// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_FRAME_CAPTION_BUTTONS_FRAME_CAPTION_BUTTON_CONTAINER_VIEW_H_ #define ASH_FRAME_CAPTION_BUTTONS_FRAME_CAPTION_BUTTON_CONTAINER_VIEW_H_ #include #include "ash/ash_export.h" #include "ash/frame/caption_buttons/frame_size_button_delegate.h" #include "ui/gfx/animation/animation_delegate.h" #include "ui/views/controls/button/button.h" #include "ui/views/view.h" namespace gfx { class SlideAnimation; } namespace views { class Widget; } namespace ash { // Container view for the frame caption buttons. It performs the appropriate // action when a caption button is clicked. class ASH_EXPORT FrameCaptionButtonContainerView : public views::View, public views::ButtonListener, public FrameSizeButtonDelegate, public gfx::AnimationDelegate { public: static const char kViewClassName[]; // Whether the frame can be minimized (either via the maximize/restore button // or via a dedicated button). enum MinimizeAllowed { MINIMIZE_ALLOWED, MINIMIZE_DISALLOWED }; // |frame| is the views::Widget that the caption buttons act on. // |minimize_allowed| indicates whether the frame can be minimized (either via // the maximize/restore button or via a dedicated button). FrameCaptionButtonContainerView(views::Widget* frame, MinimizeAllowed minimize_allowed); virtual ~FrameCaptionButtonContainerView(); // For testing. class ASH_EXPORT TestApi { public: explicit TestApi(FrameCaptionButtonContainerView* container_view) : container_view_(container_view) { } void EndAnimations(); FrameCaptionButton* minimize_button() const { return container_view_->minimize_button_; } FrameCaptionButton* size_button() const { return container_view_->size_button_; } FrameCaptionButton* close_button() const { return container_view_->close_button_; } private: FrameCaptionButtonContainerView* container_view_; DISALLOW_COPY_AND_ASSIGN(TestApi); }; // Sets the resource ids of the images to paint the button for |icon|. The // FrameCaptionButtonContainerView will keep track of the images to use for // |icon| even if none of the buttons currently use |icon|. void SetButtonImages(CaptionButtonIcon icon, int icon_image_id, int inactive_icon_image_id, int hovered_background_image_id, int pressed_background_image_id); // Sets whether the buttons should be painted as active. Does not schedule // a repaint. void SetPaintAsActive(bool paint_as_active); // Tell the window controls to reset themselves to the normal state. void ResetWindowControls(); // Determines the window HT* code for the caption button at |point|. Returns // HTNOWHERE if |point| is not over any of the caption buttons. |point| must // be in the coordinates of the FrameCaptionButtonContainerView. int NonClientHitTest(const gfx::Point& point) const; // Updates the size button's visibility based on whether |frame_| can be // maximized and if maximize mode is enabled. A parent view should relayout // to reflect the change in visibility. void UpdateSizeButtonVisibility(); // views::View: virtual gfx::Size GetPreferredSize() const OVERRIDE; virtual void Layout() OVERRIDE; virtual const char* GetClassName() const OVERRIDE; // Overridden from gfx::AnimationDelegate: virtual void AnimationEnded(const gfx::Animation* animation) OVERRIDE; virtual void AnimationProgressed(const gfx::Animation* animation) OVERRIDE; private: friend class FrameCaptionButtonContainerViewTest; struct ButtonIconIds { ButtonIconIds(); ButtonIconIds(int icon_id, int inactive_icon_id, int hovered_background_id, int pressed_background_id); ~ButtonIconIds(); int icon_image_id; int inactive_icon_image_id; int hovered_background_image_id; int pressed_background_image_id; }; // Sets |button|'s icon to |icon|. If |animate| is ANIMATE_YES, the button // will crossfade to the new icon. If |animate| is ANIMATE_NO and // |icon| == |button|->icon(), the crossfade animation is progressed to the // end. void SetButtonIcon(FrameCaptionButton* button, CaptionButtonIcon icon, Animate animate); // Returns true if maximize mode is not enabled, and |frame_| widget delegate // can be maximized. bool ShouldSizeButtonBeVisible() const; // views::ButtonListener: virtual void ButtonPressed(views::Button* sender, const ui::Event& event) OVERRIDE; // FrameSizeButtonDelegate: virtual bool IsMinimizeButtonVisible() const OVERRIDE; virtual void SetButtonsToNormal(Animate animate) OVERRIDE; virtual void SetButtonIcons(CaptionButtonIcon minimize_button_icon, CaptionButtonIcon close_button_icon, Animate animate) OVERRIDE; virtual const FrameCaptionButton* GetButtonClosestTo( const gfx::Point& position_in_screen) const OVERRIDE; virtual void SetHoveredAndPressedButtons( const FrameCaptionButton* to_hover, const FrameCaptionButton* to_press) OVERRIDE; // The widget that the buttons act on. views::Widget* frame_; // The buttons. In the normal button style, at most one of |minimize_button_| // and |size_button_| is visible. FrameCaptionButton* minimize_button_; FrameCaptionButton* size_button_; FrameCaptionButton* close_button_; // Mapping of the images needed to paint a button for each of the values of // CaptionButtonIcon. std::map button_icon_id_map_; // Animation that affects the position of |minimize_button_| and the // visibility of |size_button_|. scoped_ptr maximize_mode_animation_; DISALLOW_COPY_AND_ASSIGN(FrameCaptionButtonContainerView); }; } // namespace ash #endif // ASH_FRAME_CAPTION_BUTTONS_FRAME_CAPTION_BUTTON_CONTAINER_VIEW_H_