// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_DISPLAY_DISPLAY_MANAGER_H_ #define ASH_DISPLAY_DISPLAY_MANAGER_H_ #include #include #include "ash/ash_export.h" #include "ash/display/display_info.h" #include "ash/display/display_layout.h" #include "base/compiler_specific.h" #include "base/gtest_prod_util.h" #include "base/memory/scoped_ptr.h" #include "ui/gfx/display.h" #if defined(OS_CHROMEOS) #include "ui/display/chromeos/display_configurator.h" #endif namespace gfx { class Display; class Insets; class Rect; class Screen; } namespace ash { class AcceleratorControllerTest; class DisplayController; class DisplayLayoutStore; class ScreenAsh; namespace test { class DisplayManagerTestApi; class SystemGestureEventFilterTest; } // DisplayManager maintains the current display configurations, // and notifies observers when configuration changes. // // TODO(oshima): Make this non internal. class ASH_EXPORT DisplayManager #if defined(OS_CHROMEOS) : public ui::DisplayConfigurator::SoftwareMirroringController #endif { public: class ASH_EXPORT Delegate { public: virtual ~Delegate() {} // Create or updates the non desktop window with |display_info|. virtual void CreateOrUpdateNonDesktopDisplay( const DisplayInfo& display_info) = 0; // Closes the mirror window if exists. virtual void CloseNonDesktopDisplay() = 0; // Called before and after the display configuration changes. // When |clear_focus| is true, the implementation should // deactivate the active window and set the focus window to NULL. virtual void PreDisplayConfigurationChange(bool clear_focus) = 0; virtual void PostDisplayConfigurationChange() = 0; }; // How the second display will be used. // 1) EXTENDED mode extends the desktop to the second dislpay. // 2) MIRRORING mode copies the content of the primary display to // the 2nd display. (Software Mirroring). // 3) In VIRTUAL_KEYBOARD mode, the 2nd display is used as a // dedicated display for virtual keyboard, and it is not // recognized as a part of desktop. enum SecondDisplayMode { EXTENDED, MIRRORING, VIRTUAL_KEYBOARD }; // Returns the list of possible UI scales for the display. static std::vector GetScalesForDisplay(const DisplayInfo& info); // Returns next valid UI scale. static float GetNextUIScale(const DisplayInfo& info, bool up); // Updates the bounds of the display given by |secondary_display_id| // according to |layout|. static void UpdateDisplayBoundsForLayoutById( const DisplayLayout& layout, const gfx::Display& primary_display, int64 secondary_display_id); DisplayManager(); virtual ~DisplayManager(); DisplayLayoutStore* layout_store() { return layout_store_.get(); } gfx::Screen* screen() { return screen_; } void set_delegate(Delegate* delegate) { delegate_ = delegate; } // When set to true, the MonitorManager calls OnDisplayMetricsChanged // even if the display's bounds didn't change. Used to swap primary // display. void set_force_bounds_changed(bool force_bounds_changed) { force_bounds_changed_ = force_bounds_changed; } // Returns the display id of the first display in the outupt list. int64 first_display_id() const { return first_display_id_; } // Initializes displays using command line flag. Returns false // if no command line flag was provided. bool InitFromCommandLine(); // Initialize default display. void InitDefaultDisplay(); // True if the given |display| is currently connected. bool IsActiveDisplay(const gfx::Display& display) const; // True if there is an internal display. bool HasInternalDisplay() const; bool IsInternalDisplayId(int64 id) const; // Returns the display layout used for current displays. DisplayLayout GetCurrentDisplayLayout(); // Returns the current display pair. DisplayIdPair GetCurrentDisplayIdPair() const; // Sets the layout for the current display pair. The |layout| specifies // the locaion of the secondary display relative to the primary. void SetLayoutForCurrentDisplays( const DisplayLayout& layout_relative_to_primary); // Returns display for given |id|; const gfx::Display& GetDisplayForId(int64 id) const; // Finds the display that contains |point| in screeen coordinates. // Returns invalid display if there is no display that can satisfy // the condition. const gfx::Display& FindDisplayContainingPoint( const gfx::Point& point_in_screen) const; // Sets the work area's |insets| to the display given by |display_id|. bool UpdateWorkAreaOfDisplay(int64 display_id, const gfx::Insets& insets); // Registers the overscan insets for the display of the specified ID. Note // that the insets size should be specified in DIP size. It also triggers the // display's bounds change. void SetOverscanInsets(int64 display_id, const gfx::Insets& insets_in_dip); // Sets the display's rotation. void SetDisplayRotation(int64 display_id, gfx::Display::Rotation rotation); // Sets the display's ui scale. void SetDisplayUIScale(int64 display_id, float ui_scale); // Sets the display's resolution. void SetDisplayResolution(int64 display_id, const gfx::Size& resolution); // Register per display properties. |overscan_insets| is NULL if // the display has no custom overscan insets. void RegisterDisplayProperty(int64 display_id, gfx::Display::Rotation rotation, float ui_scale, const gfx::Insets* overscan_insets, const gfx::Size& resolution_in_pixels, ui::ColorCalibrationProfile color_profile); // Returns the display's selected mode. bool GetSelectedModeForDisplayId(int64 display_id, DisplayMode* mode_out) const; // Tells if the virtual resolution feature is enabled. bool IsDisplayUIScalingEnabled() const; // Returns the current overscan insets for the specified |display_id|. // Returns an empty insets (0, 0, 0, 0) if no insets are specified for // the display. gfx::Insets GetOverscanInsets(int64 display_id) const; // Sets the color calibration of the display to |profile|. void SetColorCalibrationProfile(int64 display_id, ui::ColorCalibrationProfile profile); // Called when display configuration has changed. The new display // configurations is passed as a vector of Display object, which // contains each display's new infomration. void OnNativeDisplaysChanged( const std::vector& display_info_list); // Updates the internal display data and notifies observers about the changes. void UpdateDisplays(const std::vector& display_info_list); // Updates current displays using current |display_info_|. void UpdateDisplays(); // Returns the display at |index|. The display at 0 is // no longer considered "primary". const gfx::Display& GetDisplayAt(size_t index) const; const gfx::Display& GetPrimaryDisplayCandidate() const; // Returns the logical number of displays. This returns 1 // when displays are mirrored. size_t GetNumDisplays() const; const std::vector& displays() const { return displays_; } // Returns the number of connected displays. This returns 2 // when displays are mirrored. size_t num_connected_displays() const { return num_connected_displays_; } // Returns the mirroring status. bool IsMirrored() const; int64 mirrored_display_id() const { return mirrored_display_id_; } // Returns the display object that is not a part of desktop. const gfx::Display& non_desktop_display() const { return non_desktop_display_; } // Retuns the display info associated with |display_id|. const DisplayInfo& GetDisplayInfo(int64 display_id) const; // Returns the human-readable name for the display |id|. std::string GetDisplayNameForId(int64 id); // Returns the display id that is capable of UI scaling. On device, // this returns internal display's ID if its device scale factor is 2, // or invalid ID if such internal display doesn't exist. On linux // desktop, this returns the first display ID. int64 GetDisplayIdForUIScaling() const; // Change the mirror mode. void SetMirrorMode(bool mirrored); // Used to emulate display change when run in a desktop environment instead // of on a device. void AddRemoveDisplay(); void ToggleDisplayScaleFactor(); // SoftwareMirroringController override: #if defined(OS_CHROMEOS) virtual void SetSoftwareMirroring(bool enabled) OVERRIDE; virtual bool SoftwareMirroringEnabled() const OVERRIDE; #endif bool software_mirroring_enabled() const { return second_display_mode_ == MIRRORING; }; bool virtual_keyboard_root_window_enabled() const { return second_display_mode_ == VIRTUAL_KEYBOARD; }; // Sets/gets second display mode. void SetSecondDisplayMode(SecondDisplayMode mode); SecondDisplayMode second_display_mode() const { return second_display_mode_; } // Update the bounds of the display given by |display_id|. bool UpdateDisplayBounds(int64 display_id, const gfx::Rect& new_bounds); // Creates mirror window if the software mirror mode is enabled. // This is used only for bootstrap. void CreateMirrorWindowIfAny(); // Create a screen instance to be used during shutdown. void CreateScreenForShutdown() const; private: FRIEND_TEST_ALL_PREFIXES(ExtendedDesktopTest, ConvertPoint); FRIEND_TEST_ALL_PREFIXES(DisplayManagerTest, TestNativeDisplaysChanged); FRIEND_TEST_ALL_PREFIXES(DisplayManagerTest, NativeDisplaysChangedAfterPrimaryChange); FRIEND_TEST_ALL_PREFIXES(DisplayManagerTest, AutomaticOverscanInsets); friend class ash::AcceleratorControllerTest; friend class test::DisplayManagerTestApi; friend class test::SystemGestureEventFilterTest; friend class DisplayManagerTest; typedef std::vector DisplayList; void set_change_display_upon_host_resize(bool value) { change_display_upon_host_resize_ = value; } gfx::Display* FindDisplayForId(int64 id); // Add the mirror display's display info if the software based // mirroring is in use. void AddMirrorDisplayInfoIfAny(std::vector* display_info_list); // Inserts and update the DisplayInfo according to the overscan // state. Note that The DisplayInfo stored in the |internal_display_info_| // can be different from |new_info| (due to overscan state), so // you must use |GetDisplayInfo| to get the correct DisplayInfo for // a display. void InsertAndUpdateDisplayInfo(const DisplayInfo& new_info); // Called when the display info is updated through InsertAndUpdateDisplayInfo. void OnDisplayInfoUpdated(const DisplayInfo& display_info); // Creates a display object from the DisplayInfo for |display_id|. gfx::Display CreateDisplayFromDisplayInfoById(int64 display_id); // Updates the bounds of the secondary display in |display_list| // using the layout registered for the display pair and set the // index of display updated to |updated_index|. Returns true // if the secondary display's bounds has been changed from current // value, or false otherwise. bool UpdateSecondaryDisplayBoundsForLayout(DisplayList* display_list, size_t* updated_index) const; static void UpdateDisplayBoundsForLayout( const DisplayLayout& layout, const gfx::Display& primary_display, gfx::Display* secondary_display); Delegate* delegate_; // not owned. scoped_ptr screen_ash_; // This is to have an accessor without ScreenAsh definition. gfx::Screen* screen_; scoped_ptr layout_store_; int64 first_display_id_; // List of current active displays. DisplayList displays_; int num_connected_displays_; bool force_bounds_changed_; // The mapping from the display ID to its internal data. std::map display_info_; // Selected display modes for displays. Key is the displays' ID. std::map display_modes_; // When set to true, the host window's resize event updates // the display's size. This is set to true when running on // desktop environment (for debugging) so that resizing the host // window will update the display properly. This is set to false // on device as well as during the unit tests. bool change_display_upon_host_resize_; SecondDisplayMode second_display_mode_; int64 mirrored_display_id_; gfx::Display non_desktop_display_; DISALLOW_COPY_AND_ASSIGN(DisplayManager); }; } // namespace ash #endif // ASH_DISPLAY_DISPLAY_MANAGER_H_