQ(WALLPAPER_RESOLUTION_SMALL, controller_->GetAppropriateResolution()); // At larger sizes, large wallpapers should be used. display_manager_test_api.UpdateDisplay("1367x800"); EXPECT_EQ(WALLPAPER_RESOLUTION_LARGE, controller_->GetAppropriateResolution()); display_manager_test_api.UpdateDisplay("1367x801"); EXPECT_EQ(WALLPAPER_RESOLUTION_LARGE, controller_->GetAppropriateResolution()); display_manager_test_api.UpdateDisplay("2560x1700"); EXPECT_EQ(WALLPAPER_RESOLUTION_LARGE, controller_->GetAppropriateResolution()); } // Test that DesktopBackgroundController loads the appropriate wallpaper // images as specified via command-line flags in various situations. // Splitting these into separate tests avoids needing to run animations. // TODO(derat): Combine these into a single test -- see // RunDesktopControllerAnimation()'s TODO. TEST_F(DesktopBackgroundControllerTest, SmallDefaultWallpaper) { if (!SupportsMultipleDisplays()) return; WriteWallpapersAndSetFlags(); TestObserver observer(controller_); // At 800x600, the small wallpaper should be loaded. test::DisplayManagerTestApi display_manager_test_api( Shell::GetInstance()->display_manager()); display_manager_test_api.UpdateDisplay("800x600"); ASSERT_TRUE(controller_->SetDefaultWallpaper(false)); observer.WaitForWallpaperDataChanged(); EXPECT_TRUE(ImageIsNearColor(controller_->GetWallpaper(), kSmallWallpaperColor)); // Requesting the same wallpaper again should be a no-op. ASSERT_FALSE(controller_->SetDefaultWallpaper(false)); } TEST_F(DesktopBackgroundControllerTest, LargeDefaultWallpaper) { if (!SupportsMultipleDisplays()) return; WriteWallpapersAndSetFlags(); TestObserver observer(controller_); test::DisplayManagerTestApi display_manager_test_api( Shell::GetInstance()->display_manager()); display_manager_test_api.UpdateDisplay("1600x1200"); ASSERT_TRUE(controller_->SetDefaultWallpaper(false)); observer.WaitForWallpaperDataChanged(); EXPECT_TRUE(ImageIsNearColor(controller_->GetWallpaper(), kLargeWallpaperColor)); } TEST_F(DesktopBackgroundControllerTest, SmallGuestWallpaper) { if (!SupportsMultipleDisplays()) return; WriteWallpapersAndSetFlags(); TestObserver observer(controller_); test::DisplayManagerTestApi display_manager_test_api( Shell::GetInstance()->display_manager()); display_manager_test_api.UpdateDisplay("800x600"); ASSERT_TRUE(controller_->SetDefaultWallpaper(true)); observer.WaitForWallpaperDataChanged(); EXPECT_TRUE(ImageIsNearColor(controller_->GetWallpaper(), kSmallGuestWallpaperColor)); } TEST_F(DesktopBackgroundControllerTest, LargeGuestWallpaper) { if (!SupportsMultipleDisplays()) return; WriteWallpapersAndSetFlags(); TestObserver observer(controller_); test::DisplayManagerTestApi display_manager_test_api( Shell::GetInstance()->display_manager()); display_manager_test_api.UpdateDisplay("1600x1200"); ASSERT_TRUE(controller_->SetDefaultWallpaper(true)); observer.WaitForWallpaperDataChanged(); EXPECT_TRUE(ImageIsNearColor(controller_->GetWallpaper(), kLargeGuestWallpaperColor)); } } // namespace internal } // namespace ash