// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/desktop_background/desktop_background_view.h" #include #include "ash/ash_export.h" #include "ash/desktop_background/desktop_background_controller.h" #include "ash/desktop_background/desktop_background_widget_controller.h" #include "ash/desktop_background/user_wallpaper_delegate.h" #include "ash/display/display_manager.h" #include "ash/root_window_controller.h" #include "ash/session/session_state_delegate.h" #include "ash/shell.h" #include "ash/shell_window_ids.h" #include "ash/wm/overview/window_selector_controller.h" #include "ash/wm/window_animations.h" #include "base/message_loop/message_loop.h" #include "base/strings/utf_string_conversions.h" #include "ui/aura/window_event_dispatcher.h" #include "ui/compositor/layer.h" #include "ui/gfx/canvas.h" #include "ui/gfx/geometry/safe_integer_conversions.h" #include "ui/gfx/geometry/size_conversions.h" #include "ui/gfx/image/image.h" #include "ui/gfx/transform.h" #include "ui/views/widget/widget.h" using wallpaper::WallpaperLayout; using wallpaper::WALLPAPER_LAYOUT_CENTER; using wallpaper::WALLPAPER_LAYOUT_CENTER_CROPPED; using wallpaper::WALLPAPER_LAYOUT_STRETCH; using wallpaper::WALLPAPER_LAYOUT_TILE; namespace ash { namespace { // A view that controls the child view's layer so that the layer // always has the same size as the display's original, un-scaled size // in DIP. The layer then transformed to fit to the virtual screen // size when laid-out. // This is to avoid scaling the image at painting time, then scaling // it back to the screen size in the compositor. class LayerControlView : public views::View { public: explicit LayerControlView(views::View* view) { AddChildView(view); view->SetPaintToLayer(true); } // Overrides views::View. void Layout() override { gfx::Display display = Shell::GetScreen()->GetDisplayNearestWindow( GetWidget()->GetNativeView()); DisplayManager* display_manager = Shell::GetInstance()->display_manager(); DisplayInfo info = display_manager->GetDisplayInfo(display.id()); float ui_scale = info.GetEffectiveUIScale(); gfx::SizeF pixel_size = display.size(); pixel_size.Scale(1.0f / ui_scale); gfx::Size rounded_size = gfx::ToFlooredSize(pixel_size); DCHECK_EQ(1, child_count()); views::View* child = child_at(0); child->SetBounds(0, 0, rounded_size.width(), rounded_size.height()); gfx::Transform transform; // Apply RTL transform explicitly becacuse Views layer code // doesn't handle RTL. crbug.com/458753. transform.Translate(-child->GetMirroredX(), 0); transform.Scale(ui_scale, ui_scale); child->SetTransform(transform); } private: DISALLOW_COPY_AND_ASSIGN(LayerControlView); }; } // namespace // This event handler receives events in the pre-target phase and takes care of // the following: // - Disabling overview mode on touch release. // - Disabling overview mode on mouse release. class PreEventDispatchHandler : public ui::EventHandler { public: PreEventDispatchHandler() {} ~PreEventDispatchHandler() override {} private: // ui::EventHandler: void OnMouseEvent(ui::MouseEvent* event) override { CHECK_EQ(ui::EP_PRETARGET, event->phase()); WindowSelectorController* controller = Shell::GetInstance()->window_selector_controller(); if (event->type() == ui::ET_MOUSE_RELEASED && controller->IsSelecting()) { controller->ToggleOverview(); event->StopPropagation(); } } void OnGestureEvent(ui::GestureEvent* event) override { CHECK_EQ(ui::EP_PRETARGET, event->phase()); WindowSelectorController* controller = Shell::GetInstance()->window_selector_controller(); if (event->type() == ui::ET_GESTURE_TAP && controller->IsSelecting()) { controller->ToggleOverview(); event->StopPropagation(); } } DISALLOW_COPY_AND_ASSIGN(PreEventDispatchHandler); }; //////////////////////////////////////////////////////////////////////////////// // DesktopBackgroundView, public: DesktopBackgroundView::DesktopBackgroundView() : pre_dispatch_handler_(new PreEventDispatchHandler()) { set_context_menu_controller(this); AddPreTargetHandler(pre_dispatch_handler_.get()); } DesktopBackgroundView::~DesktopBackgroundView() { RemovePreTargetHandler(pre_dispatch_handler_.get()); } //////////////////////////////////////////////////////////////////////////////// // DesktopBackgroundView, views::View overrides: void DesktopBackgroundView::OnPaint(gfx::Canvas* canvas) { // Scale the image while maintaining the aspect ratio, cropping as // necessary to fill the background. Ideally the image should be larger // than the largest display supported, if not we will scale and center it if // the layout is WALLPAPER_LAYOUT_CENTER_CROPPED. DesktopBackgroundController* controller = Shell::GetInstance()->desktop_background_controller(); gfx::ImageSkia wallpaper = controller->GetWallpaper(); WallpaperLayout wallpaper_layout = controller->GetWallpaperLayout(); if (wallpaper.isNull()) { canvas->FillRect(GetLocalBounds(), SK_ColorBLACK); return; } gfx::NativeView native_view = GetWidget()->GetNativeView(); gfx::Display display = gfx::Screen::GetScreenFor(native_view)-> GetDisplayNearestWindow(native_view); DisplayManager* display_manager = Shell::GetInstance()->display_manager(); DisplayInfo display_info = display_manager->GetDisplayInfo(display.id()); float scaling = display_info.GetEffectiveUIScale(); if (scaling <= 1.0f) scaling = 1.0f; // Allow scaling up to the UI scaling. // TODO(oshima): Create separate layer that fits to the image and then // scale to avoid artifacts and be more efficient when clipped. gfx::Rect wallpaper_rect( 0, 0, wallpaper.width() * scaling, wallpaper.height() * scaling); if (wallpaper_layout == WALLPAPER_LAYOUT_CENTER_CROPPED) { // The dimension with the smallest ratio must be cropped, the other one // is preserved. Both are set in gfx::Size cropped_size. double horizontal_ratio = static_cast(width()) / static_cast(wallpaper.width()); double vertical_ratio = static_cast(height()) / static_cast(wallpaper.height()); gfx::Size cropped_size; if (vertical_ratio > horizontal_ratio) { cropped_size = gfx::Size( gfx::ToFlooredInt(static_cast(width()) / vertical_ratio), wallpaper.height()); } else { cropped_size = gfx::Size( wallpaper.width(), gfx::ToFlooredInt(static_cast(height()) / horizontal_ratio)); } gfx::Rect wallpaper_cropped_rect( 0, 0, wallpaper.width(), wallpaper.height()); wallpaper_cropped_rect.ClampToCenteredSize(cropped_size); canvas->DrawImageInt(wallpaper, wallpaper_cropped_rect.x(), wallpaper_cropped_rect.y(), wallpaper_cropped_rect.width(), wallpaper_cropped_rect.height(), 0, 0, width(), height(), true); } else if (wallpaper_layout == WALLPAPER_LAYOUT_TILE) { canvas->TileImageInt(wallpaper, 0, 0, width(), height()); } else if (wallpaper_layout == WALLPAPER_LAYOUT_STRETCH) { // This is generally not recommended as it may show artifacts. canvas->DrawImageInt(wallpaper, 0, 0, wallpaper.width(), wallpaper.height(), 0, 0, width(), height(), true); } else { // Fill with black to make sure that the entire area is opaque. canvas->FillRect(GetLocalBounds(), SK_ColorBLACK); // All other are simply centered, and not scaled (but may be clipped). canvas->DrawImageInt( wallpaper, 0, 0, wallpaper.width(), wallpaper.height(), (width() - wallpaper_rect.width()) / 2, (height() - wallpaper_rect.height()) / 2, wallpaper_rect.width(), wallpaper_rect.height(), true); } } bool DesktopBackgroundView::OnMousePressed(const ui::MouseEvent& event) { return true; } void DesktopBackgroundView::ShowContextMenuForView( views::View* source, const gfx::Point& point, ui::MenuSourceType source_type) { Shell::GetInstance()->ShowContextMenu(point, source_type); } views::Widget* CreateDesktopBackground(aura::Window* root_window, int container_id) { DesktopBackgroundController* controller = Shell::GetInstance()->desktop_background_controller(); UserWallpaperDelegate* wallpaper_delegate = Shell::GetInstance()->user_wallpaper_delegate(); views::Widget* desktop_widget = new views::Widget; views::Widget::InitParams params( views::Widget::InitParams::TYPE_WINDOW_FRAMELESS); if (controller->GetWallpaper().isNull()) params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; params.parent = root_window->GetChildById(container_id); desktop_widget->Init(params); desktop_widget->SetContentsView( new LayerControlView(new DesktopBackgroundView())); int animation_type = wallpaper_delegate->GetAnimationType(); wm::SetWindowVisibilityAnimationType( desktop_widget->GetNativeView(), animation_type); RootWindowController* root_window_controller = GetRootWindowController(root_window); // Enable wallpaper transition for the following cases: // 1. Initial(OOBE) wallpaper animation. // 2. Wallpaper fades in from a non empty background. // 3. From an empty background, chrome transit to a logged in user session. // 4. From an empty background, guest user logged in. if (wallpaper_delegate->ShouldShowInitialAnimation() || root_window_controller->animating_wallpaper_controller() || Shell::GetInstance()->session_state_delegate()->NumberOfLoggedInUsers()) { wm::SetWindowVisibilityAnimationTransition( desktop_widget->GetNativeView(), wm::ANIMATE_SHOW); int duration_override = wallpaper_delegate->GetAnimationDurationOverride(); if (duration_override) { wm::SetWindowVisibilityAnimationDuration( desktop_widget->GetNativeView(), base::TimeDelta::FromMilliseconds(duration_override)); } } else { // Disable animation if transition to login screen from an empty background. wm::SetWindowVisibilityAnimationTransition( desktop_widget->GetNativeView(), wm::ANIMATE_NONE); } desktop_widget->SetBounds(params.parent->bounds()); return desktop_widget; } } // namespace ash