// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/launcher/launcher_view.h" #include #include #include "ash/launcher/launcher.h" #include "ash/launcher/launcher_button.h" #include "ash/launcher/launcher_icon_observer.h" #include "ash/launcher/launcher_model.h" #include "ash/launcher/launcher_tooltip_manager.h" #include "ash/root_window_controller.h" #include "ash/shelf/shelf_layout_manager.h" #include "ash/shelf/shelf_widget.h" #include "ash/shell.h" #include "ash/shell_window_ids.h" #include "ash/test/ash_test_base.h" #include "ash/test/launcher_view_test_api.h" #include "ash/test/shell_test_api.h" #include "ash/test/test_launcher_delegate.h" #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/memory/scoped_ptr.h" #include "grit/ash_resources.h" #include "ui/aura/root_window.h" #include "ui/aura/test/aura_test_base.h" #include "ui/aura/window.h" #include "ui/base/events/event.h" #include "ui/base/events/event_constants.h" #include "ui/compositor/layer.h" #include "ui/views/widget/widget.h" #include "ui/views/widget/widget_delegate.h" namespace { const int kExpectedAppIndex = 1; } namespace ash { namespace test { //////////////////////////////////////////////////////////////////////////////// // LauncherIconObserver tests. class TestLauncherIconObserver : public LauncherIconObserver { public: explicit TestLauncherIconObserver(Launcher* launcher) : launcher_(launcher), change_notified_(false) { if (launcher_) launcher_->AddIconObserver(this); } virtual ~TestLauncherIconObserver() { if (launcher_) launcher_->RemoveIconObserver(this); } // LauncherIconObserver implementation. virtual void OnLauncherIconPositionsChanged() OVERRIDE { change_notified_ = true; } int change_notified() const { return change_notified_; } void Reset() { change_notified_ = false; } private: Launcher* launcher_; bool change_notified_; DISALLOW_COPY_AND_ASSIGN(TestLauncherIconObserver); }; class LauncherViewIconObserverTest : public ash::test::AshTestBase { public: LauncherViewIconObserverTest() {} virtual ~LauncherViewIconObserverTest() {} virtual void SetUp() OVERRIDE { AshTestBase::SetUp(); Launcher* launcher = Launcher::ForPrimaryDisplay(); observer_.reset(new TestLauncherIconObserver(launcher)); launcher_view_test_.reset(new LauncherViewTestAPI( launcher->GetLauncherViewForTest())); launcher_view_test_->SetAnimationDuration(1); } virtual void TearDown() OVERRIDE { observer_.reset(); AshTestBase::TearDown(); } TestLauncherIconObserver* observer() { return observer_.get(); } LauncherViewTestAPI* launcher_view_test() { return launcher_view_test_.get(); } Launcher* LauncherForSecondaryDisplay() { return Launcher::ForWindow(Shell::GetAllRootWindows()[1]); } private: scoped_ptr observer_; scoped_ptr launcher_view_test_; DISALLOW_COPY_AND_ASSIGN(LauncherViewIconObserverTest); }; TEST_F(LauncherViewIconObserverTest, AddRemove) { ash::test::TestLauncherDelegate* launcher_delegate = ash::test::TestLauncherDelegate::instance(); ASSERT_TRUE(launcher_delegate); views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW); params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = gfx::Rect(0, 0, 200, 200); params.context = CurrentContext(); scoped_ptr widget(new views::Widget()); widget->Init(params); launcher_delegate->AddLauncherItem(widget->GetNativeWindow()); launcher_view_test()->RunMessageLoopUntilAnimationsDone(); EXPECT_TRUE(observer()->change_notified()); observer()->Reset(); widget->Show(); widget->GetNativeWindow()->parent()->RemoveChild(widget->GetNativeWindow()); launcher_view_test()->RunMessageLoopUntilAnimationsDone(); EXPECT_TRUE(observer()->change_notified()); observer()->Reset(); } // Sometimes fails on trybots on win7_aura. http://crbug.com/177135 #if defined(OS_WIN) #define MAYBE_AddRemoveWithMultipleDisplays \ DISABLED_AddRemoveWithMultipleDisplays #else #define MAYBE_AddRemoveWithMultipleDisplays \ AddRemoveWithMultipleDisplays #endif // Make sure creating/deleting an window on one displays notifies a // launcher on external display as well as one on primary. TEST_F(LauncherViewIconObserverTest, MAYBE_AddRemoveWithMultipleDisplays) { UpdateDisplay("400x400,400x400"); TestLauncherIconObserver second_observer(LauncherForSecondaryDisplay()); ash::test::TestLauncherDelegate* launcher_delegate = ash::test::TestLauncherDelegate::instance(); ASSERT_TRUE(launcher_delegate); views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW); params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = gfx::Rect(0, 0, 200, 200); params.context = CurrentContext(); scoped_ptr widget(new views::Widget()); widget->Init(params); launcher_delegate->AddLauncherItem(widget->GetNativeWindow()); launcher_view_test()->RunMessageLoopUntilAnimationsDone(); EXPECT_TRUE(observer()->change_notified()); EXPECT_TRUE(second_observer.change_notified()); observer()->Reset(); second_observer.Reset(); widget->GetNativeWindow()->parent()->RemoveChild(widget->GetNativeWindow()); launcher_view_test()->RunMessageLoopUntilAnimationsDone(); EXPECT_TRUE(observer()->change_notified()); EXPECT_TRUE(second_observer.change_notified()); observer()->Reset(); second_observer.Reset(); } TEST_F(LauncherViewIconObserverTest, BoundsChanged) { ash::ShelfWidget* shelf = Shell::GetPrimaryRootWindowController()->shelf(); Launcher* launcher = Launcher::ForPrimaryDisplay(); gfx::Size shelf_size = shelf->GetWindowBoundsInScreen().size(); shelf_size.set_width(shelf_size.width() / 2); ASSERT_GT(shelf_size.width(), 0); launcher->SetLauncherViewBounds(gfx::Rect(shelf_size)); // No animation happens for LauncherView bounds change. EXPECT_TRUE(observer()->change_notified()); observer()->Reset(); } //////////////////////////////////////////////////////////////////////////////// // LauncherView tests. class LauncherViewTest : public AshTestBase { public: LauncherViewTest() : model_(NULL), launcher_view_(NULL) {} virtual ~LauncherViewTest() {} virtual void SetUp() OVERRIDE { AshTestBase::SetUp(); test::ShellTestApi test_api(Shell::GetInstance()); model_ = test_api.launcher_model(); Launcher* launcher = Launcher::ForPrimaryDisplay(); launcher_view_ = launcher->GetLauncherViewForTest(); // The bounds should be big enough for 4 buttons + overflow chevron. launcher_view_->SetBounds(0, 0, 500, 50); test_api_.reset(new LauncherViewTestAPI(launcher_view_)); test_api_->SetAnimationDuration(1); // Speeds up animation for test. } virtual void TearDown() OVERRIDE { test_api_.reset(); AshTestBase::TearDown(); } protected: LauncherID AddAppShortcut() { LauncherItem item; item.type = TYPE_APP_SHORTCUT; item.status = STATUS_CLOSED; LauncherID id = model_->next_id(); model_->Add(item); test_api_->RunMessageLoopUntilAnimationsDone(); return id; } LauncherID AddTabbedBrowserNoWait() { LauncherItem item; item.type = TYPE_TABBED; item.status = STATUS_RUNNING; LauncherID id = model_->next_id(); model_->Add(item); return id; } LauncherID AddTabbedBrowser() { LauncherID id = AddTabbedBrowserNoWait(); test_api_->RunMessageLoopUntilAnimationsDone(); return id; } LauncherID AddPanel() { LauncherID id = AddPanelNoWait(); test_api_->RunMessageLoopUntilAnimationsDone(); return id; } LauncherID AddPlatformAppNoWait() { LauncherItem item; item.type = TYPE_PLATFORM_APP; item.status = STATUS_RUNNING; LauncherID id = model_->next_id(); model_->Add(item); return id; } LauncherID AddPanelNoWait() { LauncherItem item; item.type = TYPE_APP_PANEL; item.status = STATUS_RUNNING; LauncherID id = model_->next_id(); model_->Add(item); return id; } LauncherID AddPlatformApp() { LauncherID id = AddPlatformAppNoWait(); test_api_->RunMessageLoopUntilAnimationsDone(); return id; } void RemoveByID(LauncherID id) { model_->RemoveItemAt(model_->ItemIndexByID(id)); test_api_->RunMessageLoopUntilAnimationsDone(); } internal::LauncherButton* GetButtonByID(LauncherID id) { int index = model_->ItemIndexByID(id); return test_api_->GetButton(index); } LauncherItem GetItemByID(LauncherID id) { LauncherItems::const_iterator items = model_->ItemByID(id); return *items; } void CheckModelIDs( const std::vector >& id_map) { size_t map_index = 0; for (size_t model_index = 0; model_index < model_->items().size(); ++model_index) { ash::LauncherItem item = model_->items()[model_index]; ash::LauncherID id = item.id; EXPECT_EQ(id_map[map_index].first, id); EXPECT_EQ(id_map[map_index].second, GetButtonByID(id)); ++map_index; } ASSERT_EQ(map_index, id_map.size()); } void VerifyLauncherItemBoundsAreValid() { for (int i=0;i <= test_api_->GetLastVisibleIndex(); ++i) { if (test_api_->GetButton(i)) { gfx::Rect launcher_view_bounds = launcher_view_->GetLocalBounds(); gfx::Rect item_bounds = test_api_->GetBoundsByIndex(i); EXPECT_TRUE(item_bounds.x() >= 0); EXPECT_TRUE(item_bounds.y() >= 0); EXPECT_TRUE(item_bounds.right() <= launcher_view_bounds.width()); EXPECT_TRUE(item_bounds.bottom() <= launcher_view_bounds.height()); } } } views::View* SimulateDrag(internal::LauncherButtonHost::Pointer pointer, int button_index, int destination_index) { // Add kExpectedAppIndex to each button index to allow default icons. internal::LauncherButtonHost* button_host = launcher_view_; // Mouse down. views::View* button = test_api_->GetButton(kExpectedAppIndex + button_index); ui::MouseEvent click_event(ui::ET_MOUSE_PRESSED, button->bounds().origin(), button->bounds().origin(), 0); button_host->PointerPressedOnButton(button, pointer, click_event); // Drag. views::View* destination = test_api_->GetButton(kExpectedAppIndex + destination_index); ui::MouseEvent drag_event(ui::ET_MOUSE_DRAGGED, destination->bounds().origin(), destination->bounds().origin(), 0); button_host->PointerDraggedOnButton(button, pointer, drag_event); return button; } void SetupForDragTest( std::vector >* id_map) { // Initialize |id_map| with the automatically-created launcher buttons. for (size_t i = 0; i < model_->items().size(); ++i) { internal::LauncherButton* button = test_api_->GetButton(i); id_map->push_back(std::make_pair(model_->items()[i].id, button)); } ASSERT_NO_FATAL_FAILURE(CheckModelIDs(*id_map)); // Add 5 app launcher buttons for testing. for (int i = 0; i < 5; ++i) { LauncherID id = AddAppShortcut(); id_map->insert(id_map->begin() + (kExpectedAppIndex + i), std::make_pair(id, GetButtonByID(id))); } ASSERT_NO_FATAL_FAILURE(CheckModelIDs(*id_map)); } views::View* GetTooltipAnchorView() { return launcher_view_->tooltip_manager()->anchor_; } void ShowTooltip() { launcher_view_->tooltip_manager()->ShowInternal(); } LauncherModel* model_; internal::LauncherView* launcher_view_; scoped_ptr test_api_; private: DISALLOW_COPY_AND_ASSIGN(LauncherViewTest); }; // Checks that the icon positions do not shift with a state change. TEST_F(LauncherViewTest, NoStateChangeIconMovement) { LauncherID last_added = AddAppShortcut(); internal::LauncherButton* button = GetButtonByID(last_added); EXPECT_EQ(button->state(), ash::internal::LauncherButton::STATE_NORMAL); gfx::Rect old_bounds = button->GetIconBounds(); button->AddState(ash::internal::LauncherButton::STATE_HOVERED); gfx::Rect hovered_bounds = button->GetIconBounds(); EXPECT_EQ(old_bounds.ToString(), hovered_bounds.ToString()); } // Adds browser button until overflow and verifies that the last added browser // button is hidden. TEST_F(LauncherViewTest, AddBrowserUntilOverflow) { // All buttons should be visible. ASSERT_EQ(test_api_->GetLastVisibleIndex() + 1, test_api_->GetButtonCount()); // Add tabbed browser until overflow. int items_added = 0; LauncherID last_added = AddTabbedBrowser(); while (!test_api_->IsOverflowButtonVisible()) { // Added button is visible after animation while in this loop. EXPECT_TRUE(GetButtonByID(last_added)->visible()); last_added = AddTabbedBrowser(); ++items_added; ASSERT_LT(items_added, 10000); } // The last added button should be invisible. EXPECT_FALSE(GetButtonByID(last_added)->visible()); } // Adds one browser button then adds app shortcut until overflow. Verifies that // the browser button gets hidden on overflow and last added app shortcut is // still visible. TEST_F(LauncherViewTest, AddAppShortcutWithBrowserButtonUntilOverflow) { // All buttons should be visible. ASSERT_EQ(test_api_->GetLastVisibleIndex() + 1, test_api_->GetButtonCount()); LauncherID browser_button_id = AddTabbedBrowser(); // Add app shortcut until overflow. int items_added = 0; LauncherID last_added = AddAppShortcut(); while (!test_api_->IsOverflowButtonVisible()) { // Added button is visible after animation while in this loop. EXPECT_TRUE(GetButtonByID(last_added)->visible()); last_added = AddAppShortcut(); ++items_added; ASSERT_LT(items_added, 10000); } // The last added app short button should be visible. EXPECT_TRUE(GetButtonByID(last_added)->visible()); // And the browser button is invisible. EXPECT_FALSE(GetButtonByID(browser_button_id)->visible()); } TEST_F(LauncherViewTest, AddPanelHidesTabbedBrowser) { ASSERT_EQ(test_api_->GetLastVisibleIndex() + 1, test_api_->GetButtonCount()); // Add tabbed browser until overflow, remember last visible tabbed browser. int items_added = 0; LauncherID first_added = AddTabbedBrowser(); EXPECT_TRUE(GetButtonByID(first_added)->visible()); LauncherID last_visible = first_added; while (true) { LauncherID added = AddTabbedBrowser(); if (test_api_->IsOverflowButtonVisible()) { EXPECT_FALSE(GetButtonByID(added)->visible()); break; } last_visible = added; ++items_added; ASSERT_LT(items_added, 10000); } LauncherID panel = AddPanel(); EXPECT_TRUE(GetButtonByID(panel)->visible()); EXPECT_FALSE(GetButtonByID(last_visible)->visible()); RemoveByID(panel); EXPECT_TRUE(GetButtonByID(last_visible)->visible()); } // When there are more panels then browsers we should hide panels rather // than browsers. TEST_F(LauncherViewTest, BrowserHidesExcessPanels) { ASSERT_EQ(test_api_->GetLastVisibleIndex() + 1, test_api_->GetButtonCount()); // Add tabbed browser. LauncherID browser = AddTabbedBrowser(); LauncherID first_panel = AddPanel(); EXPECT_TRUE(GetButtonByID(browser)->visible()); EXPECT_TRUE(GetButtonByID(first_panel)->visible()); // Add panels until there is an overflow. LauncherID last_panel = first_panel; int items_added = 0; while (!test_api_->IsOverflowButtonVisible()) { last_panel = AddPanel(); ++items_added; ASSERT_LT(items_added, 10000); } // The first panel should now be hidden by the new browsers needing space. EXPECT_FALSE(GetButtonByID(first_panel)->visible()); EXPECT_TRUE(GetButtonByID(last_panel)->visible()); EXPECT_TRUE(GetButtonByID(browser)->visible()); // Adding browsers should eventually begin to hide browsers. We will add // browsers until either the last panel or browser is hidden. items_added = 0; while (GetButtonByID(browser)->visible() && GetButtonByID(last_panel)->visible()) { browser = AddTabbedBrowser(); ++items_added; ASSERT_LT(items_added, 10000); } EXPECT_TRUE(GetButtonByID(last_panel)->visible()); EXPECT_FALSE(GetButtonByID(browser)->visible()); } // Adds button until overflow then removes first added one. Verifies that // the last added one changes from invisible to visible and overflow // chevron is gone. TEST_F(LauncherViewTest, RemoveButtonRevealsOverflowed) { // All buttons should be visible. ASSERT_EQ(test_api_->GetLastVisibleIndex() + 1, test_api_->GetButtonCount()); // Add tabbed browser until overflow. int items_added = 0; LauncherID first_added = AddTabbedBrowser(); LauncherID last_added = first_added; while (!test_api_->IsOverflowButtonVisible()) { last_added = AddTabbedBrowser(); ++items_added; ASSERT_LT(items_added, 10000); } // Expect add more than 1 button. First added is visible and last is not. EXPECT_NE(first_added, last_added); EXPECT_TRUE(GetButtonByID(first_added)->visible()); EXPECT_FALSE(GetButtonByID(last_added)->visible()); // Remove first added. RemoveByID(first_added); // Last added button becomes visible and overflow chevron is gone. EXPECT_TRUE(GetButtonByID(last_added)->visible()); EXPECT_EQ(1.0f, GetButtonByID(last_added)->layer()->opacity()); EXPECT_FALSE(test_api_->IsOverflowButtonVisible()); } // Verifies that remove last overflowed button should hide overflow chevron. TEST_F(LauncherViewTest, RemoveLastOverflowed) { // All buttons should be visible. ASSERT_EQ(test_api_->GetLastVisibleIndex() + 1, test_api_->GetButtonCount()); // Add tabbed browser until overflow. int items_added = 0; LauncherID last_added = AddTabbedBrowser(); while (!test_api_->IsOverflowButtonVisible()) { last_added = AddTabbedBrowser(); ++items_added; ASSERT_LT(items_added, 10000); } RemoveByID(last_added); EXPECT_FALSE(test_api_->IsOverflowButtonVisible()); } // Adds browser button without waiting for animation to finish and verifies // that all added buttons are visible. TEST_F(LauncherViewTest, AddButtonQuickly) { // All buttons should be visible. ASSERT_EQ(test_api_->GetLastVisibleIndex() + 1, test_api_->GetButtonCount()); // Add a few tabbed browser quickly without wait for animation. int added_count = 0; while (!test_api_->IsOverflowButtonVisible()) { AddTabbedBrowserNoWait(); ++added_count; ASSERT_LT(added_count, 10000); } // LauncherView should be big enough to hold at least 3 new buttons. ASSERT_GE(added_count, 3); // Wait for the last animation to finish. test_api_->RunMessageLoopUntilAnimationsDone(); // Verifies non-overflow buttons are visible. for (int i = 0; i <= test_api_->GetLastVisibleIndex(); ++i) { internal::LauncherButton* button = test_api_->GetButton(i); if (button) { EXPECT_TRUE(button->visible()) << "button index=" << i; EXPECT_EQ(1.0f, button->layer()->opacity()) << "button index=" << i; } } } // Check that model changes are handled correctly while a launcher icon is being // dragged. TEST_F(LauncherViewTest, ModelChangesWhileDragging) { internal::LauncherButtonHost* button_host = launcher_view_; std::vector > id_map; SetupForDragTest(&id_map); // Dragging changes model order. views::View* dragged_button = SimulateDrag( internal::LauncherButtonHost::MOUSE, 0, 2); std::rotate(id_map.begin() + kExpectedAppIndex, id_map.begin() + kExpectedAppIndex + 1, id_map.begin() + kExpectedAppIndex + 3); ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map)); // Cancelling the drag operation restores previous order. button_host->PointerReleasedOnButton(dragged_button, internal::LauncherButtonHost::MOUSE, true); std::rotate(id_map.begin() + kExpectedAppIndex, id_map.begin() + kExpectedAppIndex + 2, id_map.begin() + kExpectedAppIndex + 3); ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map)); // Deleting an item keeps the remaining intact. dragged_button = SimulateDrag(internal::LauncherButtonHost::MOUSE, 0, 2); model_->RemoveItemAt(kExpectedAppIndex + 1); id_map.erase(id_map.begin() + kExpectedAppIndex + 1); ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map)); button_host->PointerReleasedOnButton(dragged_button, internal::LauncherButtonHost::MOUSE, false); // Adding a launcher item cancels the drag and respects the order. dragged_button = SimulateDrag(internal::LauncherButtonHost::MOUSE, 0, 2); LauncherID new_id = AddAppShortcut(); id_map.insert(id_map.begin() + kExpectedAppIndex + 4, std::make_pair(new_id, GetButtonByID(new_id))); ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map)); button_host->PointerReleasedOnButton(dragged_button, internal::LauncherButtonHost::MOUSE, false); // Adding a launcher item at the end (i.e. a panel) canels drag and respects // the order. dragged_button = SimulateDrag(internal::LauncherButtonHost::MOUSE, 0, 2); new_id = AddPanel(); id_map.insert(id_map.begin() + kExpectedAppIndex + 6, std::make_pair(new_id, GetButtonByID(new_id))); ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map)); button_host->PointerReleasedOnButton(dragged_button, internal::LauncherButtonHost::MOUSE, false); } // Check that 2nd drag from the other pointer would be ignored. TEST_F(LauncherViewTest, SimultaneousDrag) { internal::LauncherButtonHost* button_host = launcher_view_; std::vector > id_map; SetupForDragTest(&id_map); // Start a mouse drag. views::View* dragged_button_mouse = SimulateDrag( internal::LauncherButtonHost::MOUSE, 0, 2); std::rotate(id_map.begin() + kExpectedAppIndex, id_map.begin() + kExpectedAppIndex + 1, id_map.begin() + kExpectedAppIndex + 3); ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map)); // Attempt a touch drag before the mouse drag finishes. views::View* dragged_button_touch = SimulateDrag( internal::LauncherButtonHost::TOUCH, 3, 1); // Nothing changes since 2nd drag is ignored. ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map)); // Finish the mouse drag. button_host->PointerReleasedOnButton(dragged_button_mouse, internal::LauncherButtonHost::MOUSE, false); ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map)); // Now start a touch drag. dragged_button_touch = SimulateDrag( internal::LauncherButtonHost::TOUCH, 3, 1); std::rotate(id_map.begin() + kExpectedAppIndex + 2, id_map.begin() + kExpectedAppIndex + 3, id_map.begin() + kExpectedAppIndex + 4); ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map)); // And attempt a mouse drag before the touch drag finishes. dragged_button_mouse = SimulateDrag( internal::LauncherButtonHost::MOUSE, 0, 1); // Nothing changes since 2nd drag is ignored. ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map)); button_host->PointerReleasedOnButton(dragged_button_touch, internal::LauncherButtonHost::TOUCH, false); ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map)); } // Confirm that item status changes are reflected in the buttons. TEST_F(LauncherViewTest, LauncherItemStatus) { ASSERT_EQ(test_api_->GetLastVisibleIndex() + 1, test_api_->GetButtonCount()); // Add tabbed browser. LauncherID last_added = AddTabbedBrowser(); LauncherItem item = GetItemByID(last_added); int index = model_->ItemIndexByID(last_added); internal::LauncherButton* button = GetButtonByID(last_added); ASSERT_EQ(internal::LauncherButton::STATE_RUNNING, button->state()); item.status = ash::STATUS_ACTIVE; model_->Set(index, item); ASSERT_EQ(internal::LauncherButton::STATE_ACTIVE, button->state()); item.status = ash::STATUS_ATTENTION; model_->Set(index, item); ASSERT_EQ(internal::LauncherButton::STATE_ATTENTION, button->state()); } // Confirm that item status changes are reflected in the buttons // for platform apps. TEST_F(LauncherViewTest, LauncherItemStatusPlatformApp) { ASSERT_EQ(test_api_->GetLastVisibleIndex() + 1, test_api_->GetButtonCount()); // Add tabbed browser. LauncherID last_added = AddPlatformApp(); LauncherItem item = GetItemByID(last_added); int index = model_->ItemIndexByID(last_added); internal::LauncherButton* button = GetButtonByID(last_added); ASSERT_EQ(internal::LauncherButton::STATE_RUNNING, button->state()); item.status = ash::STATUS_ACTIVE; model_->Set(index, item); ASSERT_EQ(internal::LauncherButton::STATE_ACTIVE, button->state()); item.status = ash::STATUS_ATTENTION; model_->Set(index, item); ASSERT_EQ(internal::LauncherButton::STATE_ATTENTION, button->state()); } // Confirm that launcher item bounds are correctly updated on shelf changes. TEST_F(LauncherViewTest, LauncherItemBoundsCheck) { internal::ShelfLayoutManager* shelf_layout_manager = Shell::GetPrimaryRootWindowController()->shelf()->shelf_layout_manager(); VerifyLauncherItemBoundsAreValid(); shelf_layout_manager->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS); test_api_->RunMessageLoopUntilAnimationsDone(); VerifyLauncherItemBoundsAreValid(); shelf_layout_manager->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER); test_api_->RunMessageLoopUntilAnimationsDone(); VerifyLauncherItemBoundsAreValid(); } TEST_F(LauncherViewTest, LauncherTooltipTest) { ASSERT_EQ(test_api_->GetLastVisibleIndex() + 1, test_api_->GetButtonCount()); // Prepare some items to the launcher. LauncherID app_button_id = AddAppShortcut(); LauncherID tab_button_id = AddTabbedBrowser(); internal::LauncherButton* app_button = GetButtonByID(app_button_id); internal::LauncherButton* tab_button = GetButtonByID(tab_button_id); internal::LauncherButtonHost* button_host = launcher_view_; internal::LauncherTooltipManager* tooltip_manager = launcher_view_->tooltip_manager(); button_host->MouseEnteredButton(app_button); // There's a delay to show the tooltip, so it's not visible yet. EXPECT_FALSE(tooltip_manager->IsVisible()); EXPECT_EQ(app_button, GetTooltipAnchorView()); ShowTooltip(); EXPECT_TRUE(tooltip_manager->IsVisible()); // Once it's visible, it keeps visibility and is pointing to the same // item. button_host->MouseExitedButton(app_button); EXPECT_TRUE(tooltip_manager->IsVisible()); EXPECT_EQ(app_button, GetTooltipAnchorView()); // When entered to another item, it switches to the new item. There is no // delay for the visibility. button_host->MouseEnteredButton(tab_button); EXPECT_TRUE(tooltip_manager->IsVisible()); EXPECT_EQ(tab_button, GetTooltipAnchorView()); button_host->MouseExitedButton(tab_button); tooltip_manager->Close(); // Next time: enter app_button -> move immediately to tab_button. button_host->MouseEnteredButton(app_button); button_host->MouseExitedButton(app_button); button_host->MouseEnteredButton(tab_button); EXPECT_FALSE(tooltip_manager->IsVisible()); EXPECT_EQ(tab_button, GetTooltipAnchorView()); } TEST_F(LauncherViewTest, ShouldHideTooltipTest) { LauncherID app_button_id = AddAppShortcut(); LauncherID tab_button_id = AddTabbedBrowser(); // The tooltip shouldn't hide if the mouse is on normal buttons. for (int i = 0; i < test_api_->GetButtonCount(); i++) { internal::LauncherButton* button = test_api_->GetButton(i); if (!button) continue; EXPECT_FALSE(launcher_view_->ShouldHideTooltip( button->GetMirroredBounds().CenterPoint())) << "LauncherView tries to hide on button " << i; } // The tooltip should not hide on the app-list button. views::View* app_list_button = launcher_view_->GetAppListButtonView(); EXPECT_FALSE(launcher_view_->ShouldHideTooltip( app_list_button->GetMirroredBounds().CenterPoint())); // The tooltip shouldn't hide if the mouse is in the gap between two buttons. gfx::Rect app_button_rect = GetButtonByID(app_button_id)->GetMirroredBounds(); gfx::Rect tab_button_rect = GetButtonByID(tab_button_id)->GetMirroredBounds(); ASSERT_FALSE(app_button_rect.Intersects(tab_button_rect)); EXPECT_FALSE(launcher_view_->ShouldHideTooltip( gfx::UnionRects(app_button_rect, tab_button_rect).CenterPoint())); // The tooltip should hide if it's outside of all buttons. gfx::Rect all_area; for (int i = 0; i < test_api_->GetButtonCount(); i++) { internal::LauncherButton* button = test_api_->GetButton(i); if (!button) continue; all_area.Union(button->GetMirroredBounds()); } all_area.Union(launcher_view_->GetAppListButtonView()->GetMirroredBounds()); EXPECT_FALSE(launcher_view_->ShouldHideTooltip(all_area.origin())); EXPECT_FALSE(launcher_view_->ShouldHideTooltip( gfx::Point(all_area.right() - 1, all_area.bottom() - 1))); EXPECT_TRUE(launcher_view_->ShouldHideTooltip( gfx::Point(all_area.right(), all_area.y()))); EXPECT_TRUE(launcher_view_->ShouldHideTooltip( gfx::Point(all_area.x() - 1, all_area.y()))); EXPECT_TRUE(launcher_view_->ShouldHideTooltip( gfx::Point(all_area.x(), all_area.y() - 1))); EXPECT_TRUE(launcher_view_->ShouldHideTooltip( gfx::Point(all_area.x(), all_area.bottom()))); } TEST_F(LauncherViewTest, ShouldHideTooltipWithAppListWindowTest) { Shell::GetInstance()->ToggleAppList(NULL); ASSERT_TRUE(Shell::GetInstance()->GetAppListWindow()); // The tooltip shouldn't hide if the mouse is on normal buttons. for (int i = 1; i < test_api_->GetButtonCount(); i++) { internal::LauncherButton* button = test_api_->GetButton(i); if (!button) continue; EXPECT_FALSE(launcher_view_->ShouldHideTooltip( button->GetMirroredBounds().CenterPoint())) << "LauncherView tries to hide on button " << i; } // The tooltip should hide on the app-list button. views::View* app_list_button = launcher_view_->GetAppListButtonView(); EXPECT_TRUE(launcher_view_->ShouldHideTooltip( app_list_button->GetMirroredBounds().CenterPoint())); } // Resizing launcher view while an add animation without fade-in is running, // which happens when overflow happens. App list button should end up in its // new ideal bounds. TEST_F(LauncherViewTest, ResizeDuringOverflowAddAnimation) { // All buttons should be visible. ASSERT_EQ(test_api_->GetLastVisibleIndex() + 1, test_api_->GetButtonCount()); // Add buttons until overflow. Let the non-overflow add animations finish but // leave the last running. int items_added = 0; AddTabbedBrowserNoWait(); while (!test_api_->IsOverflowButtonVisible()) { test_api_->RunMessageLoopUntilAnimationsDone(); AddTabbedBrowserNoWait(); ++items_added; ASSERT_LT(items_added, 10000); } // Resize launcher view with that animation running and stay overflown. gfx::Rect bounds = launcher_view_->bounds(); bounds.set_width(bounds.width() - kLauncherPreferredSize); launcher_view_->SetBoundsRect(bounds); ASSERT_TRUE(test_api_->IsOverflowButtonVisible()); // Finish the animation. test_api_->RunMessageLoopUntilAnimationsDone(); // App list button should ends up in its new ideal bounds. const int app_list_button_index = test_api_->GetButtonCount() - 1; const gfx::Rect& app_list_ideal_bounds = test_api_->GetIdealBoundsByIndex(app_list_button_index); const gfx::Rect& app_list_bounds = test_api_->GetBoundsByIndex(app_list_button_index); EXPECT_EQ(app_list_bounds, app_list_ideal_bounds); } // Check that the first item in the list follows Fitt's law by including the // first pixel and being therefore bigger then the others. TEST_F(LauncherViewTest, CheckFittsLaw) { // All buttons should be visible. ASSERT_EQ(test_api_->GetLastVisibleIndex() + 1, test_api_->GetButtonCount()); gfx::Rect ideal_bounds_0 = test_api_->GetIdealBoundsByIndex(0); gfx::Rect ideal_bounds_1 = test_api_->GetIdealBoundsByIndex(1); EXPECT_GT(ideal_bounds_0.width(), ideal_bounds_1.width()); } } // namespace test } // namespace ash