// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/display/display_info.h" #include "testing/gtest/include/gtest/gtest.h" namespace ash { namespace internal { typedef testing::Test DisplayInfoTest; TEST_F(DisplayInfoTest, CreateFromSpec) { DisplayInfo info = DisplayInfo::CreateFromSpecWithID("200x100", 10); EXPECT_EQ(10, info.id()); EXPECT_EQ("0,0 200x100", info.bounds_in_native().ToString()); EXPECT_EQ("200x100", info.size_in_pixel().ToString()); EXPECT_EQ(gfx::Display::ROTATE_0, info.rotation()); EXPECT_EQ("0,0,0,0", info.overscan_insets_in_dip().ToString()); EXPECT_EQ(1.0f, info.ui_scale()); info = DisplayInfo::CreateFromSpecWithID("10+20-300x400*2/o", 10); EXPECT_EQ("10,20 300x400", info.bounds_in_native().ToString()); EXPECT_EQ("288x380", info.size_in_pixel().ToString()); EXPECT_EQ(gfx::Display::ROTATE_0, info.rotation()); EXPECT_EQ("5,3,5,3", info.overscan_insets_in_dip().ToString()); info = DisplayInfo::CreateFromSpecWithID("10+20-300x400*2/ob", 10); EXPECT_EQ("10,20 300x400", info.bounds_in_native().ToString()); EXPECT_EQ("288x380", info.size_in_pixel().ToString()); EXPECT_EQ(gfx::Display::ROTATE_0, info.rotation()); EXPECT_EQ("5,3,5,3", info.overscan_insets_in_dip().ToString()); info = DisplayInfo::CreateFromSpecWithID("10+20-300x400*2/or", 10); EXPECT_EQ("10,20 300x400", info.bounds_in_native().ToString()); EXPECT_EQ("380x288", info.size_in_pixel().ToString()); EXPECT_EQ(gfx::Display::ROTATE_90, info.rotation()); // TODO(oshima): This should be rotated too. Fix this. EXPECT_EQ("5,3,5,3", info.overscan_insets_in_dip().ToString()); info = DisplayInfo::CreateFromSpecWithID("10+20-300x400*2/l@1.5", 10); EXPECT_EQ("10,20 300x400", info.bounds_in_native().ToString()); EXPECT_EQ(gfx::Display::ROTATE_270, info.rotation()); EXPECT_EQ(1.5f, info.ui_scale()); info = DisplayInfo::CreateFromSpecWithID( "200x200#300x200|200x200|100x100", 10); EXPECT_EQ("0,0 200x200", info.bounds_in_native().ToString()); EXPECT_EQ(3u, info.resolutions().size()); EXPECT_EQ("300x200", info.resolutions()[0].size.ToString()); EXPECT_EQ("200x200", info.resolutions()[1].size.ToString()); EXPECT_EQ("100x100", info.resolutions()[2].size.ToString()); } } // namespace internal } // namespace ash