// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_LAUNCHER_LAUNCHER_BUTTON_H_ #define ASH_LAUNCHER_LAUNCHER_BUTTON_H_ #include "ash/ash_export.h" #include "ui/gfx/shadow_value.h" #include "ui/views/controls/button/custom_button.h" #include "ui/views/controls/image_view.h" namespace ash { namespace internal { class LauncherButtonHost; class ShelfLayoutManager; // Button used for items on the launcher, except for the AppList. class ASH_EXPORT LauncherButton : public views::CustomButton { public: // Used to indicate the current state of the button. enum State { // Nothing special. Usually represents an app shortcut item with no running // instance. STATE_NORMAL = 0, // Button has mouse hovering on it. STATE_HOVERED = 1 << 0, // Underlying LauncherItem has a running instance. // e.g. A TYPE_TABBED item that has a window. STATE_RUNNING = 1 << 1, // Underlying LauncherItem is active (i.e. has focus). STATE_ACTIVE = 1 << 2, // Underlying LauncherItem needs user's attention. STATE_ATTENTION = 1 << 3, STATE_FOCUSED = 1 << 4, }; virtual ~LauncherButton(); // Called to create an instance of a LauncherButton. static LauncherButton* Create(views::ButtonListener* listener, LauncherButtonHost* host, ShelfLayoutManager* shelf_layout_manager); // Sets the image to display for this entry. void SetImage(const gfx::ImageSkia& image); // |state| is or'd into the current state. void AddState(State state); void ClearState(State state); int state() const { return state_; } const ShelfLayoutManager* shelf_layout_manager() const { return shelf_layout_manager_; } // Returns the bounds of the icon. gfx::Rect GetIconBounds() const; // Overrides to views::CustomButton: virtual void ShowContextMenu(const gfx::Point& p, bool is_mouse_gesture) OVERRIDE; protected: LauncherButton(views::ButtonListener* listener, LauncherButtonHost* host, ShelfLayoutManager* shelf_layout_manager); // Class that draws the icon part of a button, so it can be animated // independently of the rest. This can be subclassed to provide a custom // implementation, by overriding CreateIconView(). class IconView : public views::ImageView { public: IconView(); virtual ~IconView(); void set_icon_size(int icon_size) { icon_size_ = icon_size; } int icon_size() const { return icon_size_; } // views::View overrides. virtual bool HitTestRect(const gfx::Rect& rect) const OVERRIDE; private: // Set to non-zero to force icons to be resized to fit within a square, // while maintaining original proportions. int icon_size_; DISALLOW_COPY_AND_ASSIGN(IconView); }; // View overrides: virtual bool OnMousePressed(const ui::MouseEvent& event) OVERRIDE; virtual void OnMouseReleased(const ui::MouseEvent& event) OVERRIDE; virtual void OnMouseCaptureLost() OVERRIDE; virtual bool OnMouseDragged(const ui::MouseEvent& event) OVERRIDE; virtual void OnMouseMoved(const ui::MouseEvent& event) OVERRIDE; virtual void OnMouseEntered(const ui::MouseEvent& event) OVERRIDE; virtual void OnMouseExited(const ui::MouseEvent& event) OVERRIDE; virtual void GetAccessibleState(ui::AccessibleViewState* state) OVERRIDE; virtual void Layout() OVERRIDE; virtual void ChildPreferredSizeChanged(views::View* child) OVERRIDE; virtual void OnFocus() OVERRIDE; virtual void OnBlur() OVERRIDE; // ui::EventHandler overrides: virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE; // Sets the icon image with a shadow. void SetShadowedImage(const gfx::ImageSkia& bitmap); // Override for custom initialization. virtual void Init(); // Override to subclass IconView. virtual IconView* CreateIconView(); IconView* icon_view() const { return icon_view_; } LauncherButtonHost* host() const { return host_; } private: class BarView; // Returns true if the shelf is horizontal. If this returns false the shelf is // vertical. bool IsShelfHorizontal() const; // Updates the parts of the button to reflect the current |state_| and // alignment. This may add or remove views, layout and paint. void UpdateState(); LauncherButtonHost* host_; IconView* icon_view_; // Draws a bar underneath the image to represent the state of the application. BarView* bar_; // The current state of the application, multiple values of AppState are or'd // together. int state_; ShelfLayoutManager* shelf_layout_manager_; gfx::ShadowValues icon_shadows_; // If non-null the destuctor sets this to true. This is set while the menu is // showing and used to detect if the menu was deleted while running. bool* destroyed_flag_; DISALLOW_COPY_AND_ASSIGN(LauncherButton); }; } // namespace internal } // namespace ash #endif // ASH_LAUNCHER_LAUNCHER_BUTTON_H_