// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/display/cursor_window_controller.h" #include "ash/display/display_controller.h" #include "ash/screen_util.h" #include "ash/shell.h" #include "ash/test/ash_test_base.h" #include "ui/aura/window.h" #include "ui/aura/window_tree_host.h" #include "ui/base/cursor/cursor.h" #include "ui/events/test/event_generator.h" #include "ui/gfx/display.h" #include "ui/wm/core/coordinate_conversion.h" namespace ash { class CursorWindowControllerTest : public test::AshTestBase { public: CursorWindowControllerTest() {} ~CursorWindowControllerTest() override {} // test::AshTestBase: void SetUp() override { AshTestBase::SetUp(); cursor_window_controller_ = Shell::GetInstance()->display_controller()->cursor_window_controller(); cursor_window_controller_->SetCursorCompositingEnabled(true); } int GetCursorType() const { return cursor_window_controller_->cursor_type_; } const gfx::Point& GetCursorHotPoint() const { return cursor_window_controller_->hot_point_; } aura::Window* GetCursorWindow() const { return cursor_window_controller_->cursor_window_.get(); } int64 GetCursorDisplayId() const { return cursor_window_controller_->display_.id(); } private: // Not owned. CursorWindowController* cursor_window_controller_; DISALLOW_COPY_AND_ASSIGN(CursorWindowControllerTest); }; // Test that the composited cursor moves to another display when the real cursor // moves to another display. TEST_F(CursorWindowControllerTest, MoveToDifferentDisplay) { if (!SupportsMultipleDisplays()) return; UpdateDisplay("200x200,200x200*2/r"); DisplayController* display_controller = Shell::GetInstance()->display_controller(); int64 primary_display_id = display_controller->GetPrimaryDisplayId(); int64 secondary_display_id = ScreenUtil::GetSecondaryDisplay().id(); aura::Window* primary_root = display_controller->GetRootWindowForDisplayId(primary_display_id); aura::Window* secondary_root = display_controller->GetRootWindowForDisplayId(secondary_display_id); ui::test::EventGenerator primary_generator(primary_root); primary_generator.MoveMouseToInHost(20, 50); EXPECT_TRUE(primary_root->Contains(GetCursorWindow())); EXPECT_EQ(primary_display_id, GetCursorDisplayId()); EXPECT_EQ(ui::kCursorNull, GetCursorType()); gfx::Point hot_point = GetCursorHotPoint(); EXPECT_EQ("4,4", hot_point.ToString()); gfx::Rect cursor_bounds = GetCursorWindow()->GetBoundsInScreen(); EXPECT_EQ(20, cursor_bounds.x() + hot_point.x()); EXPECT_EQ(50, cursor_bounds.y() + hot_point.y()); // The cursor can only be moved between displays via // WindowTreeHost::MoveCursorTo(). EventGenerator uses a hack to move the // cursor between displays. // Screen location: 220, 50 // Root location: 20, 50 secondary_root->MoveCursorTo(gfx::Point(20, 50)); // Chrome relies on WindowTreeHost::MoveCursorTo() dispatching a mouse move // asynchronously. This is implemented in a platform specific way. Generate a // fake mouse move instead of waiting. gfx::Point new_cursor_position_in_host(20, 50); secondary_root->GetHost()->ConvertPointToHost(&new_cursor_position_in_host); ui::test::EventGenerator secondary_generator(secondary_root); secondary_generator.MoveMouseToInHost(new_cursor_position_in_host); EXPECT_TRUE(secondary_root->Contains(GetCursorWindow())); EXPECT_EQ(secondary_display_id, GetCursorDisplayId()); EXPECT_EQ(ui::kCursorNull, GetCursorType()); hot_point = GetCursorHotPoint(); EXPECT_EQ("8,9", hot_point.ToString()); cursor_bounds = GetCursorWindow()->GetBoundsInScreen(); EXPECT_EQ(220, cursor_bounds.x() + hot_point.x()); EXPECT_EQ(50, cursor_bounds.y() + hot_point.y()); } } // namespace ash