// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_DISPLAY_DISPLAY_CONTROLLER_H_ #define ASH_DISPLAY_DISPLAY_CONTROLLER_H_ #include #include #include "ash/ash_export.h" #include "ash/display/display_manager.h" #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/gtest_prod_util.h" #include "base/memory/scoped_ptr.h" #include "base/observer_list.h" #include "base/time/time.h" #include "ui/aura/root_window_observer.h" #include "ui/aura/window.h" #include "ui/gfx/display_observer.h" #include "ui/gfx/point.h" namespace aura { class Display; class RootWindow; } namespace base { class Value; template class JSONValueConverter; } namespace gfx { class Display; class Insets; } namespace ash { namespace internal { class DisplayInfo; class DisplayManager; class FocusActivationStore; class MirrorWindowController; class RootWindowController; class VirtualKeyboardWindowController; } // DisplayController owns and maintains RootWindows for each attached // display, keeping them in sync with display configuration changes. class ASH_EXPORT DisplayController : public gfx::DisplayObserver, public aura::RootWindowObserver, public internal::DisplayManager::Delegate { public: class ASH_EXPORT Observer { public: // Invoked when the display configuration change is requested, // but before the change is applied to aura/ash. virtual void OnDisplayConfigurationChanging() {} // Invoked when the all display configuration changes // have been applied. virtual void OnDisplayConfigurationChanged() {}; protected: virtual ~Observer() {} }; DisplayController(); virtual ~DisplayController(); void Start(); void Shutdown(); // Returns primary display. This is safe to use after ash::Shell is // deleted. static const gfx::Display& GetPrimaryDisplay(); // Returns the number of display. This is safe to use after // ash::Shell is deleted. static int GetNumDisplays(); internal::MirrorWindowController* mirror_window_controller() { return mirror_window_controller_.get(); } internal::VirtualKeyboardWindowController* virtual_keyboard_window_controller() { return virtual_keyboard_window_controller_.get(); } // Initializes primary display. void InitPrimaryDisplay(); // Initialize secondary displays. void InitSecondaryDisplays(); // Add/Remove observers. void AddObserver(Observer* observer); void RemoveObserver(Observer* observer); // Returns the root window for primary display. aura::Window* GetPrimaryRootWindow(); // Returns the root window for |display_id|. aura::Window* GetRootWindowForDisplayId(int64 id); // Toggle mirror mode. void ToggleMirrorMode(); // Swap primary and secondary display. void SwapPrimaryDisplay(); // Sets the ID of the primary display. If the display is not connected, it // will switch the primary display when connected. void SetPrimaryDisplayId(int64 id); // Sets primary display. This re-assigns the current root // window to given |display|. void SetPrimaryDisplay(const gfx::Display& display); // Closes all child windows in the all root windows. void CloseChildWindows(); // Returns all root windows. In non extended desktop mode, this // returns the primary root window only. aura::Window::Windows GetAllRootWindows(); // Returns all oot window controllers. In non extended desktop // mode, this return a RootWindowController for the primary root window only. std::vector GetAllRootWindowControllers(); // Gets/Sets/Clears the overscan insets for the specified |display_id|. See // display_manager.h for the details. gfx::Insets GetOverscanInsets(int64 display_id) const; void SetOverscanInsets(int64 display_id, const gfx::Insets& insets_in_dip); // Checks if the mouse pointer is on one of displays, and moves to // the center of the nearest display if it's outside of all displays. void EnsurePointerInDisplays(); // Sets the work area's |insets| to the display assigned to |window|. bool UpdateWorkAreaOfDisplayNearestWindow(const aura::Window* window, const gfx::Insets& insets); // Returns the display object nearest given |point|. const gfx::Display& GetDisplayNearestPoint( const gfx::Point& point) const; // Returns the display object nearest given |window|. const gfx::Display& GetDisplayNearestWindow( const aura::Window* window) const; // Returns the display that most closely intersects |match_rect|. const gfx::Display& GetDisplayMatching( const gfx::Rect& match_rect)const; // aura::DisplayObserver overrides: virtual void OnDisplayBoundsChanged( const gfx::Display& display) OVERRIDE; virtual void OnDisplayAdded(const gfx::Display& display) OVERRIDE; virtual void OnDisplayRemoved(const gfx::Display& display) OVERRIDE; // RootWindowObserver overrides: virtual void OnRootWindowHostResized(const aura::RootWindow* root) OVERRIDE; // aura::DisplayManager::Delegate overrides: virtual void CreateOrUpdateNonDesktopDisplay( const internal::DisplayInfo& info) OVERRIDE; virtual void CloseNonDesktopDisplay() OVERRIDE; virtual void PreDisplayConfigurationChange(bool clear_focus) OVERRIDE; virtual void PostDisplayConfigurationChange() OVERRIDE; private: FRIEND_TEST_ALL_PREFIXES(DisplayControllerTest, BoundsUpdated); FRIEND_TEST_ALL_PREFIXES(DisplayControllerTest, SecondaryDisplayLayout); friend class internal::DisplayManager; friend class internal::MirrorWindowController; // Creates a root window for |display| and stores it in the |root_windows_| // map. aura::RootWindow* AddRootWindowForDisplay(const gfx::Display& display); void OnFadeOutForSwapDisplayFinished(); void UpdateHostWindowNames(); class DisplayChangeLimiter { public: DisplayChangeLimiter(); // Sets how long the throttling should last. void SetThrottleTimeout(int64 throttle_ms); bool IsThrottled() const; private: // The time when the throttling ends. base::Time throttle_timeout_; DISALLOW_COPY_AND_ASSIGN(DisplayChangeLimiter); }; // The limiter to throttle how fast a user can // change the display configuration. scoped_ptr limiter_; // The mapping from display ID to its root window. std::map root_windows_; ObserverList observers_; // Store the primary root window temporarily while replacing // display. aura::Window* primary_root_window_for_replace_; scoped_ptr focus_activation_store_; scoped_ptr mirror_window_controller_; scoped_ptr virtual_keyboard_window_controller_; // Stores the curent cursor location (in native coordinates) used to // restore the cursor location when display configuration // changed. gfx::Point cursor_location_in_native_coords_for_restore_; DISALLOW_COPY_AND_ASSIGN(DisplayController); }; } // namespace ash #endif // ASH_DISPLAY_DISPLAY_CONTROLLER_H_