// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/display/screen_ash.h" #include "ash/display/display_controller.h" #include "ash/display/display_manager.h" #include "ash/root_window_controller.h" #include "ash/root_window_settings.h" #include "ash/shelf/shelf_layout_manager.h" #include "ash/shelf/shelf_widget.h" #include "ash/shell.h" #include "ash/wm/coordinate_conversion.h" #include "base/logging.h" #include "ui/aura/client/screen_position_client.h" #include "ui/aura/env.h" #include "ui/aura/window_event_dispatcher.h" #include "ui/gfx/display.h" #include "ui/gfx/screen.h" namespace ash { namespace { DisplayManager* GetDisplayManager() { return Shell::GetInstance()->display_manager(); } gfx::Display FindDisplayNearestPoint(const std::vector& displays, const gfx::Point& point) { int min_distance = INT_MAX; const gfx::Display* nearest_display = NULL; for (std::vector::const_iterator iter = displays.begin(); iter != displays.end(); ++iter) { const gfx::Display& display = *iter; int distance = display.bounds().ManhattanDistanceToPoint(point); if (distance < min_distance) { min_distance = distance; nearest_display = &display; } } // There should always be at least one display that is less than INT_MAX away. DCHECK(nearest_display); return *nearest_display; } const gfx::Display* FindDisplayMatching( const std::vector& displays, const gfx::Rect& match_rect) { int max_area = 0; const gfx::Display* matching = NULL; for (std::vector::const_iterator iter = displays.begin(); iter != displays.end(); ++iter) { const gfx::Display& display = *iter; gfx::Rect intersect = gfx::IntersectRects(display.bounds(), match_rect); int area = intersect.width() * intersect.height(); if (area > max_area) { max_area = area; matching = &display; } } return matching; } class ScreenForShutdown : public gfx::Screen { public: explicit ScreenForShutdown(ScreenAsh* screen_ash) : display_list_(screen_ash->GetAllDisplays()), primary_display_(screen_ash->GetPrimaryDisplay()) { } // gfx::Screen overrides: gfx::Point GetCursorScreenPoint() override { return gfx::Point(); } gfx::NativeWindow GetWindowUnderCursor() override { return NULL; } gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) override { return NULL; } int GetNumDisplays() const override { return display_list_.size(); } std::vector GetAllDisplays() const override { return display_list_; } gfx::Display GetDisplayNearestWindow(gfx::NativeView view) const override { return primary_display_; } gfx::Display GetDisplayNearestPoint(const gfx::Point& point) const override { return FindDisplayNearestPoint(display_list_, point); } gfx::Display GetDisplayMatching(const gfx::Rect& match_rect) const override { const gfx::Display* matching = FindDisplayMatching(display_list_, match_rect); // Fallback to the primary display if there is no matching display. return matching ? *matching : GetPrimaryDisplay(); } gfx::Display GetPrimaryDisplay() const override { return primary_display_; } void AddObserver(gfx::DisplayObserver* observer) override { NOTREACHED() << "Observer should not be added during shutdown"; } void RemoveObserver(gfx::DisplayObserver* observer) override {} private: const std::vector display_list_; const gfx::Display primary_display_; DISALLOW_COPY_AND_ASSIGN(ScreenForShutdown); }; } // namespace ScreenAsh::ScreenAsh() { } ScreenAsh::~ScreenAsh() { } void ScreenAsh::NotifyMetricsChanged(const gfx::Display& display, uint32_t metrics) { FOR_EACH_OBSERVER(gfx::DisplayObserver, observers_, OnDisplayMetricsChanged(display, metrics)); } void ScreenAsh::NotifyDisplayAdded(const gfx::Display& display) { FOR_EACH_OBSERVER(gfx::DisplayObserver, observers_, OnDisplayAdded(display)); } void ScreenAsh::NotifyDisplayRemoved(const gfx::Display& display) { FOR_EACH_OBSERVER( gfx::DisplayObserver, observers_, OnDisplayRemoved(display)); } gfx::Point ScreenAsh::GetCursorScreenPoint() { return aura::Env::GetInstance()->last_mouse_location(); } gfx::NativeWindow ScreenAsh::GetWindowUnderCursor() { return GetWindowAtScreenPoint(Shell::GetScreen()->GetCursorScreenPoint()); } gfx::NativeWindow ScreenAsh::GetWindowAtScreenPoint(const gfx::Point& point) { return wm::GetRootWindowAt(point)->GetTopWindowContainingPoint(point); } int ScreenAsh::GetNumDisplays() const { return GetDisplayManager()->GetNumDisplays(); } std::vector ScreenAsh::GetAllDisplays() const { return GetDisplayManager()->active_display_list(); } gfx::Display ScreenAsh::GetDisplayNearestWindow(gfx::NativeView window) const { if (!window) return GetPrimaryDisplay(); const aura::Window* root_window = window->GetRootWindow(); if (!root_window) return GetPrimaryDisplay(); const RootWindowSettings* rws = GetRootWindowSettings(root_window); int64 id = rws->display_id; // if id is |kInvaildDisplayID|, it's being deleted. DCHECK(id != gfx::Display::kInvalidDisplayID); if (id == gfx::Display::kInvalidDisplayID) return GetPrimaryDisplay(); DisplayManager* display_manager = GetDisplayManager(); // RootWindow needs Display to determine its device scale factor // for non desktop display. gfx::Display mirroring_display = display_manager->GetMirroringDisplayById(id); if (mirroring_display.is_valid()) return mirroring_display; return display_manager->GetDisplayForId(id); } gfx::Display ScreenAsh::GetDisplayNearestPoint(const gfx::Point& point) const { const gfx::Display& display = GetDisplayManager()->FindDisplayContainingPoint(point); if (display.is_valid()) return display; // Fallback to the display that has the shortest Manhattan distance from // the |point|. This is correct in the only areas that matter, namely in the // corners between the physical screens. return FindDisplayNearestPoint(GetDisplayManager()->active_display_list(), point); } gfx::Display ScreenAsh::GetDisplayMatching(const gfx::Rect& match_rect) const { if (match_rect.IsEmpty()) return GetDisplayNearestPoint(match_rect.origin()); const gfx::Display* matching = FindDisplayMatching( GetDisplayManager()->active_display_list(), match_rect); // Fallback to the primary display if there is no matching display. return matching ? *matching : GetPrimaryDisplay(); } gfx::Display ScreenAsh::GetPrimaryDisplay() const { return GetDisplayManager()->GetDisplayForId( DisplayController::GetPrimaryDisplayId()); } void ScreenAsh::AddObserver(gfx::DisplayObserver* observer) { observers_.AddObserver(observer); } void ScreenAsh::RemoveObserver(gfx::DisplayObserver* observer) { observers_.RemoveObserver(observer); } gfx::Screen* ScreenAsh::CloneForShutdown() { return new ScreenForShutdown(this); } } // namespace ash