// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_MAGNIFIER_MAGNIFICATION_CONTROLLER_H_ #define ASH_MAGNIFIER_MAGNIFICATION_CONTROLLER_H_ #include "base/compiler_specific.h" #include "base/logging.h" #include "base/memory/scoped_ptr.h" #include "ui/gfx/point.h" #include "ui/gfx/rect.h" namespace aura { class RootWindow; } namespace ash { class MagnificationController { public: virtual ~MagnificationController() {} // Creates a new MagnificationController. The caller takes ownership of the // returned object. static MagnificationController* CreateInstance(); // Enables (or disables if |enabled| is false) screen magnifier feature. virtual void SetEnabled(bool enabled) = 0; // Returns if the screen magnifier is enabled or not. virtual bool IsEnabled() const = 0; // Sets the magnification ratio. 1.0f means no magnification. virtual void SetScale(float scale, bool animate) = 0; // Returns the current magnification ratio. virtual float GetScale() const = 0; // Set the top-left point of the magnification window. virtual void MoveWindow(int x, int y, bool animate) = 0; virtual void MoveWindow(const gfx::Point& point, bool animate) = 0; // Returns the current top-left point of the magnification window. virtual gfx::Point GetWindowPosition() const = 0; // Ensures that the given point/rect is inside the magnification window. If // not, the controller moves the window to contain the given point/rect. virtual void EnsureRectIsVisible(const gfx::Rect& rect, bool animate) = 0; virtual void EnsurePointIsVisible(const gfx::Point& point, bool animate) = 0; protected: MagnificationController() {} }; } // namespace ash #endif // ASH_MAGNIFIER_MAGNIFICATION_CONTROLLER_H_