// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/display/display_controller.h" #include #include #include #include "ash/ash_switches.h" #include "ash/display/cursor_window_controller.h" #include "ash/display/display_layout_store.h" #include "ash/display/display_manager.h" #include "ash/display/mirror_window_controller.h" #include "ash/display/root_window_transformers.h" #include "ash/display/virtual_keyboard_window_controller.h" #include "ash/host/ash_window_tree_host.h" #include "ash/host/ash_window_tree_host_init_params.h" #include "ash/host/root_window_transformer.h" #include "ash/root_window_controller.h" #include "ash/root_window_settings.h" #include "ash/screen_util.h" #include "ash/shell.h" #include "ash/shell_delegate.h" #include "ash/wm/coordinate_conversion.h" #include "base/command_line.h" #include "base/strings/stringprintf.h" #include "base/strings/utf_string_conversions.h" #include "ui/aura/client/capture_client.h" #include "ui/aura/client/focus_client.h" #include "ui/aura/client/screen_position_client.h" #include "ui/aura/window.h" #include "ui/aura/window_event_dispatcher.h" #include "ui/aura/window_property.h" #include "ui/aura/window_tracker.h" #include "ui/aura/window_tree_host.h" #include "ui/compositor/compositor.h" #include "ui/compositor/compositor_vsync_manager.h" #include "ui/gfx/display.h" #include "ui/gfx/screen.h" #include "ui/wm/public/activation_client.h" #if defined(OS_CHROMEOS) #include "ash/display/display_configurator_animation.h" #include "base/sys_info.h" #include "base/time/time.h" #endif // defined(OS_CHROMEOS) #if defined(USE_X11) #include "ui/base/x/x11_util.h" #include "ui/gfx/x/x11_types.h" // Including this at the bottom to avoid other // potential conflict with chrome headers. #include #undef RootWindow #endif // defined(USE_X11) namespace ash { namespace { // Primary display stored in global object as it can be // accessed after Shell is deleted. A separate display instance is created // during the shutdown instead of always keeping two display instances // (one here and another one in display_manager) in sync, which is error prone. // This is initialized in the constructor, and then in CreatePrimaryHost(). int64 primary_display_id = -1; // Specifies how long the display change should have been disabled // after each display change operations. // |kCycleDisplayThrottleTimeoutMs| is set to be longer to avoid // changing the settings while the system is still configurating // displays. It will be overriden by |kAfterDisplayChangeThrottleTimeoutMs| // when the display change happens, so the actual timeout is much shorter. const int64 kAfterDisplayChangeThrottleTimeoutMs = 500; const int64 kCycleDisplayThrottleTimeoutMs = 4000; const int64 kSwapDisplayThrottleTimeoutMs = 500; DisplayManager* GetDisplayManager() { return Shell::GetInstance()->display_manager(); } void SetDisplayPropertiesOnHost(AshWindowTreeHost* ash_host, const gfx::Display& display) { DisplayInfo info = GetDisplayManager()->GetDisplayInfo(display.id()); aura::WindowTreeHost* host = ash_host->AsWindowTreeHost(); #if defined(OS_CHROMEOS) && defined(USE_X11) // Native window property (Atom in X11) that specifies the display's // rotation, scale factor and if it's internal display. They are // read and used by touchpad/mouse driver directly on X (contact // adlr@ for more details on touchpad/mouse driver side). The value // of the rotation is one of 0 (normal), 1 (90 degrees clockwise), 2 // (180 degree) or 3 (270 degrees clockwise). The value of the // scale factor is in percent (100, 140, 200 etc). const char kRotationProp[] = "_CHROME_DISPLAY_ROTATION"; const char kScaleFactorProp[] = "_CHROME_DISPLAY_SCALE_FACTOR"; const char kInternalProp[] = "_CHROME_DISPLAY_INTERNAL"; const char kCARDINAL[] = "CARDINAL"; int xrandr_rotation = RR_Rotate_0; switch (info.rotation()) { case gfx::Display::ROTATE_0: xrandr_rotation = RR_Rotate_0; break; case gfx::Display::ROTATE_90: xrandr_rotation = RR_Rotate_90; break; case gfx::Display::ROTATE_180: xrandr_rotation = RR_Rotate_180; break; case gfx::Display::ROTATE_270: xrandr_rotation = RR_Rotate_270; break; } int internal = display.IsInternal() ? 1 : 0; gfx::AcceleratedWidget xwindow = host->GetAcceleratedWidget(); ui::SetIntProperty(xwindow, kInternalProp, kCARDINAL, internal); ui::SetIntProperty(xwindow, kRotationProp, kCARDINAL, xrandr_rotation); ui::SetIntProperty(xwindow, kScaleFactorProp, kCARDINAL, 100 * display.device_scale_factor()); #endif scoped_ptr transformer( CreateRootWindowTransformerForDisplay(host->window(), display)); ash_host->SetRootWindowTransformer(transformer.Pass()); DisplayMode mode; if (GetDisplayManager()->GetSelectedModeForDisplayId(display.id(), &mode) && mode.refresh_rate > 0.0f) { host->compositor()->vsync_manager()->SetAuthoritativeVSyncInterval( base::TimeDelta::FromMicroseconds( base::Time::kMicrosecondsPerSecond / mode.refresh_rate)); } } aura::Window* GetWindow(AshWindowTreeHost* ash_host) { CHECK(ash_host->AsWindowTreeHost()); return ash_host->AsWindowTreeHost()->window(); } } // namespace // A utility class to store/restore focused/active window // when the display configuration has changed. class FocusActivationStore { public: FocusActivationStore() : activation_client_(NULL), capture_client_(NULL), focus_client_(NULL), focused_(NULL), active_(NULL) { } void Store(bool clear_focus) { if (!activation_client_) { aura::Window* root = Shell::GetPrimaryRootWindow(); activation_client_ = aura::client::GetActivationClient(root); capture_client_ = aura::client::GetCaptureClient(root); focus_client_ = aura::client::GetFocusClient(root); } focused_ = focus_client_->GetFocusedWindow(); if (focused_) tracker_.Add(focused_); active_ = activation_client_->GetActiveWindow(); if (active_ && focused_ != active_) tracker_.Add(active_); // Deactivate the window to close menu / bubble windows. if (clear_focus) activation_client_->DeactivateWindow(active_); // Release capture if any. capture_client_->SetCapture(NULL); // Clear the focused window if any. This is necessary because a // window may be deleted when losing focus (fullscreen flash for // example). If the focused window is still alive after move, it'll // be re-focused below. if (clear_focus) focus_client_->FocusWindow(NULL); } void Restore() { // Restore focused or active window if it's still alive. if (focused_ && tracker_.Contains(focused_)) { focus_client_->FocusWindow(focused_); } else if (active_ && tracker_.Contains(active_)) { activation_client_->ActivateWindow(active_); } if (focused_) tracker_.Remove(focused_); if (active_) tracker_.Remove(active_); focused_ = NULL; active_ = NULL; } private: aura::client::ActivationClient* activation_client_; aura::client::CaptureClient* capture_client_; aura::client::FocusClient* focus_client_; aura::WindowTracker tracker_; aura::Window* focused_; aura::Window* active_; DISALLOW_COPY_AND_ASSIGN(FocusActivationStore); }; //////////////////////////////////////////////////////////////////////////////// // DisplayChangeLimiter DisplayController::DisplayChangeLimiter::DisplayChangeLimiter() : throttle_timeout_(base::Time::Now()) { } void DisplayController::DisplayChangeLimiter::SetThrottleTimeout( int64 throttle_ms) { throttle_timeout_ = base::Time::Now() + base::TimeDelta::FromMilliseconds(throttle_ms); } bool DisplayController::DisplayChangeLimiter::IsThrottled() const { return base::Time::Now() < throttle_timeout_; } //////////////////////////////////////////////////////////////////////////////// // DisplayController DisplayController::DisplayController() : primary_tree_host_for_replace_(NULL), focus_activation_store_(new FocusActivationStore()), cursor_window_controller_(new CursorWindowController()), mirror_window_controller_(new MirrorWindowController()), weak_ptr_factory_(this) { #if defined(OS_CHROMEOS) if (base::SysInfo::IsRunningOnChromeOS()) limiter_.reset(new DisplayChangeLimiter); #endif // Reset primary display to make sure that tests don't use // stale display info from previous tests. primary_display_id = gfx::Display::kInvalidDisplayID; } DisplayController::~DisplayController() { } void DisplayController::Start() { // Created here so that Shell has finished being created. Adds itself // as a ShellObserver. virtual_keyboard_window_controller_.reset( new VirtualKeyboardWindowController); Shell::GetScreen()->AddObserver(this); Shell::GetInstance()->display_manager()->set_delegate(this); } void DisplayController::Shutdown() { // Unset the display manager's delegate here because // DisplayManager outlives DisplayController. Shell::GetInstance()->display_manager()->set_delegate(NULL); cursor_window_controller_.reset(); mirror_window_controller_.reset(); virtual_keyboard_window_controller_.reset(); Shell::GetScreen()->RemoveObserver(this); // Delete all root window controllers, which deletes root window // from the last so that the primary root window gets deleted last. for (WindowTreeHostMap::const_reverse_iterator it = window_tree_hosts_.rbegin(); it != window_tree_hosts_.rend(); ++it) { RootWindowController* controller = GetRootWindowController(GetWindow(it->second)); DCHECK(controller); delete controller; } } void DisplayController::CreatePrimaryHost( const AshWindowTreeHostInitParams& init_params) { const gfx::Display& primary_candidate = GetDisplayManager()->GetPrimaryDisplayCandidate(); primary_display_id = primary_candidate.id(); CHECK_NE(gfx::Display::kInvalidDisplayID, primary_display_id); AddWindowTreeHostForDisplay(primary_candidate, init_params); } void DisplayController::InitDisplays() { RootWindowController::CreateForPrimaryDisplay( window_tree_hosts_[primary_display_id]); DisplayManager* display_manager = GetDisplayManager(); for (size_t i = 0; i < display_manager->GetNumDisplays(); ++i) { const gfx::Display& display = display_manager->GetDisplayAt(i); if (primary_display_id != display.id()) { AshWindowTreeHost* ash_host = AddWindowTreeHostForDisplay( display, AshWindowTreeHostInitParams()); RootWindowController::CreateForSecondaryDisplay(ash_host); } } UpdateHostWindowNames(); FOR_EACH_OBSERVER(Observer, observers_, OnDisplaysInitialized()); } void DisplayController::AddObserver(Observer* observer) { observers_.AddObserver(observer); } void DisplayController::RemoveObserver(Observer* observer) { observers_.RemoveObserver(observer); } // static int64 DisplayController::GetPrimaryDisplayId() { CHECK_NE(gfx::Display::kInvalidDisplayID, primary_display_id); return primary_display_id; } aura::Window* DisplayController::GetPrimaryRootWindow() { return GetRootWindowForDisplayId(primary_display_id); } aura::Window* DisplayController::GetRootWindowForDisplayId(int64 id) { DCHECK_EQ(1u, window_tree_hosts_.count(id)); AshWindowTreeHost* host = window_tree_hosts_[id]; CHECK(host); return GetWindow(host); } void DisplayController::CloseChildWindows() { for (WindowTreeHostMap::const_iterator it = window_tree_hosts_.begin(); it != window_tree_hosts_.end(); ++it) { aura::Window* root_window = GetWindow(it->second); RootWindowController* controller = GetRootWindowController(root_window); if (controller) { controller->CloseChildWindows(); } else { while (!root_window->children().empty()) { aura::Window* child = root_window->children()[0]; delete child; } } } } aura::Window::Windows DisplayController::GetAllRootWindows() { aura::Window::Windows windows; for (WindowTreeHostMap::const_iterator it = window_tree_hosts_.begin(); it != window_tree_hosts_.end(); ++it) { DCHECK(it->second); if (GetRootWindowController(GetWindow(it->second))) windows.push_back(GetWindow(it->second)); } return windows; } gfx::Insets DisplayController::GetOverscanInsets(int64 display_id) const { return GetDisplayManager()->GetOverscanInsets(display_id); } void DisplayController::SetOverscanInsets(int64 display_id, const gfx::Insets& insets_in_dip) { GetDisplayManager()->SetOverscanInsets(display_id, insets_in_dip); } std::vector DisplayController::GetAllRootWindowControllers() { std::vector controllers; for (WindowTreeHostMap::const_iterator it = window_tree_hosts_.begin(); it != window_tree_hosts_.end(); ++it) { RootWindowController* controller = GetRootWindowController(GetWindow(it->second)); if (controller) controllers.push_back(controller); } return controllers; } void DisplayController::ToggleMirrorMode() { DisplayManager* display_manager = GetDisplayManager(); if (display_manager->num_connected_displays() <= 1) return; if (limiter_) { if (limiter_->IsThrottled()) return; limiter_->SetThrottleTimeout(kCycleDisplayThrottleTimeoutMs); } #if defined(OS_CHROMEOS) Shell* shell = Shell::GetInstance(); DisplayConfiguratorAnimation* animation = shell->display_configurator_animation(); animation->StartFadeOutAnimation( base::Bind(&DisplayController::SetMirrorModeAfterAnimation, weak_ptr_factory_.GetWeakPtr(), !display_manager->IsMirrored())); #endif } void DisplayController::SwapPrimaryDisplay() { if (limiter_) { if (limiter_->IsThrottled()) return; limiter_->SetThrottleTimeout(kSwapDisplayThrottleTimeoutMs); } if (Shell::GetScreen()->GetNumDisplays() > 1) { #if defined(OS_CHROMEOS) DisplayConfiguratorAnimation* animation = Shell::GetInstance()->display_configurator_animation(); if (animation) { animation->StartFadeOutAnimation(base::Bind( &DisplayController::OnFadeOutForSwapDisplayFinished, weak_ptr_factory_.GetWeakPtr())); } else { SetPrimaryDisplay(ScreenUtil::GetSecondaryDisplay()); } #else SetPrimaryDisplay(ScreenUtil::GetSecondaryDisplay()); #endif } } void DisplayController::SetPrimaryDisplayId(int64 id) { DCHECK_NE(gfx::Display::kInvalidDisplayID, id); if (id == gfx::Display::kInvalidDisplayID || primary_display_id == id) return; const gfx::Display& display = GetDisplayManager()->GetDisplayForId(id); if (display.is_valid()) SetPrimaryDisplay(display); } void DisplayController::SetPrimaryDisplay( const gfx::Display& new_primary_display) { DisplayManager* display_manager = GetDisplayManager(); DCHECK(new_primary_display.is_valid()); DCHECK(display_manager->IsActiveDisplay(new_primary_display)); if (!new_primary_display.is_valid() || !display_manager->IsActiveDisplay(new_primary_display)) { LOG(ERROR) << "Invalid or non-existent display is requested:" << new_primary_display.ToString(); return; } if (primary_display_id == new_primary_display.id() || window_tree_hosts_.size() < 2) { return; } AshWindowTreeHost* non_primary_host = window_tree_hosts_[new_primary_display.id()]; LOG_IF(ERROR, !non_primary_host) << "Unknown display is requested in SetPrimaryDisplay: id=" << new_primary_display.id(); if (!non_primary_host) return; gfx::Display old_primary_display = Shell::GetScreen()->GetPrimaryDisplay(); // Swap root windows between current and new primary display. AshWindowTreeHost* primary_host = window_tree_hosts_[primary_display_id]; CHECK(primary_host); CHECK_NE(primary_host, non_primary_host); window_tree_hosts_[new_primary_display.id()] = primary_host; GetRootWindowSettings(GetWindow(primary_host))->display_id = new_primary_display.id(); window_tree_hosts_[old_primary_display.id()] = non_primary_host; GetRootWindowSettings(GetWindow(non_primary_host))->display_id = old_primary_display.id(); primary_display_id = new_primary_display.id(); GetDisplayManager()->layout_store()->UpdatePrimaryDisplayId( display_manager->GetCurrentDisplayIdPair(), primary_display_id); UpdateWorkAreaOfDisplayNearestWindow(GetWindow(primary_host), old_primary_display.GetWorkAreaInsets()); UpdateWorkAreaOfDisplayNearestWindow(GetWindow(non_primary_host), new_primary_display.GetWorkAreaInsets()); // Update the dispay manager with new display info. std::vector display_info_list; display_info_list.push_back(display_manager->GetDisplayInfo( primary_display_id)); display_info_list.push_back(display_manager->GetDisplayInfo( ScreenUtil::GetSecondaryDisplay().id())); GetDisplayManager()->set_force_bounds_changed(true); GetDisplayManager()->UpdateDisplays(display_info_list); GetDisplayManager()->set_force_bounds_changed(false); } void DisplayController::EnsurePointerInDisplays() { // If the mouse is currently on a display in native location, // use the same native location. Otherwise find the display closest // to the current cursor location in screen coordinates. gfx::Point point_in_screen = Shell::GetScreen()->GetCursorScreenPoint(); gfx::Point target_location_in_native; int64 closest_distance_squared = -1; DisplayManager* display_manager = GetDisplayManager(); aura::Window* dst_root_window = NULL; for (size_t i = 0; i < display_manager->GetNumDisplays(); ++i) { const gfx::Display& display = display_manager->GetDisplayAt(i); const DisplayInfo display_info = display_manager->GetDisplayInfo(display.id()); aura::Window* root_window = GetRootWindowForDisplayId(display.id()); if (display_info.bounds_in_native().Contains( cursor_location_in_native_coords_for_restore_)) { dst_root_window = root_window; target_location_in_native = cursor_location_in_native_coords_for_restore_; break; } gfx::Point center = display.bounds().CenterPoint(); // Use the distance squared from the center of the dislay. This is not // exactly "closest" display, but good enough to pick one // appropriate (and there are at most two displays). // We don't care about actual distance, only relative to other displays, so // using the LengthSquared() is cheaper than Length(). int64 distance_squared = (center - point_in_screen).LengthSquared(); if (closest_distance_squared < 0 || closest_distance_squared > distance_squared) { aura::Window* root_window = GetRootWindowForDisplayId(display.id()); aura::client::ScreenPositionClient* client = aura::client::GetScreenPositionClient(root_window); client->ConvertPointFromScreen(root_window, ¢er); root_window->GetHost()->ConvertPointToNativeScreen(¢er); dst_root_window = root_window; target_location_in_native = center; closest_distance_squared = distance_squared; } } dst_root_window->GetHost()->ConvertPointFromNativeScreen( &target_location_in_native); dst_root_window->MoveCursorTo(target_location_in_native); } bool DisplayController::UpdateWorkAreaOfDisplayNearestWindow( const aura::Window* window, const gfx::Insets& insets) { const aura::Window* root_window = window->GetRootWindow(); int64 id = GetRootWindowSettings(root_window)->display_id; // if id is |kInvaildDisplayID|, it's being deleted. DCHECK(id != gfx::Display::kInvalidDisplayID); return GetDisplayManager()->UpdateWorkAreaOfDisplay(id, insets); } void DisplayController::OnDisplayAdded(const gfx::Display& display) { if (primary_tree_host_for_replace_) { DCHECK(window_tree_hosts_.empty()); primary_display_id = display.id(); window_tree_hosts_[display.id()] = primary_tree_host_for_replace_; GetRootWindowSettings(GetWindow(primary_tree_host_for_replace_)) ->display_id = display.id(); primary_tree_host_for_replace_ = NULL; const DisplayInfo& display_info = GetDisplayManager()->GetDisplayInfo(display.id()); AshWindowTreeHost* ash_host = window_tree_hosts_[display.id()]; ash_host->AsWindowTreeHost()->SetBounds(display_info.bounds_in_native()); SetDisplayPropertiesOnHost(ash_host, display); } else { if (primary_display_id == gfx::Display::kInvalidDisplayID) primary_display_id = display.id(); DCHECK(!window_tree_hosts_.empty()); AshWindowTreeHost* ash_host = AddWindowTreeHostForDisplay( display, AshWindowTreeHostInitParams()); RootWindowController::CreateForSecondaryDisplay(ash_host); } } void DisplayController::OnDisplayRemoved(const gfx::Display& display) { AshWindowTreeHost* host_to_delete = window_tree_hosts_[display.id()]; CHECK(host_to_delete) << display.ToString(); // Display for root window will be deleted when the Primary RootWindow // is deleted by the Shell. window_tree_hosts_.erase(display.id()); // When the primary root window's display is removed, move the primary // root to the other display. if (primary_display_id == display.id()) { // Temporarily store the primary root window in // |primary_root_window_for_replace_| when replacing the display. if (window_tree_hosts_.size() == 0) { primary_display_id = gfx::Display::kInvalidDisplayID; primary_tree_host_for_replace_ = host_to_delete; return; } DCHECK_EQ(1U, window_tree_hosts_.size()); primary_display_id = ScreenUtil::GetSecondaryDisplay().id(); AshWindowTreeHost* primary_host = host_to_delete; // Delete the other host instead. host_to_delete = window_tree_hosts_[primary_display_id]; GetRootWindowSettings(GetWindow(host_to_delete))->display_id = display.id(); // Setup primary root. window_tree_hosts_[primary_display_id] = primary_host; GetRootWindowSettings(GetWindow(primary_host))->display_id = primary_display_id; OnDisplayMetricsChanged( GetDisplayManager()->GetDisplayForId(primary_display_id), DISPLAY_METRIC_BOUNDS); } RootWindowController* controller = GetRootWindowController(GetWindow(host_to_delete)); DCHECK(controller); controller->MoveWindowsTo(GetPrimaryRootWindow()); // Delete most of root window related objects, but don't delete // root window itself yet because the stack may be using it. controller->Shutdown(); base::MessageLoop::current()->DeleteSoon(FROM_HERE, controller); } void DisplayController::OnDisplayMetricsChanged(const gfx::Display& display, uint32_t metrics) { if (!(metrics & (DISPLAY_METRIC_BOUNDS | DISPLAY_METRIC_ROTATION | DISPLAY_METRIC_DEVICE_SCALE_FACTOR))) return; const DisplayInfo& display_info = GetDisplayManager()->GetDisplayInfo(display.id()); DCHECK(!display_info.bounds_in_native().IsEmpty()); AshWindowTreeHost* ash_host = window_tree_hosts_[display.id()]; ash_host->AsWindowTreeHost()->SetBounds(display_info.bounds_in_native()); SetDisplayPropertiesOnHost(ash_host, display); } void DisplayController::OnHostResized(const aura::WindowTreeHost* host) { gfx::Display display = Shell::GetScreen()->GetDisplayNearestWindow( const_cast(host->window())); DisplayManager* display_manager = GetDisplayManager(); if (display_manager->UpdateDisplayBounds(display.id(), host->GetBounds())) { mirror_window_controller_->UpdateWindow(); cursor_window_controller_->UpdateContainer(); } } void DisplayController::CreateOrUpdateNonDesktopDisplay( const DisplayInfo& info) { switch (GetDisplayManager()->second_display_mode()) { case DisplayManager::MIRRORING: mirror_window_controller_->UpdateWindow(info); cursor_window_controller_->UpdateContainer(); virtual_keyboard_window_controller_->Close(); break; case DisplayManager::VIRTUAL_KEYBOARD: mirror_window_controller_->Close(); cursor_window_controller_->UpdateContainer(); virtual_keyboard_window_controller_->UpdateWindow(info); break; case DisplayManager::EXTENDED: NOTREACHED(); } } void DisplayController::CloseNonDesktopDisplay() { mirror_window_controller_->Close(); cursor_window_controller_->UpdateContainer(); virtual_keyboard_window_controller_->Close(); } void DisplayController::PreDisplayConfigurationChange(bool clear_focus) { FOR_EACH_OBSERVER(Observer, observers_, OnDisplayConfigurationChanging()); focus_activation_store_->Store(clear_focus); gfx::Screen* screen = Shell::GetScreen(); gfx::Point point_in_screen = screen->GetCursorScreenPoint(); gfx::Display display = screen->GetDisplayNearestPoint(point_in_screen); aura::Window* root_window = GetRootWindowForDisplayId(display.id()); aura::client::ScreenPositionClient* client = aura::client::GetScreenPositionClient(root_window); client->ConvertPointFromScreen(root_window, &point_in_screen); root_window->GetHost()->ConvertPointToNativeScreen(&point_in_screen); cursor_location_in_native_coords_for_restore_ = point_in_screen; } void DisplayController::PostDisplayConfigurationChange() { if (limiter_) limiter_->SetThrottleTimeout(kAfterDisplayChangeThrottleTimeoutMs); focus_activation_store_->Restore(); DisplayManager* display_manager = GetDisplayManager(); DisplayLayoutStore* layout_store = display_manager->layout_store(); if (display_manager->num_connected_displays() > 1) { DisplayIdPair pair = display_manager->GetCurrentDisplayIdPair(); layout_store->UpdateMirrorStatus(pair, display_manager->IsMirrored()); DisplayLayout layout = layout_store->GetRegisteredDisplayLayout(pair); if (Shell::GetScreen()->GetNumDisplays() > 1 ) { int64 primary_id = layout.primary_id; SetPrimaryDisplayId( primary_id == gfx::Display::kInvalidDisplayID ? pair.first : primary_id); // Update the primary_id in case the above call is // ignored. Happens when a) default layout's primary id // doesn't exist, or b) the primary_id has already been // set to the same and didn't update it. layout_store->UpdatePrimaryDisplayId( pair, Shell::GetScreen()->GetPrimaryDisplay().id()); } } FOR_EACH_OBSERVER(Observer, observers_, OnDisplayConfigurationChanged()); UpdateHostWindowNames(); EnsurePointerInDisplays(); } AshWindowTreeHost* DisplayController::AddWindowTreeHostForDisplay( const gfx::Display& display, const AshWindowTreeHostInitParams& init_params) { static int host_count = 0; const DisplayInfo& display_info = GetDisplayManager()->GetDisplayInfo(display.id()); AshWindowTreeHostInitParams params_with_bounds(init_params); params_with_bounds.initial_bounds = display_info.bounds_in_native(); AshWindowTreeHost* ash_host = AshWindowTreeHost::Create(params_with_bounds); aura::WindowTreeHost* host = ash_host->AsWindowTreeHost(); host->window()->SetName(base::StringPrintf("RootWindow-%d", host_count++)); host->window()->SetTitle(base::UTF8ToUTF16(display_info.name())); host->compositor()->SetBackgroundColor(SK_ColorBLACK); // No need to remove our observer observer because the DisplayController // outlives the host. host->AddObserver(this); InitRootWindowSettings(host->window())->display_id = display.id(); host->InitHost(); window_tree_hosts_[display.id()] = ash_host; SetDisplayPropertiesOnHost(ash_host, display); #if defined(OS_CHROMEOS) static bool force_constrain_pointer_to_root = CommandLine::ForCurrentProcess()->HasSwitch( switches::kAshConstrainPointerToRoot); if (base::SysInfo::IsRunningOnChromeOS() || force_constrain_pointer_to_root) ash_host->ConfineCursorToRootWindow(); #endif return ash_host; } void DisplayController::OnFadeOutForSwapDisplayFinished() { #if defined(OS_CHROMEOS) SetPrimaryDisplay(ScreenUtil::GetSecondaryDisplay()); Shell::GetInstance()->display_configurator_animation() ->StartFadeInAnimation(); #endif } void DisplayController::SetMirrorModeAfterAnimation(bool mirror) { GetDisplayManager()->SetMirrorMode(mirror); } void DisplayController::UpdateHostWindowNames() { #if defined(USE_X11) // crbug.com/120229 - set the window title for the primary dislpay // to "aura_root_0" so gtalk can find the primary root window to broadcast. // TODO(jhorwich) Remove this once Chrome supports window-based broadcasting. aura::Window* primary = Shell::GetPrimaryRootWindow(); aura::Window::Windows root_windows = Shell::GetAllRootWindows(); for (size_t i = 0; i < root_windows.size(); ++i) { std::string name = root_windows[i] == primary ? "aura_root_0" : "aura_root_x"; gfx::AcceleratedWidget xwindow = root_windows[i]->GetHost()->GetAcceleratedWidget(); XStoreName(gfx::GetXDisplay(), xwindow, name.c_str()); } #endif } } // namespace ash