// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/launcher/launcher.h" #include "ash/launcher/launcher_button.h" #include "ash/launcher/launcher_model.h" #include "ash/launcher/launcher_view.h" #include "ash/shelf/shelf_widget.h" #include "ash/shell.h" #include "ash/test/ash_test_base.h" #include "ash/test/launcher_test_api.h" #include "ash/test/launcher_view_test_api.h" #include "ash/wm/window_util.h" #include "ui/aura/root_window.h" #include "ui/gfx/display.h" #include "ui/gfx/screen.h" #include "ui/views/corewm/corewm_switches.h" #include "ui/views/view.h" #include "ui/views/widget/widget.h" #if defined(OS_WIN) #include "base/win/windows_version.h" #endif typedef ash::test::AshTestBase LauncherTest; using ash::internal::LauncherView; using ash::internal::LauncherButton; namespace ash { class LauncherTest : public ash::test::AshTestBase { public: LauncherTest() : launcher_(NULL), launcher_view_(NULL), launcher_model_(NULL) { } virtual ~LauncherTest() {} virtual void SetUp() { test::AshTestBase::SetUp(); launcher_ = Launcher::ForPrimaryDisplay(); ASSERT_TRUE(launcher_); ash::test::LauncherTestAPI test(launcher_); launcher_view_ = test.launcher_view(); launcher_model_ = launcher_view_->model(); test_.reset(new ash::test::LauncherViewTestAPI(launcher_view_)); } virtual void TearDown() OVERRIDE { test::AshTestBase::TearDown(); } Launcher* launcher() { return launcher_; } LauncherView* launcher_view() { return launcher_view_; } LauncherModel* launcher_model() { return launcher_model_; } ash::test::LauncherViewTestAPI* test_api() { return test_.get(); } private: Launcher* launcher_; LauncherView* launcher_view_; LauncherModel* launcher_model_; scoped_ptr test_; DISALLOW_COPY_AND_ASSIGN(LauncherTest); }; // Confirms that LauncherItem reflects the appropriated state. TEST_F(LauncherTest, StatusReflection) { // Initially we have the app list. int button_count = test_api()->GetButtonCount(); // Add running platform app. LauncherItem item; item.type = TYPE_PLATFORM_APP; item.status = STATUS_RUNNING; int index = launcher_model()->Add(item); ASSERT_EQ(++button_count, test_api()->GetButtonCount()); LauncherButton* button = test_api()->GetButton(index); EXPECT_EQ(LauncherButton::STATE_RUNNING, button->state()); // Remove it. launcher_model()->RemoveItemAt(index); ASSERT_EQ(--button_count, test_api()->GetButtonCount()); } // Confirm that using the menu will clear the hover attribute. To avoid another // browser test we check this here. TEST_F(LauncherTest, checkHoverAfterMenu) { // Initially we have the app list. int button_count = test_api()->GetButtonCount(); // Add running platform app. LauncherItem item; item.type = TYPE_PLATFORM_APP; item.status = STATUS_RUNNING; int index = launcher_model()->Add(item); ASSERT_EQ(++button_count, test_api()->GetButtonCount()); LauncherButton* button = test_api()->GetButton(index); button->AddState(LauncherButton::STATE_HOVERED); button->ShowContextMenu(gfx::Point(), ui::MENU_SOURCE_MOUSE); EXPECT_FALSE(button->state() & LauncherButton::STATE_HOVERED); // Remove it. launcher_model()->RemoveItemAt(index); } TEST_F(LauncherTest, ShowOverflowBubble) { LauncherID first_item_id = launcher_model()->next_id(); // Add platform app button until overflow. int items_added = 0; while (!test_api()->IsOverflowButtonVisible()) { LauncherItem item; item.type = TYPE_PLATFORM_APP; item.status = STATUS_RUNNING; launcher_model()->Add(item); ++items_added; ASSERT_LT(items_added, 10000); } // Shows overflow bubble. test_api()->ShowOverflowBubble(); EXPECT_TRUE(launcher()->IsShowingOverflowBubble()); // Removes the first item in main launcher view. launcher_model()->RemoveItemAt( launcher_model()->ItemIndexByID(first_item_id)); // Waits for all transitions to finish and there should be no crash. test_api()->RunMessageLoopUntilAnimationsDone(); EXPECT_FALSE(launcher()->IsShowingOverflowBubble()); } } // namespace ash