// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include #include "ash/launcher/launcher.h" #include "ash/shell.h" #include "ash/test/ash_test_base.h" #include "ash/wm/shadow.h" #include "ash/wm/shadow_controller.h" #include "ash/wm/shadow_types.h" #include "ash/wm/window_properties.h" #include "ash/wm/window_util.h" #include "base/memory/scoped_ptr.h" #include "ui/aura/client/activation_client.h" #include "ui/aura/root_window.h" #include "ui/aura/window.h" #include "ui/compositor/dip_util.h" #include "ui/compositor/layer.h" #include "ui/gfx/insets.h" #include "ui/gfx/monitor.h" #include "ui/gfx/screen.h" #include "ui/views/widget/widget.h" namespace ash { typedef ash::test::AshTestBase DIPTest; #if defined(OS_WIN) // Windows/Aura doesn't have DIP support in monitor yet. #define MAYBE_WorkArea DISABLED_WorkArea #else #define MAYBE_WorkArea WorkArea #endif // Test if the WM sets correct work area under different density. TEST_F(DIPTest, MAYBE_WorkArea) { ui::test::ScopedDIPEnablerForTest enable; ChangeMonitorConfig(1.0f, gfx::Rect(0, 0, 1000, 900)); aura::RootWindow* root = Shell::GetRootWindow(); const gfx::Monitor monitor = gfx::Screen::GetMonitorNearestWindow(root); EXPECT_EQ("0,0 1000x900", monitor.bounds().ToString()); gfx::Rect work_area = monitor.work_area(); EXPECT_EQ("0,0 1000x852", work_area.ToString()); EXPECT_EQ("0,0,48,0", monitor.bounds().InsetsFrom(work_area).ToString()); ChangeMonitorConfig(2.0f, gfx::Rect(0, 0, 2000, 1800)); const gfx::Monitor monitor_2x = gfx::Screen::GetMonitorNearestWindow(root); // The |bounds_in_pixel()| should report bounds in pixel coordinate. EXPECT_EQ("0,0 2000x1800", monitor_2x.bounds_in_pixel().ToString()); // Aura and views coordinates are in DIP, so they their bounds do not change. EXPECT_EQ("0,0 1000x900", monitor_2x.bounds().ToString()); work_area = monitor_2x.work_area(); EXPECT_EQ("0,0 1000x852", work_area.ToString()); EXPECT_EQ("0,0,48,0", monitor_2x.bounds().InsetsFrom(work_area).ToString()); // Sanity check if the workarea's inset hight is same as // the launcher's height. Launcher* launcher = Shell::GetInstance()->launcher(); EXPECT_EQ( monitor_2x.bounds().InsetsFrom(work_area).height(), launcher->widget()->GetNativeView()->layer()->bounds().height()); } } // namespace ash