// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_ROOT_WINDOW_CONTROLLER_H_ #define ASH_ROOT_WINDOW_CONTROLLER_H_ #include #include "ash/ash_export.h" #include "ash/shelf/shelf_types.h" #include "ash/shell_observer.h" #include "ash/system/user/login_status.h" #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "ui/base/ui_base_types.h" class SkBitmap; namespace aura { class EventFilter; class RootWindow; class Window; } namespace gfx { class Point; } namespace views { class Widget; namespace corewm { class InputMethodEventFilter; class RootWindowEventFilter; class ScopedCaptureClient; } } namespace keyboard { class KeyboardController; } namespace ash { class StackingController; class ShelfWidget; class SystemTray; class ToplevelWindowEventHandler; namespace internal { class AlwaysOnTopController; class AnimatingDesktopController; class DesktopBackgroundWidgetController; class DockedWindowLayoutManager; class PanelLayoutManager; class RootWindowLayoutManager; class ScreenDimmer; class ShelfLayoutManager; class StatusAreaWidget; class SystemBackgroundController; class SystemModalContainerLayoutManager; class TouchHudDebug; class TouchHudProjection; class WorkspaceController; #if defined(USE_X11) class BootSplashScreen; #endif // This class maintains the per root window state for ash. This class // owns the root window and other dependent objects that should be // deleted upon the deletion of the root window. The RootWindowController // for particular root window is stored as a property and can be obtained // using |GetRootWindowController(aura::RootWindow*)| function. class ASH_EXPORT RootWindowController : public ShellObserver { public: explicit RootWindowController(aura::RootWindow* root_window); virtual ~RootWindowController(); // Returns a RootWindowController that has a launcher for given // |window|. This returns the RootWindowController for the |window|'s // root window when multiple launcher mode is enabled, or the primary // RootWindowController otherwise. static RootWindowController* ForLauncher(aura::Window* window); // Returns a RootWindowController of the window's root window. static RootWindowController* ForWindow(const aura::Window* window); // Returns the RootWindowController of the target root window. static internal::RootWindowController* ForTargetRootWindow(); aura::RootWindow* root_window() { return root_window_.get(); } RootWindowLayoutManager* root_window_layout() { return root_window_layout_; } WorkspaceController* workspace_controller() { return workspace_controller_.get(); } AlwaysOnTopController* always_on_top_controller() { return always_on_top_controller_.get(); } keyboard::KeyboardController* keyboard_controller() { return keyboard_controller_.get(); } ScreenDimmer* screen_dimmer() { return screen_dimmer_.get(); } // Access the shelf associated with this root window controller, // NULL if no such shelf exists. ShelfWidget* shelf() { return shelf_.get(); } // Get touch HUDs associated with this root window controller. TouchHudDebug* touch_hud_debug() const { return touch_hud_debug_; } TouchHudProjection* touch_hud_projection() const { return touch_hud_projection_; } // Set touch HUDs for this root window controller. The root window controller // will not own the HUDs; their lifetimes are managed by themselves. Whenever // the widget showing a HUD is being destroyed (e.g. because of detaching a // display), the HUD deletes itself. void set_touch_hud_debug(TouchHudDebug* hud) { touch_hud_debug_ = hud; } void set_touch_hud_projection(TouchHudProjection* hud) { touch_hud_projection_ = hud; } DesktopBackgroundWidgetController* wallpaper_controller() { return wallpaper_controller_.get(); } void SetWallpaperController(DesktopBackgroundWidgetController* controller); AnimatingDesktopController* animating_wallpaper_controller() { return animating_wallpaper_controller_.get(); } void SetAnimatingWallpaperController(AnimatingDesktopController* controller); // Access the shelf layout manager associated with this root // window controller, NULL if no such shelf exists. ShelfLayoutManager* GetShelfLayoutManager(); // Returns the system tray on this root window. Note that // calling this on the root window that doesn't have a launcher will // lead to a crash. SystemTray* GetSystemTray(); // Shows context menu at the |location_in_screen|. This uses // |ShellDelegate::CreateContextMenu| to define the content of the menu. void ShowContextMenu(const gfx::Point& location_in_screen, ui::MenuSourceType source_type); // Returns the layout-manager for the appropriate modal-container. If the // window is inside the lockscreen modal container, then the layout manager // for that is returned. Otherwise the layout manager for the default modal // container is returned. // If no window is specified (i.e. |window| is NULL), then the lockscreen // modal container is used if the screen is currently locked. Otherwise, the // default modal container is used. SystemModalContainerLayoutManager* GetSystemModalLayoutManager( aura::Window* window); aura::Window* GetContainer(int container_id); const aura::Window* GetContainer(int container_id) const; // Initializes the RootWindowController. |first_run_after_boot| is // set to true only for primary root window after boot. void Init(bool first_run_after_boot); // Show launcher view if it was created hidden (before session has started). void ShowLauncher(); // Called when the launcher associated with this root window is created. void OnLauncherCreated(); // Called when the login status changes after login (such as lock/unlock). // TODO(oshima): Investigate if we can merge this and |OnLoginStateChanged|. void UpdateAfterLoginStatusChange(user::LoginStatus status); // Called when the brightness/grayscale animation from white to the login // desktop background image has started. Starts |boot_splash_screen_|'s // hiding animation (if the screen is non-NULL). void HandleInitialDesktopBackgroundAnimationStarted(); // Called when the wallpaper ainmation is finished. Updates |background_| // to be black and drops |boot_splash_screen_| and moves the wallpaper // controller into the root window controller. |widget| holds the wallpaper // image, or NULL if the background is a solid color. void OnWallpaperAnimationFinished(views::Widget* widget); // Deletes associated objects and clears the state, but doesn't delete // the root window yet. This is used to delete a secondary displays' // root window safely when the display disconnect signal is received, // which may come while we're in the nested message loop. void Shutdown(); // Deletes all child windows and performs necessary cleanup. void CloseChildWindows(); // Moves child windows to |dest|. void MoveWindowsTo(aura::RootWindow* dest); // Force the shelf to query for it's current visibility state. void UpdateShelfVisibility(); // Initialize touch HUDs if necessary. void InitTouchHuds(); // Returns the window, if any, which is in fullscreen mode. If multiple // windows are in fullscreen state, the topmost one is preferred. const aura::Window* GetTopmostFullscreenWindow() const; private: void InitLayoutManagers(); // Initializes |system_background_| and possibly also |boot_splash_screen_|. // |is_first_run_after_boot| determines the background's initial color. void CreateSystemBackground(bool is_first_run_after_boot); // Creates each of the special window containers that holds windows of various // types in the shell UI. void CreateContainersInRootWindow(aura::RootWindow* root_window); // Initializes the virtual keyboard. void InitKeyboard(); // Enables projection touch HUD. void EnableTouchHudProjection(); // Disables projection touch HUD. void DisableTouchHudProjection(); // Overridden from ShellObserver. virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE; virtual void OnTouchHudProjectionToggled(bool enabled) OVERRIDE; scoped_ptr root_window_; RootWindowLayoutManager* root_window_layout_; scoped_ptr stacking_controller_; scoped_ptr keyboard_controller_; // The shelf for managing the launcher and the status widget. scoped_ptr shelf_; // An invisible/empty window used as a event target for // |MouseCursorEventFilter| before a user logs in. // (crbug.com/266987) // Its container is |LockScreenBackgroundContainer| and // this must be deleted before the container is deleted. scoped_ptr mouse_event_target_; // Manages layout of docked windows. Owned by DockedContainer. DockedWindowLayoutManager* docked_layout_manager_; // Manages layout of panels. Owned by PanelContainer. PanelLayoutManager* panel_layout_manager_; scoped_ptr system_background_; #if defined(USE_X11) scoped_ptr boot_splash_screen_; #endif scoped_ptr screen_dimmer_; scoped_ptr workspace_controller_; scoped_ptr always_on_top_controller_; // Heads-up displays for touch events. These HUDs are not owned by the root // window controller and manage their own lifetimes. TouchHudDebug* touch_hud_debug_; TouchHudProjection* touch_hud_projection_; // We need to own event handlers for various containers. scoped_ptr default_container_handler_; scoped_ptr always_on_top_container_handler_; scoped_ptr modal_container_handler_; scoped_ptr lock_modal_container_handler_; scoped_ptr panel_container_handler_; scoped_ptr docked_container_handler_; scoped_ptr wallpaper_controller_; scoped_ptr animating_wallpaper_controller_; scoped_ptr capture_client_; DISALLOW_COPY_AND_ASSIGN(RootWindowController); }; // Gets the RootWindowController for |root_window|. ASH_EXPORT RootWindowController* GetRootWindowController( const aura::RootWindow* root_window); } // namespace internal } // ash #endif // ASH_ROOT_WINDOW_CONTROLLER_H_