// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/launcher/launcher_button.h" #include #include "ash/launcher/launcher_button_host.h" #include "ash/wm/shelf_layout_manager.h" #include "grit/ash_resources.h" #include "skia/ext/image_operations.h" #include "ui/base/accessibility/accessible_view_state.h" #include "ui/base/animation/animation_delegate.h" #include "ui/base/animation/throb_animation.h" #include "ui/base/events/event_constants.h" #include "ui/base/resource/resource_bundle.h" #include "ui/compositor/layer.h" #include "ui/compositor/scoped_layer_animation_settings.h" #include "ui/gfx/canvas.h" #include "ui/gfx/image/image.h" #include "ui/gfx/image/image_skia_operations.h" #include "ui/gfx/skbitmap_operations.h" #include "ui/views/controls/image_view.h" namespace { // Size of the bar. This is along the opposite axis of the shelf. For example, // if the shelf is aligned horizontally then this is the height of the bar. const int kBarSize = 3; const int kBarSpacing = 5; const int kIconSize = 32; const int kHopSpacing = 2; const int kIconPad = 8; const int kHopUpMS = 0; const int kHopDownMS = 200; const int kAttentionThrobDurationMS = 1000; bool ShouldHop(int state) { return state & ash::internal::LauncherButton::STATE_HOVERED || state & ash::internal::LauncherButton::STATE_ACTIVE || state & ash::internal::LauncherButton::STATE_FOCUSED; } } // namespace namespace ash { namespace internal { //////////////////////////////////////////////////////////////////////////////// // LauncherButton::BarView class LauncherButton::BarView : public views::ImageView, public ui::AnimationDelegate { public: BarView() : ALLOW_THIS_IN_INITIALIZER_LIST(animation_(this)) { animation_.SetThrobDuration(kAttentionThrobDurationMS); animation_.SetTweenType(ui::Tween::SMOOTH_IN_OUT); } // View overrides. bool HitTestRect(const gfx::Rect& rect) const OVERRIDE { // Allow Mouse...() messages to go to the parent view. return false; } void OnPaint(gfx::Canvas* canvas) OVERRIDE { if (animation_.is_animating()) { int alpha = animation_.CurrentValueBetween(0, 255); canvas->SaveLayerAlpha(alpha); views::ImageView::OnPaint(canvas); canvas->Restore(); } else { views::ImageView::OnPaint(canvas); } } // ui::AnimationDelegate overrides. void AnimationProgressed(const ui::Animation* animation) OVERRIDE { SchedulePaint(); } void ShowAttention(bool show) { if (show) { // It's less disruptive if we don't start the pulsing at 0. animation_.Reset(0.375); animation_.StartThrobbing(-1); } else { animation_.Reset(0.0); } } private: ui::ThrobAnimation animation_; DISALLOW_COPY_AND_ASSIGN(BarView); }; //////////////////////////////////////////////////////////////////////////////// // LauncherButton::IconView LauncherButton::IconView::IconView() : icon_size_(kIconSize) { } LauncherButton::IconView::~IconView() { } bool LauncherButton::IconView::HitTestRect(const gfx::Rect& rect) const { // Return false so that LauncherButton gets all the mouse events. return false; } //////////////////////////////////////////////////////////////////////////////// // LauncherButton LauncherButton* LauncherButton::Create( views::ButtonListener* listener, LauncherButtonHost* host, ShelfLayoutManager* shelf_layout_manager) { LauncherButton* button = new LauncherButton(listener, host, shelf_layout_manager); button->Init(); return button; } LauncherButton::LauncherButton(views::ButtonListener* listener, LauncherButtonHost* host, ShelfLayoutManager* shelf_layout_manager) : CustomButton(listener), host_(host), icon_view_(NULL), bar_(new BarView), state_(STATE_NORMAL), shelf_layout_manager_(shelf_layout_manager) { set_accessibility_focusable(true); const gfx::ShadowValue kShadows[] = { gfx::ShadowValue(gfx::Point(0, 2), 0, SkColorSetARGB(0x1A, 0, 0, 0)), gfx::ShadowValue(gfx::Point(0, 3), 1, SkColorSetARGB(0x1A, 0, 0, 0)), gfx::ShadowValue(gfx::Point(0, 0), 1, SkColorSetARGB(0x54, 0, 0, 0)), }; icon_shadows_.assign(kShadows, kShadows + arraysize(kShadows)); AddChildView(bar_); } LauncherButton::~LauncherButton() { } void LauncherButton::SetShadowedImage(const gfx::ImageSkia& image) { icon_view_->SetImage(gfx::ImageSkiaOperations::CreateImageWithDropShadow( image, icon_shadows_)); } void LauncherButton::SetImage(const gfx::ImageSkia& image) { if (image.isNull()) { // TODO: need an empty image. icon_view_->SetImage(image); return; } if (icon_view_->icon_size() == 0) { SetShadowedImage(image); return; } // Resize the image maintaining our aspect ratio. int pref = icon_view_->icon_size(); float aspect_ratio = static_cast(image.width()) / static_cast(image.height()); int height = pref; int width = static_cast(aspect_ratio * height); if (width > pref) { width = pref; height = static_cast(width / aspect_ratio); } if (width == image.width() && height == image.height()) { SetShadowedImage(image); return; } SetShadowedImage(gfx::ImageSkiaOperations::CreateResizedImage(image, skia::ImageOperations::RESIZE_BEST, gfx::Size(width, height))); } void LauncherButton::AddState(State state) { if (!(state_ & state)) { if (ShouldHop(state) || !ShouldHop(state_)) { ui::ScopedLayerAnimationSettings scoped_setter( icon_view_->layer()->GetAnimator()); scoped_setter.SetTransitionDuration( base::TimeDelta::FromMilliseconds(kHopUpMS)); state_ |= state; UpdateState(); } else { state_ |= state; UpdateState(); } if (state & STATE_ATTENTION) bar_->ShowAttention(true); } } void LauncherButton::ClearState(State state) { if (state_ & state) { if (!ShouldHop(state) || ShouldHop(state_)) { ui::ScopedLayerAnimationSettings scoped_setter( icon_view_->layer()->GetAnimator()); scoped_setter.SetTweenType(ui::Tween::LINEAR); scoped_setter.SetTransitionDuration( base::TimeDelta::FromMilliseconds(kHopDownMS)); state_ &= ~state; UpdateState(); } else { state_ &= ~state; UpdateState(); } if (state & STATE_ATTENTION) bar_->ShowAttention(false); } } gfx::Rect LauncherButton::GetIconBounds() const { return icon_view_->bounds(); } bool LauncherButton::OnMousePressed(const ui::MouseEvent& event) { CustomButton::OnMousePressed(event); host_->PointerPressedOnButton(this, LauncherButtonHost::MOUSE, event); return true; } void LauncherButton::OnMouseReleased(const ui::MouseEvent& event) { CustomButton::OnMouseReleased(event); host_->PointerReleasedOnButton(this, LauncherButtonHost::MOUSE, false); } void LauncherButton::OnMouseCaptureLost() { ClearState(STATE_HOVERED); host_->PointerReleasedOnButton(this, LauncherButtonHost::MOUSE, true); CustomButton::OnMouseCaptureLost(); } bool LauncherButton::OnMouseDragged(const ui::MouseEvent& event) { CustomButton::OnMouseDragged(event); host_->PointerDraggedOnButton(this, LauncherButtonHost::MOUSE, event); return true; } void LauncherButton::OnMouseMoved(const ui::MouseEvent& event) { CustomButton::OnMouseMoved(event); host_->MouseMovedOverButton(this); } void LauncherButton::OnMouseEntered(const ui::MouseEvent& event) { AddState(STATE_HOVERED); CustomButton::OnMouseEntered(event); host_->MouseEnteredButton(this); } void LauncherButton::OnMouseExited(const ui::MouseEvent& event) { ClearState(STATE_HOVERED); CustomButton::OnMouseExited(event); host_->MouseExitedButton(this); } void LauncherButton::GetAccessibleState(ui::AccessibleViewState* state) { state->role = ui::AccessibilityTypes::ROLE_PUSHBUTTON; state->name = host_->GetAccessibleName(this); } void LauncherButton::Layout() { const gfx::Rect button_bounds(GetContentsBounds()); int x_offset = 0, y_offset = 0; gfx::Rect icon_bounds; if (shelf_layout_manager_->IsHorizontalAlignment()) { icon_bounds.SetRect( button_bounds.x(), button_bounds.y() + kIconPad, button_bounds.width(), kIconSize); } else { icon_bounds.SetRect( button_bounds.x() + kIconPad, button_bounds.y(), kIconSize, button_bounds.height()); } if (ShouldHop(state_)) { x_offset += shelf_layout_manager_->SelectValueForShelfAlignment( 0, kHopSpacing, -kHopSpacing, 0); y_offset += shelf_layout_manager_->SelectValueForShelfAlignment( -kHopSpacing, 0, 0, kHopSpacing); } icon_bounds.Offset(x_offset, y_offset); icon_view_->SetBoundsRect(icon_bounds); bar_->SetBoundsRect(GetContentsBounds()); } void LauncherButton::ChildPreferredSizeChanged(views::View* child) { Layout(); } void LauncherButton::OnFocus() { AddState(STATE_FOCUSED); CustomButton::OnFocus(); } void LauncherButton::OnBlur() { ClearState(STATE_FOCUSED); CustomButton::OnBlur(); } void LauncherButton::OnGestureEvent(ui::GestureEvent* event) { switch (event->type()) { case ui::ET_GESTURE_TAP_DOWN: AddState(STATE_HOVERED); return CustomButton::OnGestureEvent(event); case ui::ET_GESTURE_END: ClearState(STATE_HOVERED); return CustomButton::OnGestureEvent(event); case ui::ET_GESTURE_SCROLL_BEGIN: host_->PointerPressedOnButton(this, LauncherButtonHost::TOUCH, *event); event->SetHandled(); return; case ui::ET_GESTURE_SCROLL_UPDATE: host_->PointerDraggedOnButton(this, LauncherButtonHost::TOUCH, *event); event->SetHandled(); return; case ui::ET_GESTURE_SCROLL_END: case ui::ET_SCROLL_FLING_START: host_->PointerReleasedOnButton(this, LauncherButtonHost::TOUCH, false); event->SetHandled(); return; default: return CustomButton::OnGestureEvent(event); } } void LauncherButton::Init() { icon_view_ = CreateIconView(); // TODO: refactor the layers so each button doesn't require 2. icon_view_->SetPaintToLayer(true); icon_view_->SetFillsBoundsOpaquely(false); icon_view_->SetHorizontalAlignment(views::ImageView::CENTER); icon_view_->SetVerticalAlignment(views::ImageView::LEADING); AddChildView(icon_view_); } LauncherButton::IconView* LauncherButton::CreateIconView() { return new IconView; } bool LauncherButton::IsShelfHorizontal() const { return shelf_layout_manager_->IsHorizontalAlignment(); } void LauncherButton::UpdateState() { if (state_ == STATE_NORMAL) { bar_->SetVisible(false); } else { int bar_id; if (state_ & STATE_ACTIVE) { bar_id = IDR_AURA_LAUNCHER_UNDERLINE_ACTIVE; } else if (state_ & (STATE_HOVERED | STATE_FOCUSED | STATE_ATTENTION)) { bar_id = IDR_AURA_LAUNCHER_UNDERLINE_HOVER; } else { bar_id = IDR_AURA_LAUNCHER_UNDERLINE_RUNNING; } ResourceBundle& rb = ResourceBundle::GetSharedInstance(); const gfx::ImageSkia* image = rb.GetImageNamed(bar_id).ToImageSkia(); if(SHELF_ALIGNMENT_BOTTOM == shelf_layout_manager_->GetAlignment()) bar_->SetImage(*image); else bar_->SetImage(gfx::ImageSkiaOperations::CreateRotatedImage(*image, shelf_layout_manager_->SelectValueForShelfAlignment( SkBitmapOperations::ROTATION_270_CW, SkBitmapOperations::ROTATION_270_CW, SkBitmapOperations::ROTATION_90_CW, SkBitmapOperations::ROTATION_180_CW))); bar_->SetVisible(true); } bool rtl = base::i18n::IsRTL(); bar_->SetHorizontalAlignment( shelf_layout_manager_->SelectValueForShelfAlignment( views::ImageView::CENTER, rtl ? views::ImageView::TRAILING : views::ImageView::LEADING, rtl ? views::ImageView::LEADING : views::ImageView::TRAILING, views::ImageView::CENTER)); bar_->SetVerticalAlignment( shelf_layout_manager_->SelectValueForShelfAlignment( views::ImageView::TRAILING, views::ImageView::CENTER, views::ImageView::CENTER, views::ImageView::LEADING)); // Force bar to layout as alignment may have changed but not bounds. bar_->Layout(); Layout(); bar_->SchedulePaint(); SchedulePaint(); } } // namespace internal } // namespace ash