// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/display/display_configurator_animation.h" #include "ash/shell.h" #include "ash/shell_window_ids.h" #include "base/bind.h" #include "base/stl_util.h" #include "base/time/time.h" #include "ui/aura/window.h" #include "ui/aura/window_event_dispatcher.h" #include "ui/compositor/layer.h" #include "ui/compositor/layer_animation_observer.h" #include "ui/compositor/layer_animation_sequence.h" #include "ui/compositor/layer_animator.h" #include "ui/compositor/scoped_layer_animation_settings.h" namespace ash { namespace { const int kFadingAnimationDurationInMS = 200; const int kFadingTimeoutDurationInSeconds = 10; // CallbackRunningObserver accepts multiple layer animations and // runs the specified |callback| when all of the animations have finished. class CallbackRunningObserver { public: CallbackRunningObserver(base::Closure callback) : completed_counter_(0), animation_aborted_(false), callback_(callback) {} void AddNewAnimator(ui::LayerAnimator* animator) { Observer* observer = new Observer(animator, this); animator->AddObserver(observer); observer_list_.push_back(observer); } private: void OnSingleTaskCompleted() { completed_counter_++; if (completed_counter_ >= observer_list_.size()) { base::MessageLoopForUI::current()->DeleteSoon(FROM_HERE, this); if (!animation_aborted_) base::MessageLoopForUI::current()->PostTask(FROM_HERE, callback_); } } void OnSingleTaskAborted() { animation_aborted_ = true; OnSingleTaskCompleted(); } // The actual observer to listen each animation completion. class Observer : public ui::LayerAnimationObserver { public: Observer(ui::LayerAnimator* animator, CallbackRunningObserver* observer) : animator_(animator), observer_(observer) {} protected: // ui::LayerAnimationObserver overrides: virtual void OnLayerAnimationEnded( ui::LayerAnimationSequence* sequence) OVERRIDE { animator_->RemoveObserver(this); observer_->OnSingleTaskCompleted(); } virtual void OnLayerAnimationAborted( ui::LayerAnimationSequence* sequence) OVERRIDE { animator_->RemoveObserver(this); observer_->OnSingleTaskAborted(); } virtual void OnLayerAnimationScheduled( ui::LayerAnimationSequence* sequence) OVERRIDE { } virtual bool RequiresNotificationWhenAnimatorDestroyed() const OVERRIDE { return true; } private: ui::LayerAnimator* animator_; CallbackRunningObserver* observer_; DISALLOW_COPY_AND_ASSIGN(Observer); }; size_t completed_counter_; bool animation_aborted_; ScopedVector observer_list_; base::Closure callback_; DISALLOW_COPY_AND_ASSIGN(CallbackRunningObserver); }; } // namespace DisplayConfiguratorAnimation::DisplayConfiguratorAnimation() : weak_ptr_factory_(this) { } DisplayConfiguratorAnimation::~DisplayConfiguratorAnimation() { ClearHidingLayers(); } void DisplayConfiguratorAnimation::StartFadeOutAnimation( base::Closure callback) { CallbackRunningObserver* observer = new CallbackRunningObserver(callback); ClearHidingLayers(); // Make the fade-out animation for all root windows. Instead of actually // hiding the root windows, we put a black layer over a root window for // safety. These layers remain to hide root windows and will be deleted // after the animation of OnDisplayModeChanged(). aura::Window::Windows root_windows = Shell::GetInstance()->GetAllRootWindows(); for (aura::Window::Windows::const_iterator it = root_windows.begin(); it != root_windows.end(); ++it) { aura::Window* root_window = *it; ui::Layer* hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR); hiding_layer->SetColor(SK_ColorBLACK); hiding_layer->SetBounds(root_window->bounds()); ui::Layer* parent = ash::Shell::GetContainer(root_window, ash::kShellWindowId_OverlayContainer)->layer(); parent->Add(hiding_layer); hiding_layer->SetOpacity(0.0); ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator()); settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( kFadingAnimationDurationInMS)); observer->AddNewAnimator(hiding_layer->GetAnimator()); hiding_layer->SetOpacity(1.0f); hiding_layer->SetVisible(true); hiding_layers_[root_window] = hiding_layer; } // In case that OnDisplayModeChanged() isn't called or its animator is // canceled due to some unknown errors, we set a timer to clear these // hiding layers. timer_.reset(new base::OneShotTimer()); timer_->Start(FROM_HERE, base::TimeDelta::FromSeconds(kFadingTimeoutDurationInSeconds), this, &DisplayConfiguratorAnimation::ClearHidingLayers); } void DisplayConfiguratorAnimation::StartFadeInAnimation() { // We want to make sure clearing all of hiding layers after the animation // finished. Note that this callback can be canceled, but the cancel only // happens when the next animation is scheduled. Thus the hiding layers // should be deleted eventually. CallbackRunningObserver* observer = new CallbackRunningObserver( base::Bind(&DisplayConfiguratorAnimation::ClearHidingLayers, weak_ptr_factory_.GetWeakPtr())); // Ensure that layers are not animating. for (std::map::iterator it = hiding_layers_.begin(); it != hiding_layers_.end(); ++it) { ui::LayerAnimator* animator = it->second->GetAnimator(); if (animator->is_animating()) animator->StopAnimating(); } // Schedules the fade-in effect for all root windows. Because we put the // black layers for fade-out, here we actually turn those black layers // invisible. aura::Window::Windows root_windows = Shell::GetInstance()->GetAllRootWindows(); for (aura::Window::Windows::const_iterator it = root_windows.begin(); it != root_windows.end(); ++it) { aura::Window* root_window = *it; ui::Layer* hiding_layer = NULL; if (hiding_layers_.find(root_window) == hiding_layers_.end()) { // In case of the transition from mirroring->non-mirroring, new root // windows appear and we do not have the black layers for them. Thus // we need to create the layer and make it visible. hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR); hiding_layer->SetColor(SK_ColorBLACK); hiding_layer->SetBounds(root_window->bounds()); ui::Layer* parent = ash::Shell::GetContainer( root_window, ash::kShellWindowId_OverlayContainer)->layer(); parent->Add(hiding_layer); hiding_layer->SetOpacity(1.0f); hiding_layer->SetVisible(true); hiding_layers_[root_window] = hiding_layer; } else { hiding_layer = hiding_layers_[root_window]; if (hiding_layer->bounds() != root_window->bounds()) hiding_layer->SetBounds(root_window->bounds()); } ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator()); settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( kFadingAnimationDurationInMS)); observer->AddNewAnimator(hiding_layer->GetAnimator()); hiding_layer->SetOpacity(0.0f); hiding_layer->SetVisible(false); } } void DisplayConfiguratorAnimation::OnDisplayModeChanged( const ui::DisplayConfigurator::DisplayStateList& displays) { if (!hiding_layers_.empty()) StartFadeInAnimation(); } void DisplayConfiguratorAnimation::OnDisplayModeChangeFailed( ui::MultipleDisplayState failed_new_state) { if (!hiding_layers_.empty()) StartFadeInAnimation(); } void DisplayConfiguratorAnimation::ClearHidingLayers() { if (timer_) { timer_->Stop(); timer_.reset(); } STLDeleteContainerPairSecondPointers( hiding_layers_.begin(), hiding_layers_.end()); hiding_layers_.clear(); } } // namespace ash