// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_IME_INPUT_METHOD_MENU_ITEM_H_ #define ASH_IME_INPUT_METHOD_MENU_ITEM_H_ #include #include #include "ash/ash_export.h" namespace ash { namespace ime { // A structure which represents a property for an input method engine. struct ASH_EXPORT InputMethodMenuItem { InputMethodMenuItem(const std::string& in_key, const std::string& in_label, bool in_is_selection_item, bool in_is_selection_item_checked); InputMethodMenuItem(); ~InputMethodMenuItem(); bool operator==(const InputMethodMenuItem& other) const; bool operator!=(const InputMethodMenuItem& other) const; // Debug print function. std::string ToString() const; std::string key; // A key which identifies the property. Non-empty string. // (e.g. "InputMode.HalfWidthKatakana") std::string label; // A description of the property. Non-empty string. // (e.g. "Switch to full punctuation mode", "Hiragana") bool is_selection_item; // true if the property is a selection item. bool is_selection_item_checked; // true if |is_selection_item| is true and // the selection_item is selected. }; typedef std::vector InputMethodMenuItemList; } // namespace ime } // namespace ash #endif // ASH_IME_INPUT_METHOD_MENU_ITEM_H_