// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_SCREEN_ROTATION_H_ #define ASH_SCREEN_ROTATION_H_ #include "ash/ash_export.h" #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "ui/compositor/layer_animation_element.h" #include "ui/gfx/point.h" namespace ui { class InterpolatedTransform; class Layer; } namespace aura { class RootWindow; } namespace ash { // A screen rotation represents a single transition from one screen orientation // to another. The intended usage is that a new instance of the class is // created for every transition. It is possible to update the target orientation // in the middle of a transition. class ASH_EXPORT ScreenRotation : public ui::LayerAnimationElement { public: // |degrees| are clockwise. |layer| is the target of the animation. Does not // take ownership of |layer|. ScreenRotation(int degrees, ui::Layer* layer); virtual ~ScreenRotation(); private: // Generates the intermediate transformation matrices used during the // animation. void InitTransform(ui::Layer* layer); // Implementation of ui::LayerAnimationDelegate virtual void OnStart(ui::LayerAnimationDelegate* delegate) override; virtual bool OnProgress(double t, ui::LayerAnimationDelegate* delegate) override; virtual void OnGetTarget(TargetValue* target) const override; virtual void OnAbort(ui::LayerAnimationDelegate* delegate) override; scoped_ptr interpolated_transform_; // The number of degrees to rotate. int degrees_; // The target origin. gfx::Point new_origin_; DISALLOW_COPY_AND_ASSIGN(ScreenRotation); }; } // namespace ash #endif // ASH_SCREEN_ROTATION_H_