// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/launcher/launcher.h" #include "ash/launcher/launcher_button.h" #include "ash/launcher/launcher_model.h" #include "ash/launcher/launcher_view.h" #include "ash/shelf/shelf_widget.h" #include "ash/shell.h" #include "ash/test/ash_test_base.h" #include "ash/test/launcher_view_test_api.h" #include "ash/wm/window_util.h" #include "ui/aura/root_window.h" #include "ui/gfx/display.h" #include "ui/gfx/screen.h" #include "ui/views/corewm/corewm_switches.h" #include "ui/views/view.h" #include "ui/views/widget/widget.h" #if defined(OS_WIN) #include "base/win/windows_version.h" #endif typedef ash::test::AshTestBase LauncherTest; using ash::internal::LauncherView; using ash::internal::LauncherButton; namespace ash { // Confirm that launching a browser gets the appropriate state reflected in // its button. TEST_F(LauncherTest, OpenBrowser) { Launcher* launcher = Launcher::ForPrimaryDisplay(); ASSERT_TRUE(launcher); LauncherView* launcher_view = launcher->GetLauncherViewForTest(); test::LauncherViewTestAPI test(launcher_view); LauncherModel* model = launcher_view->model(); // Initially we have the app list and chrome icon. int button_count = test.GetButtonCount(); // Add running tab. LauncherItem item; item.type = TYPE_TABBED; item.status = STATUS_RUNNING; int index = model->Add(item); ASSERT_EQ(++button_count, test.GetButtonCount()); LauncherButton* button = test.GetButton(index); EXPECT_EQ(LauncherButton::STATE_RUNNING, button->state()); // Remove it. model->RemoveItemAt(index); ASSERT_EQ(--button_count, test.GetButtonCount()); } // Confirm that using the menu will clear the hover attribute. To avoid another // browser test we check this here. TEST_F(LauncherTest, checkHoverAfterMenu) { Launcher* launcher = Launcher::ForPrimaryDisplay(); ASSERT_TRUE(launcher); LauncherView* launcher_view = launcher->GetLauncherViewForTest(); test::LauncherViewTestAPI test(launcher_view); LauncherModel* model = launcher_view->model(); // Initially we have the app list and chrome icon. int button_count = test.GetButtonCount(); // Add running tab. LauncherItem item; item.type = TYPE_TABBED; item.status = STATUS_RUNNING; int index = model->Add(item); ASSERT_EQ(++button_count, test.GetButtonCount()); LauncherButton* button = test.GetButton(index); button->AddState(LauncherButton::STATE_HOVERED); button->ShowContextMenu(gfx::Point(), true); EXPECT_FALSE(button->state() & LauncherButton::STATE_HOVERED); // Remove it. model->RemoveItemAt(index); } TEST_F(LauncherTest, ShowOverflowBubble) { Launcher* launcher = Launcher::ForPrimaryDisplay(); ASSERT_TRUE(launcher); LauncherView* launcher_view = launcher->GetLauncherViewForTest(); test::LauncherViewTestAPI test(launcher_view); LauncherModel* model = launcher_view->model(); LauncherID first_item_id = model->next_id(); // Add tabbed browser until overflow. int items_added = 0; while (!test.IsOverflowButtonVisible()) { LauncherItem item; item.type = TYPE_TABBED; item.status = STATUS_RUNNING; model->Add(item); ++items_added; ASSERT_LT(items_added, 10000); } // Shows overflow bubble. test.ShowOverflowBubble(); EXPECT_TRUE(launcher->IsShowingOverflowBubble()); // Removes the first item in main launcher view. model->RemoveItemAt(model->ItemIndexByID(first_item_id)); // Waits for all transitions to finish and there should be no crash. test.RunMessageLoopUntilAnimationsDone(); EXPECT_FALSE(launcher->IsShowingOverflowBubble()); } } // namespace ash